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Old Jul 11, 2007, 08:33 AM // 08:33   #21
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Any way I can get those weapons from a crafter/collector ? I don't have much money atm so I need to buy them from NPC's :/
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Old Jul 26, 2007, 01:19 AM // 01:19   #22
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Finally got around to doing this it was actually quite easy, although I did die 3times luckily it was in an area were my hero could easily rebirth me. Took me about 3.5 hours and I got 2 ectos, 6.5k in gold, and 4 greens (no axe or shield ) and I didn't bring any keys so I missed out on about 5 phantom chests.

Well here are some screenies of the run:

Hero was only level 16 but it still worked fine.


Dervish Vs. Worm


Dervish > Worm


Darkness defeated. (Shame the last group killed all the lost souls cheering me on)


Spoils of the war- Greens stunk elswyth bow, koles torment, victos maul, and some other divine offhand


Also, if someone could give me the template for the fow duo with the dervish + bonder build I would be grateful.

Last edited by tuna-fish_sushi; Jul 26, 2007 at 01:24 AM // 01:24..
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Old Jul 26, 2007, 03:05 AM // 03:05   #23
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Looks very nice. I just need to get my derv. through to get more skills so I can try this out.
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Old Jul 26, 2007, 03:22 AM // 03:22   #24
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It would appear I've discovered your old thread.
I played the monk with "Risa" (Or so he appears to be called on these forums, atleast) and am glad others are enjoying (Well, you may be) it as well.
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Old Jul 27, 2007, 06:14 AM // 06:14   #25
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Also, my thanks to a previous poster who suggested 3 bonders maintaining Protective Bond. We've fixed the build to a 130 HP Derv with myself monking, and two bonder heroes. (With extra bonders, we get to use different enchantments, too!) I'll be sure to ask Risa to post the build changes for the 130 HP Derv. The 130 HP variant + 3 monks works on hard mode, and due to loot scaling, having two extras doesn't really hurt, and it's more profitable on hard mode. (Duh!)
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Old Jul 27, 2007, 01:23 PM // 13:23   #26
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So is there a HM build, solo + henchies, yet or is that simply 2 humans and 2 heros?
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Old Jul 27, 2007, 10:28 PM // 22:28   #27
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A third hero could be used in place of a human monk, using Norgu with Signet of Illusions.
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Old Aug 21, 2007, 04:52 PM // 16:52   #28
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Quote:
Originally Posted by DokkyDok
A third hero could be used in place of a human monk, using Norgu with Signet of Illusions.
Mind posting the build for Norgu?

EDIT: Also seem to be having an issue. I've never done tombs before but when I shift-click the bonds, the hero casts the spell on my toon but nothing 'sticks' non of hte enchantments show up. What am I doing wrong?

Last edited by ForgeWhelp; Aug 21, 2007 at 05:05 PM // 17:05..
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Old Aug 21, 2007, 05:38 PM // 17:38   #29
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You don't shift-click to activate, you shift-click to disable. When you do this, you should see the red circle/slash covering that spell icon - that means your hero will not use this skill at all. It also means he won't cancel the maintained enchantment if it happens to be up. You can then force him to cast a canceled skill by clicking on the skill while it's canceled.

Confusing? I overworded it. Simplify. Shift-click to cancel, then simply click to cast and maintain the enchantment.
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Old Aug 21, 2007, 05:42 PM // 17:42   #30
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Aha, some how my 'suppress' action key got unbound. thanks.
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Old Aug 22, 2007, 04:37 AM // 04:37   #31
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Quote:
Originally Posted by ForgeWhelp
Mind posting the build for Norgu?

EDIT: Also seem to be having an issue. I've never done tombs before but when I shift-click the bonds, the hero casts the spell on my toon but nothing 'sticks' non of hte enchantments show up. What am I doing wrong?
Norgu is actually quite useful. He can get bonds from all monk attributes at 16 with his elite.

[skill]Signet Of Illusions[/skill][skill]Strength Of Honor[/skill][skill]Holy Veil[/skill] (This will keep Spirit of Failure off if you're a bit slow on the Vow) [skill]Protective Bond[/skill][skill]Essence Bond[/skill][skill]Rebirth[/skill]

Norgu has some poor energy management though. It helps to have one of the two monk heroes bring Blood Ritual. Ether Signet on Norgu can help a bit, too.

