Aug 08, 2008, 06:48 PM // 18:48
|
#21
|
Krytan Explorer
Join Date: Feb 2005
Location: California
Guild: Looking for good PvE guild ...
Profession: A/
|
I miss the pre-ursan days...
|
|
|
Aug 08, 2008, 07:03 PM // 19:03
|
#22
|
Lion's Arch Merchant
Join Date: Jul 2005
Guild: [SGC]
|
Quote:
Originally Posted by drago34
I miss the pre-ursan days...
|
I miss pre-factions days...
|
|
|
Aug 08, 2008, 07:07 PM // 19:07
|
#23
|
Krytan Explorer
Join Date: May 2008
Profession: A/E
|
For FOW post nerf, 1 person can still solo 7 of the quests. The only problem is the other 4 have to be done by the other 7 party members.
For UW post nerf, most quests can be solo'd also. Just Vale is a huge problem now.
Last edited by optymind; Aug 08, 2008 at 07:10 PM // 19:10..
|
|
|
Aug 08, 2008, 07:20 PM // 19:20
|
#24
|
Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
|
I really have a good time when I see people posting that they have no clue on how to handle the elite area's that were around long before Ursan.
Check www.pvxwiki.com if you're really helpless and clueless.
|
|
|
Aug 08, 2008, 07:21 PM // 19:21
|
#25
|
Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
|
Quote:
Originally Posted by Ghen
rofl 3 hours ? i did it 1 hr 15...
|
Hard mode? I find that hard to believe...
Quote:
Originally Posted by Tyla
Normal Mode, yes.
Hard Mode, no.
|
Normal mode is a joke.
|
|
|
Aug 08, 2008, 07:31 PM // 19:31
|
#26
|
Better Than Arkantos
Join Date: Apr 2007
Location: ONOES I iz playing WoW
Guild: The Order of Dii [Dii] - officer
|
http://www.pvxwiki.com/wiki/Build:Te...-nerf_Ursanway
Possible solution to lack of ursan? Never used it myself but it's worth a look at least.
|
|
|
Aug 08, 2008, 08:06 PM // 20:06
|
#27
|
Emo Goth Italics
|
Quote:
Originally Posted by FrAnt1c²
Normal mode is a joke.
|
Who said it wasn't?
My point was that DoA is still possible with physicals, which you pointed out you don't think is.
|
|
|
Aug 08, 2008, 09:29 PM // 21:29
|
#28
|
Wilds Pathfinder
|
Even easier now, with some buffed things and a longer duration of SY (given that you hadn't maxed your title for SY yet :P ).
So yes, buffed physicals are the way to go really, as it is just as fast as Ursan in DoA, and faster in other places like FoW/Urgoz etc.
|
|
|
Aug 09, 2008, 09:23 AM // 09:23
|
#29
|
Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
|
Quote:
Originally Posted by Tyla
Who said it wasn't?
My point was that DoA is still possible with physicals, which you pointed out you don't think is.
|
Quote:
Originally Posted by FrAnt1c²
Quote:
Originally Posted by zwei2stein
"Elitist" people will run what they always ran: buffed physicals.
Other will probably revert to tankway with perma assatank, bonder, nukers, poure heal monk and that kind of s.
|
Buffed physicals is very likely to become meta in fow and slavers, uw will propably be something with assas or eles or perhaps tank 'n spank. But I dont think that will be possible in doa, no matter how " elitist " you are.
Quote:
Originally Posted by obsidian ectoplasm
I hate to admite it but DoA is an Epic phail with out Ursan
|
Then you are doing it wrong, it will propably be inpossible to pug it HM, but if you got a decent guild or organise a decent pug filled with ppl from your friends list, not impossible. Although 3 hour full runs, will not be possible anymore..
|
I mentioned HM in my original post, thought it was clear I wasnt talking about nm, my bad, sorry.
|
|
|
Aug 11, 2008, 02:08 PM // 14:08
|
#30
|
Academy Page
Join Date: Oct 2007
Profession: Mo/
|
Quote:
Originally Posted by FrAnt1c²
...it will propably be inpossible to pug it HM
|
Joy, just one more thing to add to the list of "off limits" for GW.
Quote:
Although 3 hour full runs, will not be possible anymore.
|
Ugh, I cringe at the thought of even a 3 hour run, and now that's not possible? Easier to run gem farming builds at this point, or better yet, buy them.
|
|
|
Aug 11, 2008, 03:53 PM // 15:53
|
#31
|
Frost Gate Guardian
Join Date: Mar 2006
Location: Europe
Guild: Temple Of Love
Profession: R/E
|
buy gemstones? they went up very fast and will not stop soon you will have the gemstones and ambraces at old value specialy after future HoM update.
