Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jul 02, 2008, 05:23 AM // 05:23   #201
Desert Nomad
 
shoyon456's Avatar
 
Join Date: Jul 2006
Profession: D/
Advertisement

Disable Ads
Default

Make it set primary attribute to 0 and base armor to 60. What most people are not seeing is that it DOES encourage team play, because of its' effectiveness in groups. In addition, it allows ALL classes to be used in farming, and thus my idea on changing it would make it an even better way to give all the classes the opportunity to do so.

You may complaing about 6 ursan+2 hb grps, but frankly if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM. If ursan wasn't around it'd just be the next cookie cutter thing (2 tanks, 3 eles, 2 monks, w/e).
shoyon456 is offline  
Old Jul 02, 2008, 12:51 PM // 12:51   #202
Jungle Guide
 
kostolomac's Avatar
 
Join Date: Apr 2008
Location: Serbia
Profession: Me/
Default

Limit the energy gained per second from getting hit by damage (1e per second) and increasing the recharge of the first skill to 4 seconds. Make armor fixed at 90 (with the bonus from the skill) , health fixed at 700 or 800.
kostolomac is offline  
Old Jul 02, 2008, 12:59 PM // 12:59   #203
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

Health Bonus scaling by 10 for every rank, so max of 100.
Armor Bonus removed.
Set to -3 degen
Zealous adds additional energy degen.
Damage reduction by 25%
Longer recharge when disabled.
__________________
I came when I heard you'd beaten the ELITE FOUR.

fenix is offline  
Old Jul 03, 2008, 12:36 AM // 00:36   #204
Jungle Guide
 
JDRyder's Avatar
 
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
Default

Id get rid of it TBH add in a new "story" update saying something killed the "Ursan God"

Before EoTN came out at least it did take some skill to play the game. Now its just hit 1 2 and 3 over and over on w/e the target caller calls and don't go head of him, Monks just use HB and hit 1-4 with out taking their eyes off the red bars, some monks go as far as to think its a sin to look a way from the red bars. People can play the game how they want but people always use the meta and if they don't change it now and then, the game just gets old, at least in guild wars the PVP is a big part of the game and after people have done Pve to much they just pvp for a few months then go back to pve and call pve'ers noobs before joining a GvG/HA guild "you know that was funny and true"
JDRyder is offline  
Old Jul 03, 2008, 12:52 AM // 00:52   #205
Desert Nomad
 
Squalus the Ipno's Avatar
 
Join Date: Nov 2005
Location: Italy
Guild: Italian Dreams
Profession: Me/Mo
Default

maybe i'm OT but do not cry if nerf ursan too like sf. You stop doing many pve mission, dungeons and others. many titles bye bye and wait GW2 for the end of 2009 without expansion. /BORED
PVP the only way. PVE DEAD!
Squalus the Ipno is offline  
Old Jul 03, 2008, 12:56 AM // 00:56   #206
Hugs and Kisses
 
[DE]'s Avatar
 
Join Date: Oct 2005
Guild: Scars Meadows
Default

Quote:
*Removed the skill "Ursan's Blessing" from the game
That'd be my fix
[DE] is offline  
Old Jul 03, 2008, 03:45 AM // 03:45   #207
Jungle Guide
 
JDRyder's Avatar
 
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
Default

Quote:
Originally Posted by Squalus the Ipno
maybe i'm OT but do not cry if nerf ursan too like sf. You stop doing many pve mission, dungeons and others. many titles bye bye and wait GW2 for the end of 2009 without expansion. /BORED
PVP the only way. PVE DEAD!
didnt really think about ursan in GW2 Hope they don't add it in, and make the player depend more on their self to make a good build. Call me crazy but after people started to use ursan for every thing new builds dropped a ton.
JDRyder is offline  
Old Jul 03, 2008, 07:14 AM // 07:14   #208
Wilds Pathfinder
 
Shyft the Pyro's Avatar
 
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
Default

1) Add "While under the effect of a blessing, you cannot be enchanted."

2) Change "Your base energy degeneration rate of -2 cannot be modified in any way" to "Your base energy degeneration rate of -2 can only be modified negatively" (with zealous weapons, +15/-1 inscriptions, Malaise, and the like).

