Jul 02, 2008, 05:23 AM // 05:23
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#201
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Make it set primary attribute to 0 and base armor to 60. What most people are not seeing is that it DOES encourage team play, because of its' effectiveness in groups. In addition, it allows ALL classes to be used in farming, and thus my idea on changing it would make it an even better way to give all the classes the opportunity to do so.
You may complaing about 6 ursan+2 hb grps, but frankly if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM. If ursan wasn't around it'd just be the next cookie cutter thing (2 tanks, 3 eles, 2 monks, w/e).
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Jul 02, 2008, 12:51 PM // 12:51
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#202
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Limit the energy gained per second from getting hit by damage (1e per second) and increasing the recharge of the first skill to 4 seconds. Make armor fixed at 90 (with the bonus from the skill) , health fixed at 700 or 800.
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Jul 02, 2008, 12:59 PM // 12:59
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#203
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Health Bonus scaling by 10 for every rank, so max of 100.
Armor Bonus removed.
Set to -3 degen
Zealous adds additional energy degen.
Damage reduction by 25%
Longer recharge when disabled.
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Jul 03, 2008, 12:36 AM // 00:36
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#204
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Id get rid of it TBH add in a new "story" update saying something killed the "Ursan God"
Before EoTN came out at least it did take some skill to play the game. Now its just hit 1 2 and 3 over and over on w/e the target caller calls and don't go head of him, Monks just use HB and hit 1-4 with out taking their eyes off the red bars, some monks go as far as to think its a sin to look a way from the red bars. People can play the game how they want but people always use the meta and if they don't change it now and then, the game just gets old, at least in guild wars the PVP is a big part of the game and after people have done Pve to much they just pvp for a few months then go back to pve and call pve'ers noobs before joining a GvG/HA guild "you know that was funny and true"
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Jul 03, 2008, 12:52 AM // 00:52
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#205
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Desert Nomad
Join Date: Nov 2005
Location: Italy
Guild: Italian Dreams
Profession: Me/Mo
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maybe i'm OT but do not cry if nerf ursan too like sf. You stop doing many pve mission, dungeons and others. many titles bye bye and wait GW2 for the end of 2009 without expansion. /BORED
PVP the only way. PVE DEAD!
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Jul 03, 2008, 12:56 AM // 00:56
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#206
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Quote:
*Removed the skill "Ursan's Blessing" from the game
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That'd be my fix
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Jul 03, 2008, 03:45 AM // 03:45
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#207
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Squalus the Ipno
maybe i'm OT but do not cry if nerf ursan too like sf. You stop doing many pve mission, dungeons and others. many titles bye bye and wait GW2 for the end of 2009 without expansion. /BORED
PVP the only way. PVE DEAD!
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didnt really think about ursan in GW2 Hope they don't add it in, and make the player depend more on their self to make a good build. Call me crazy but after people started to use ursan for every thing new builds dropped a ton.
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Jul 03, 2008, 07:14 AM // 07:14
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#208
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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1) Add "While under the effect of a blessing, you cannot be enchanted."
2) Change "Your base energy degeneration rate of -2 cannot be modified in any way" to "Your base energy degeneration rate of -2 can only be modified negatively" (with zealous weapons, +15/-1 inscriptions, Malaise, and the like).
Do both of these, and things will change.
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Jul 06, 2008, 06:00 AM // 06:00
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#209
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Jungle Guide
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Quote:
Originally Posted by Shyft the Pyro
1) Add "While under the effect of a blessing, you cannot be enchanted."
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I'm guessing you never heard of n/rts.....
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Jul 06, 2008, 06:09 AM // 06:09
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#210
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Delete the skill, problem solved.
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Jul 06, 2008, 10:25 PM // 22:25
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#211
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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What would be interesting is doing a [spirit burn] on Ursan.
Reduce the damage output of the skills and make them cause conditions - stuff like deep wound, bleeding, cracked armour would totally fit the skill.
This way - the skills still do the same amount of damage they did before (just instead of doing 100 damage - they causes a DW which lowers the hp by 100! Or it causes bleeding which over time causes the same amount of damage as the skill did with one attack) - which means that it's not worse for a single user (where let's be honest - Ursan is quite out-shined by good skillbars!) and it nerfs the real problem - 6 Ursans. Heck the skills could actually be buffed (in terms of doing more damage when you calculate the DW and the degen conditions in!) - but since the conditions don't stack it would lower the damage output of an Ursan team!