12 + 1 + 3 Illusion
12 + 3 Inspiration (Ether Signet)
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Old Aug 23, 2007, 01:09 AM // 01:09   #32
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It's actually more like this:

Talkhora:
[skill]Blessed Signet[/skill][skill]Protective Bond[/skill][skill]Life Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill][skill]Mantra of Inscriptions[/skill][skill]Zealous Benediction[/skill][skill]Rebirth[/skill]

Protective Prayers: 16 (12+3+1)
Divine Favor: 9 (8+1)
Inspiration Magic: 10

Dunkoro:
[skill]Blessed Signet[/skill][skill]Protective Bond[/skill][skill]Life Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Essence Bond[/skill][skill]Mantra of Inscriptions[/skill][skill]Shield of Regeneration[/skill][skill]Rebirth[/skill]

Protective Prayers: 16 (12+3+1)
Divine Favor: 7 (6+1)
Inspiration Magic: Whatever's left.

Norgu:
[skill]Signet of Illusions[/skill][skill]Protective Bond[/skill][skill]Life Bond[/skill][skill]Balthazar's Spirit[/skill][skill]Strength Of Honor[/skill][skill]Rebirth[/skill][skill]Ether Signet[/skill]

Illusion Magic: 16 (12+3+1)
Inspirtation Magic: Highest Possible Inspiration


The elites are optional on Talkh and Dunkoro, I only threw them in there in case I feel like having a Shield of Regeneration on me before I ran into a mob or something. Makes me feel safer, maybe XD. No reason on ZB, it just seemed to fit. You can replace the elites on the monks with more maintained enchants like Succor or Holy Veil, but you'd have to pump up the DF so you get the best out of Blessed Signet. Norgu doesn't have a Blessed Signet, so he can only maintain four enchants.

Starting out, make each hero cast their copy of the enchant before going to the next one. For example, make Talkh cast Prot Bond, then Dunkoro cast it, and then Norgu use SoI->Prot Bond. Then you do the same for the rest of the enchants, except Balthazar's Spirit. Make sure they cast Balthazar's Spirit on themselves, and have Talkh cast it on you. She'll be maintaining one more enchant then the other guys, but it doesn't really matter. Essence Bond is only really there as a cover enchant. If they rip through the Derv enchants, you don't want to lose Life Bond, or you're dead. Essence only activates on physical or elemental damage, not the spell/wand damage Scythes/Riders have. It's nice to have when you're tanking 10+ Grasps, though.

If you do go this way, use 135 health instead, and replace Conviction with an attack or something. Chilling Victory/Victorious Swipe won't work, due to the health, but... I've tested this with a friend of mine. I lost my Derv a while back, but this should work. It was actually easier, as long as you keep Mystic Regeneration up.

Last edited by Risa; Sep 09, 2007 at 03:01 AM // 03:01..
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Old Aug 23, 2007, 01:58 PM // 13:58   #33
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I'm looking to do normal mode lazy and safe and use 2 monks. My thoughts were to have 1 as a bonder and the other as a heal/bonder with Mending and Vital Blessing as a little insurance. Is this a waste of time?

As well do the rewards of enchants like Succor and Life Barrier double up if you have it cast on you twice?
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Old Sep 06, 2007, 01:42 PM // 13:42   #34
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Err i have a really basic question .
this is the tombs above the dragon cave above the cystal desert, right?
i thought the only way to get there was from being ascended?

and thats prophecies only.
am i missing something? id really like to go there as my dervish accnt.

edit --- ooh ooh, rechecked guildwiki
Quote:
Entrance to the Ruins requires the player to complete Augury Rock (Mission) even if the player has ascended in another campaign.
woo, im headed there now

Last edited by Striker IV; Sep 06, 2007 at 02:03 PM // 14:03..
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Old Aug 15, 2008, 05:35 AM // 05:35   #35
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Does this build still work? I mean it's almost a year later since last post.
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