Do both of these, and things will change.
Shyft the Pyro is offline  
Old Jul 06, 2008, 06:00 AM // 06:00   #209
Jungle Guide
 
Proff's Avatar
 
Join Date: Jun 2007
Default

Quote:
Originally Posted by Shyft the Pyro
1) Add "While under the effect of a blessing, you cannot be enchanted."
I'm guessing you never heard of n/rts.....
Proff is offline  
Old Jul 06, 2008, 06:09 AM // 06:09   #210
Wilds Pathfinder
 
Kassad's Avatar
 
Join Date: Jul 2005
Profession: W/
Default

Delete the skill, problem solved.
Kassad is offline  
Old Jul 06, 2008, 10:25 PM // 22:25   #211
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

What would be interesting is doing a [spirit burn] on Ursan.
Reduce the damage output of the skills and make them cause conditions - stuff like deep wound, bleeding, cracked armour would totally fit the skill.
This way - the skills still do the same amount of damage they did before (just instead of doing 100 damage - they causes a DW which lowers the hp by 100! Or it causes bleeding which over time causes the same amount of damage as the skill did with one attack) - which means that it's not worse for a single user (where let's be honest - Ursan is quite out-shined by good skillbars!) and it nerfs the real problem - 6 Ursans. Heck the skills could actually be buffed (in terms of doing more damage when you calculate the DW and the degen conditions in!) - but since the conditions don't stack it would lower the damage output of an Ursan team!

Ohh and Ursan itself should be more costly - it should have an activation time (possibly something like 2/3 secs!) AND it shouldn't raise the energy back to max - which favors casters who have a bigger energy pool BUT they do have a lover armour rating. And possibly add a "blackout" on the whole "gains energy when attacking" (but keep the whole "gains energy when taking damage"! Since that wouldn't change anything if you only have ONE Ursan - since the guy will "tank" and gain back energy that way - but if you have 6 Ursans - that means that they ALL NEED to be taking damage to gain back some energy, especially if the skill is more costly and doesn't return the energy back to max!) for a number of seconds after you morph into the bear.

Seriously - a change to Ursan should focus on killing off the fact that the skill gets exponentially better when you have 6 Ursans - and try to not make it worse for a single user - because good builds already outshine it as it is!

That's just throwing out ideas really - since the skill shouldn't be killed! In a dying game it IS needed to keep people playing together - but that doesn't mean it shouldn't be balanced a bit.

Edit - changed the "blackout" idea since it makes more sense now.

Last edited by upier; Jul 06, 2008 at 10:43 PM // 22:43..
upier is offline  
Old Jul 08, 2008, 06:44 AM // 06:44   #212
Wilds Pathfinder
 
Shyft the Pyro's Avatar
 
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
Default

Quote:
Originally Posted by Proff
I'm guessing you never heard of n/rts.....
The blessings remove enchantments on the character that uses them, but do not prevent the character from being enchanted after they are activated. This, in my opinion, is as much an oversight as the AoE KD.

As for N/Rt healers... when was the last time you saw or requested one that wasn't a hero?

@ upier: Conditions make sense, but it would be funnier to have all Ursan skills replaced by Brutal Mauling. Maybe ANet should test it next time April Fools rolls around?

Last edited by Shyft the Pyro; Jul 08, 2008 at 06:47 AM // 06:47..
Shyft the Pyro is offline  
Old Jul 08, 2008, 09:13 AM // 09:13   #213
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
As for N/Rt healers... when was the last time you saw or requested one that wasn't a hero?
You do know where the idea of N/Rts came from for Sabway, right?

Oh yeah, those ugly gimmicks in HA!

Quote:
Originally Posted by Squalus
maybe i'm OT but do not cry if nerf ursan too like sf. You stop doing many pve mission, dungeons and others. many titles bye bye and wait GW2 for the end of 2009 without expansion. /BORED
PVP the only way. PVE DEAD!
Yeah, they sure are impossible without Ursan. If you don't want it nerfed because you'll be bored, why the hell are you rushing? I have yet to find someone who rushes a game, and when s/he completes it, it's boring then.

If you're bored just because of a skill nerf, even when that skill is extremely imbalanced, get off your arse and stop being lazy. PvE still isn't hard.