I dont wana talk about FoW or Uw because long time i dont consider them elite zones ... but lets all look at DoA and see if this nerf or ursan was good for game.
before nerf all classes add acess to DoA if they had rank 8+ norn and LB 7+ ... now after nerf what whe see is:
Old 3 ele / obsidian warrior / 3 monks / ranger or necro or para that need about 6.30 to 7.00 hours to complete zone
or
the new build that still use ursan and it works pretty well like ive tested this weekend with 5 ursan/mimicry rangers + 1 oath shot + 1HB + 1LoD/mimicry
So in the end of day only change was that for now only rangers teams will have acess to DoA ... If this is the balance all people were talking about i dont understand ... anyway i see lots of people complaining against ursan that dont have any idea what is a full HM DoA run ... its very easy to stay quiet and complain against something you dont have a clue what is it ... Ursan was overpowerd i agree but DoA NM / HM is overpowerd too ... FoW + UW + SF + Urgoz + Deep + Slavers are completely doable with normal balanced teams ... including heros ... but DoA isnt
|
|
|
Aug 11, 2008, 07:47 PM // 19:47
|
#32
|
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
|
Quote:
Originally Posted by kostolomac
I saw a lot of "cryer LFG" in GoA *prays CoP gets bound to fast casting*
|
If it did my mesmer would laugh.
|
|
|
Aug 12, 2008, 01:09 AM // 01:09
|
#33
|
Academy Page
Join Date: Oct 2007
Profession: Mo/
|
Quote:
Originally Posted by SpotJorge
buy gemstones? they went up very fast and will not stop soon you will have the gemstones and ambraces at old value specialy after future HoM update.
|
Still an easy farm. Trapper teams, 600/smite/famine, etc.
Quote:
...need about 6.30 to 7.00 hours to complete zone
|
Who said you need to complete it? Makes more sense just to run specialized farms now.
Quote:
the new build that still use ursan and it works pretty well like ive tested this weekend with 5 ursan/mimicry rangers + 1 oath shot + 1HB + 1LoD/mimicry
|
LoD mimicry died along with LoD. It's a trash build post LoD nerf.
Quote:
...now only rangers teams will have acess to DoA ... If this is the balance all people were talking about i dont understand ...
|
Well, if they want to run Ursan, and have any sane chance of completing it in a reasonable amount of time, sure. Or Me/R.
|
|
|
Aug 12, 2008, 01:14 AM // 01:14
|
#34
|
Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
|
Quote:
Originally Posted by FrAnt1c²
But I dont think that will be possible in doa, no matter how " elitist " you are.
|
SMS was able to pull off doing DoA with buffed physicals without much problems and we never considered ourselves really amazing players (okay, well Knoll might have...) - people are just lazy though and would sooner play Ursan or tank'n'spank or any other gimmicky build just to avoid having to play with skill. Hopefully now that Ursan has been killed off we'll see more skillful builds being promoted in PvE (but I doubt it)
Edit To Clarify Our Build For DoA:
1-2 Physicals - Usually Dslash or Mel Derv (though if you run Mel Derv your Paragons will always draw the Eruptions)
1 Imbagon
1 Expel Para - Heroes are pretty good about playing it though you'll usually end up having to micro expel on the Imbagon due to Soothing Images if your monks start failing
1 D/N - Usually had a hero run it or someone who couldn't fill any other available rolls; orders + healing = win
1-2 Eles - This depends, we always had at least one but you could drop the other for another physical or a curse necro. One of them always carried Splinter to apply to melee'rs and paragons
2 Monks - They were Divert Hexes and RC I believe, with so much blind and hexes being thrown around you don't have many options. I think we occasionally ran HB or WoH over Divert but I'm not positive. Basically you don't need to much prot because your imbagons already boosting everyone with +100 al - so your main job is to keep up the red bars and make sure the imbagon stays unblinded and unhexed.
Last edited by [DE]; Aug 12, 2008 at 01:21 AM // 01:21..
|
|
|
Aug 12, 2008, 06:19 PM // 18:19
|
#35
|
Frost Gate Guardian
Join Date: Mar 2006
Location: Europe
Guild: Temple Of Love
Profession: R/E
|
Quote:
Originally Posted by Seventh_Samurai
Still an easy farm. Trapper teams, 600/smite/famine, etc.
|
i guess you talking about some stygian - margo or torment gemstones ... im talking about titans and ambraces ... without full set bye bye ambrace and for what im seeing titans will get soon old values (about 50k each) .... and ..... for trade your 15 gemsets for the ambrace you need to complete 1 zone to NPC show ... so i dont understand how you complete a zone with trapper or smite/famine
|
|
|
Aug 12, 2008, 06:32 PM // 18:32
|
#36
|
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
|
Quote:
Originally Posted by [DE]
SMS was able to pull off doing DoA with buffed physicals without much problems and we never considered ourselves really amazing players (okay, well Knoll might have...) - people are just lazy though and would sooner play Ursan or tank'n'spank or any other gimmicky build just to avoid having to play with skill. Hopefully now that Ursan has been killed off we'll see more skillful builds being promoted in PvE (but I doubt it)
Edit To Clarify Our Build For DoA:
1-2 Physicals - Usually Dslash or Mel Derv (though if you run Mel Derv your Paragons will always draw the Eruptions)
1 Imbagon
1 Expel Para - Heroes are pretty good about playing it though you'll usually end up having to micro expel on the Imbagon due to Soothing Images if your monks start failing
1 D/N - Usually had a hero run it or someone who couldn't fill any other available rolls; orders + healing = win
1-2 Eles - This depends, we always had at least one but you could drop the other for another physical or a curse necro. One of them always carried Splinter to apply to melee'rs and paragons
2 Monks - They were Divert Hexes and RC I believe, with so much blind and hexes being thrown around you don't have many options. I think we occasionally ran HB or WoH over Divert but I'm not positive. Basically you don't need to much prot because your imbagons already boosting everyone with +100 al - so your main job is to keep up the red bars and make sure the imbagon stays unblinded and unhexed.
|
My old alliance used to run soemthing simmilar but with a few Rt primaries instead of eles. Nm is pretty easy with it but HM has alot of trouble with environment effects, mainly gloom/city.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:48 PM // 22:48.
|