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Old Mar 20, 2008, 02:21 AM // 02:21   #141
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Quote:
Originally Posted by Giga_Gaia
But if you take a look at the recent updates, you would see that they are mostly geared towards PvP. And no, Anet does not favor PvP more than PvE, they favor GvG more than everything else in GW, which naturally makes people believe that they don't give a flying f*** about most of their fanbase.
Most of the fanbase doesn't give a flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about skill updates. No, a small portion of PvE players complaining does not mean all PvE players are complaining.
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Old May 27, 2008, 06:15 PM // 18:15   #142
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Quote:
Originally Posted by Savio
Most of the fanbase doesn't give a flying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO about skill updates. No, a small portion of PvE players complaining does not mean all PvE players are complaining.
I know it's an old dead thread... but here goes neway

Most players don't have the time or inclination to complain to anyone. A-Net doesn't have any effective means of commucication with it's customers, so the ones who are really irritated might rant on a fan-site like this one. The rest just stop playing.

BTW I play mostly PVP (RA TA AB) but like many others my guild (of real world friends) doesn't GVG or HA so I'm left out of a fun balanced game. "Find another guild" is hardly a worthwhile suggestion.

Why doesn't A-Net make a balanced game for their core contingent? Who knows.
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Old May 28, 2008, 05:07 PM // 17:07   #143
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that's because it's very hard to balance the rest of the game, maybe even impossible. also, only gvg (and possibly HA) can really benefit from good balance. that's because gvg is the only GW arena that is competitive, and absolutely require good balancing to stay that way. everywhere else (pve, ra, ta, ab) are fairly casual in comparison, and do not really benefit from it.

the discussion is moot anyways, now with pve/pvp separation.
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Old May 28, 2008, 09:57 PM // 21:57   #144
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Why should this ever be a problem anymore with the separation of pve and pvp now? I don't know about anyone else here, but my heros are necros and eles 99% of the time. Those bar's havent changed much in, well, forever. I dont see how this is a problem anymore. Going down the list since november, these were the biggest nerfs that affected pve the most i could find.

Mystic Regen
Shields Up
Energizing Wind
Deadly Paradox
EC

I don't think pve was defined by these skills, and there are way more buffs than nerfs. I seriously think these skills changed are drastically taken out of context by a small number of people who post here.
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Old Jun 01, 2008, 08:35 PM // 20:35   #145
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The separation of PVE and PVP only serves as a bandaid for the serious balance issues that GW suffers from. It doesn't really resolve anything in a final manner, the regular skill buff/nerf cycle will continue.

My point was that A-Net's concept of balance leaves the casual player out in the cold. Casual players don't GVG; casual players don't HA(they can't get teams); casual players are the bread and butter for A-Net.

Ignoring the needs/desires of casual players is why there is a decline in the GW community.
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Old Jun 02, 2008, 01:26 PM // 13:26   #146
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I'm a casual gamer and I love testing out skill changes. Sure the most PvP I do is AB. And besides with this new PvP/PvE method of dividing skill balancing it kind of renders this argument moot. I mean PvP skill balances no longer have an effect on PvE. ANet have even started reverting old skills back to their efficient forms. So continuing this argument seems like a waste of energy.
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Old Jun 02, 2008, 05:40 PM // 17:40   #147
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Quote:
Originally Posted by moriz
that's because it's very hard to balance the rest of the game, maybe even impossible. also, only gvg (and possibly HA) can really benefit from good balance. that's because gvg is the only GW arena that is competitive, and absolutely require good balancing to stay that way. everywhere else (pve, ra, ta, ab) are fairly casual in comparison, and do not really benefit from it.

the discussion is moot anyways, now with pve/pvp separation.

It's not moot at all.

If PvE were very challenging, it'd be fun. The fact is, bad players want stuff to blow up quickly and easily, and thus there's nothing to strive for.
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Old Jun 10, 2008, 02:01 AM // 02:01   #148
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i think that pve is pretty cool guy. eh thinks his desire to feel like god among mortals supersedes balance in competitive pvp and doesnt afraid of anything
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