Quote:
Originally Posted by Shoyon
You may complaing about 6 ursan+2 hb grps, but frankly if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM. If ursan wasn't around it'd just be the next cookie cutter thing (2 tanks, 3 eles, 2 monks, w/e).
Dervs can tank too. So can Rangers, and so can every other profession. You can maintain your playstyle also in some parts. Simply by making your build do a contribution to the damage while keeping key skills. I'm not going to go into why Ursan is bad for the game either. I've explained it and other people have explained it many times, so just go search.

Last edited by Tyla; Jul 08, 2008 at 09:20 AM // 09:20..
Tyla is offline  
Old Jul 08, 2008, 10:08 AM // 10:08   #214
Krytan Explorer
 
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
Default

Increase armor bonus to +500; increase haelth bonus to +1000; increase energy to 50; decrease recharge time to 1 second! Thats my suggestion. Nerf that!
isildorbiafra is offline  
Old Jul 08, 2008, 01:09 PM // 13:09   #215
Krytan Explorer
 
Join Date: Jan 2006
Profession: N/
Default

keep the heath, armour, energy degen.
- add you cannot gain energy from other means than taking or dealing damage damage (1 energy each time.)

skill one : your attacks are unblockable
skill two : aoe KD
skill three : your attacks deal +15 damage
skill four : 25% ias
skill five : 25% speed boost

all skills 15 sec recharge all durations 15 sec as well. (so that they are maintainable)
1/2 sec activation times everywhere.

skill 6,7,8 keep what you had on your original skillbar.

yes I removed the damage from the skills. use skills 6-8 for dealing damage or doing something else...
odly is offline  
Old Jul 09, 2008, 02:56 PM // 14:56   #216
Wilds Pathfinder
 
Shyft the Pyro's Avatar
 
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
Default

Quote:
Originally Posted by Tyla
You do know where the idea of N/Rts came from for Sabway, right?

Oh yeah, those ugly gimmicks in HA!
See, if Ursan could be brought into HA, it would be patched in less than an hour
Shyft the Pyro is offline  
Old Jul 10, 2008, 10:28 PM // 22:28   #217
Wilds Pathfinder
 
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
Default

Make it an enchantment and make the skills in it cost energi. That would do alot
SmokingHotImolation is offline  
Old Jul 11, 2008, 12:04 AM // 00:04   #218
Jungle Guide
 
JDRyder's Avatar
 
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
Default

Quote:
Originally Posted by holymasamune
The thing that's so strong about ursan is that it replaces a bad player's shitty bar with a good one.
but dude that mending is keeping him alive, I mean with that 3 regen + Healing Breeze! he does not even need a monk and if you add in Glads defense with that i mean its like wow, god mod with dps


Imo 1 other way to nerf it is to make it a non pve only skill, I'm sure it will get nerfed in a few days if they did that if not im sure it'd get moved back to pve only and it may make a funny HA meta for a the weekend "GLF R9+ need 2 10/8s" XD
JDRyder is offline  
Old Jul 11, 2008, 02:30 AM // 02:30   #219
Desert Nomad
 
Seef II's Avatar
 
Join Date: Nov 2005
Location: US
Profession: R/Mo
Default

Quote:
Originally Posted by SmokingHotImolation
Make it an enchantment and make the skills in it cost energi. That would do alot
Don't think anet will do anything that drastic. But we've been surprised (often negatively!) before.
Seef II is offline  
Old Jul 11, 2008, 02:33 AM // 02:33   #220
Desert Nomad
 
isamu kurosawa's Avatar
 
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
Default

I have a feeling the updates the devs are testing involve making ursan skills use adrenaline.

Keeps its viability but prevents omnkies from using it, as the latest dev update states.
isamu kurosawa is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Seriously, nerf or remove Ursan blessing drey2k The Riverside Inn 51 Mar 15, 2008 11:50 PM // 23:50
Mordiego Sardelac Sanitarium 198 Feb 25, 2008 05:05 AM // 05:05
Elementalists skill updates: buff -> nerf -> nerf dont feel no pain Elementalist 26 Apr 15, 2007 05:57 PM // 17:57
Dont nerf IWAY, Nerf my Useless build!! jaibas17 Gladiator's Arena 11 Jan 23, 2006 07:47 PM // 19:47


All times are GMT. The time now is 10:43 PM // 22:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("