Jul 17, 2008, 05:00 PM // 17:00
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#221
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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Quote:
Originally Posted by isamu kurosawa
I have a feeling the updates the devs are testing involve making ursan skills use adrenaline.
Keeps its viability but prevents omnkies from using it, as the latest dev update states.
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That would make sense. But all you need is consets and BAM! constant +25% attack speed. adrenaline problem solved
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Jul 18, 2008, 04:03 AM // 04:03
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#222
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Ascalonian Squire
Join Date: Apr 2008
Guild: [Crux]
Profession: Rt/
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restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
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Jul 18, 2008, 12:52 PM // 12:52
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#223
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Shiro's Prophet
restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
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Yet the skills are most useful in dungeons so you may as well just remove them from the game.
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Jul 24, 2008, 08:13 PM // 20:13
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#224
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Academy Page
Join Date: May 2007
Guild: [DDA]
Profession: R/
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Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
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Jul 24, 2008, 08:34 PM // 20:34
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#225
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Nente
Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
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Nothing, the game will be the same "only new builds and no ursan yay " and nothing will happen to people that did the grind, and if they bitch about they are just being emo imo
Cut your losses and welcome the old "and some new" ways back imo
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Jul 25, 2008, 09:39 AM // 09:39
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#226
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Desert Nomad
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Restrict usage to Norn areas. Or , like Lightbringer in NF , restrict it to EON areas.
Last edited by dorin; Jul 25, 2008 at 09:42 AM // 09:42..
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Jul 25, 2008, 04:56 PM // 16:56
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#227
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Quote:
Originally Posted by Shiro's Prophet
restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
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While at it , why not restrict the SS skills only in sunspear territories , kurzick/luxon skills only in kurzick/luxon territories?
Either go all the way or don't go there at all.
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Jul 31, 2008, 07:20 AM // 07:20
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#228
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Frost Gate Guardian
Join Date: Apr 2008
Location: London, UK
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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yes i agree with that other person , ursan needs to be kept to norn areas .
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Jul 31, 2008, 07:25 AM // 07:25
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#229
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Ursan Norn areas/Eotn simple! I mean why not its toootaly h4x it should'nt be able to use everywhere
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Jul 31, 2008, 07:27 AM // 07:27
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#230
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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Quote:
Originally Posted by Nente
Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
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Anet acts like there is no farming and there time would not be 'wasted' they would earn a title that can be displayed in there HoM and player.
Sorry mods i should have edited them together :s *Cower*
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Jul 31, 2008, 07:32 AM // 07:32
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#231
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Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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skills can be blocked
healing is halved
something along the lines of that
or 'apon using ursan blessing, all your armor is deleated and your weapons merched, your storage is cleared out, you are left with 10 gold to try and start again'
..... that would stop people from using ursan :P
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Aug 03, 2008, 05:04 AM // 05:04
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#232
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Switch requirement from norn to champion
/win thread
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Aug 03, 2008, 04:10 PM // 16:10
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#233
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Teh [prefession]-zorz
Switch requirement from norn to champion
/win thread
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/win thread imo
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Aug 03, 2008, 05:50 PM // 17:50
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#234
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Frost Gate Guardian
Join Date: Jun 2007
Location: HA Inter 1
Profession: E/
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Ursan Blessing: Spell. You take on the aspect of the bear. Your Energy returns to maximum and you have -4 Energy degeneration. You have 20-40 armor, 200-400 maximum Health and 30-50 energy. Your primary atributes are set to 0. You can't be under effects of enchantments or stances while in this aspect. This skill ends when your Energy drops to 0.
Energy:20
Casting Time: 5 segs
Recharge Time: 100 segs
3 skills are added to ursan:
Learn to Play: Skill. Open a link to www.Guildwars.wikia.com and u can try learn to play.
Ursan isn't all: Skill. Open a link to www.pvxwiki.com and u can see that other builds exists.
Get a Life: Skill. Guild Wars is closed because Anet don't want that you lose your life spamming 1 2 3.
yay ursan is good now
Last edited by The_Kai; Aug 03, 2008 at 06:01 PM // 18:01..
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Aug 03, 2008, 09:31 PM // 21:31
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#235
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Wilds Pathfinder
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I wouldn't nerf Ursan at all. Why? Because AreaNet made it so overpowered on purpose.
Let me explain:
ArenaNet made it so overpowered, so that regular/average playing Guild Wars players could achieve titles for benefits in Guild Wars 2.
^Theres your answer.^
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Aug 03, 2008, 09:39 PM // 21:39
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#236
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La-Li-Lu-Le-Lo
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I'd drop the AL bonus by 50% and make the AoE KD an ST KD, or remove it entirely.
Quote:
Originally Posted by shoyon456
if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM
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[skill]Avatar of Melandru[/skill]
Nothing wrong with Dervishes in HM UW. Nothing wrong with them at all.
__________________
Stay Breezy
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Aug 03, 2008, 10:49 PM // 22:49
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#237
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Academy Page
Join Date: Mar 2008
Guild: Blood Templars Order
Profession: Me/
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Ursan nerf -> uberbuff normal skills and mobs! xD
Like 120 dmg with flare, but mobs lvl45 in NM :P
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Aug 04, 2008, 02:28 AM // 02:28
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#238
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Give DoA Mesmers, Shadow Mesmers, Mindblade and Mindflay Spectres, and Stone Summit mesmers [Sympathetic Visage][Ancestor's Visage]. That will stop PuGs from using Ursan Blessing since they don't know how to stop c-spacing.
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Aug 04, 2008, 12:06 PM // 12:06
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#239
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Kraviec
Ursan nerf -> uberbuff normal skills and mobs! xD
Like 120 dmg with flare, but mobs lvl45 in NM :P
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A monsters AL is relevant to their level. If you buff flare to silly damage then double their AL it will just end up dealing the same amount of damage it used to
That is the mistake other rpgs do that gw broke free of.
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Aug 04, 2008, 12:46 PM // 12:46
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#240
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Academy Page
Join Date: Mar 2008
Guild: Blood Templars Order
Profession: Me/
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That's the catch! Flare will deal 120dmg to lvl45 mob AL. Or even better - make normal skills damage armor-ignoring and ursan damage not xD
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