Ohh and Ursan itself should be more costly - it should have an activation time (possibly something like 2/3 secs!) AND it shouldn't raise the energy back to max - which favors casters who have a bigger energy pool BUT they do have a lover armour rating. And possibly add a "blackout" on the whole "gains energy when attacking" (but keep the whole "gains energy when taking damage"! Since that wouldn't change anything if you only have ONE Ursan - since the guy will "tank" and gain back energy that way - but if you have 6 Ursans - that means that they ALL NEED to be taking damage to gain back some energy, especially if the skill is more costly and doesn't return the energy back to max!) for a number of seconds after you morph into the bear.
Seriously - a change to Ursan should focus on killing off the fact that the skill gets exponentially better when you have 6 Ursans - and try to not make it worse for a single user - because good builds already outshine it as it is!
That's just throwing out ideas really - since the skill shouldn't be killed! In a dying game it IS needed to keep people playing together - but that doesn't mean it shouldn't be balanced a bit.
Edit - changed the "blackout" idea since it makes more sense now.
Last edited by upier; Jul 06, 2008 at 10:43 PM // 22:43..
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Jul 08, 2008, 06:44 AM // 06:44
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#212
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Proff
I'm guessing you never heard of n/rts.....
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The blessings remove enchantments on the character that uses them, but do not prevent the character from being enchanted after they are activated. This, in my opinion, is as much an oversight as the AoE KD.
As for N/Rt healers... when was the last time you saw or requested one that wasn't a hero?
@ upier: Conditions make sense, but it would be funnier to have all Ursan skills replaced by Brutal Mauling. Maybe ANet should test it next time April Fools rolls around?
Last edited by Shyft the Pyro; Jul 08, 2008 at 06:47 AM // 06:47..
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Jul 08, 2008, 09:13 AM // 09:13
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#213
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Emo Goth Italics
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Quote:
As for N/Rt healers... when was the last time you saw or requested one that wasn't a hero?
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You do know where the idea of N/Rts came from for Sabway, right?
Oh yeah, those ugly gimmicks in HA!
Quote:
Originally Posted by Squalus
maybe i'm OT but do not cry if nerf ursan too like sf. You stop doing many pve mission, dungeons and others. many titles bye bye and wait GW2 for the end of 2009 without expansion. /BORED
PVP the only way. PVE DEAD!
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Yeah, they sure are impossible without Ursan. If you don't want it nerfed because you'll be bored, why the hell are you rushing? I have yet to find someone who rushes a game, and when s/he completes it, it's boring then.
If you're bored just because of a skill nerf, even when that skill is extremely imbalanced, get off your arse and stop being lazy. PvE still isn't hard.
Quote:
Originally Posted by Shoyon
You may complaing about 6 ursan+2 hb grps, but frankly if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM. If ursan wasn't around it'd just be the next cookie cutter thing (2 tanks, 3 eles, 2 monks, w/e).
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Dervs can tank too. So can Rangers, and so can every other profession. You can maintain your playstyle also in some parts. Simply by making your build do a contribution to the damage while keeping key skills. I'm not going to go into why Ursan is bad for the game either. I've explained it and other people have explained it many times, so just go search.
Last edited by Tyla; Jul 08, 2008 at 09:20 AM // 09:20..
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Jul 08, 2008, 10:08 AM // 10:08
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#214
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Increase armor bonus to +500; increase haelth bonus to +1000; increase energy to 50; decrease recharge time to 1 second! Thats my suggestion. Nerf that!
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Jul 08, 2008, 01:09 PM // 13:09
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#215
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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keep the heath, armour, energy degen.
- add you cannot gain energy from other means than taking or dealing damage damage (1 energy each time.)
skill one : your attacks are unblockable
skill two : aoe KD
skill three : your attacks deal +15 damage
skill four : 25% ias
skill five : 25% speed boost
all skills 15 sec recharge all durations 15 sec as well. (so that they are maintainable)
1/2 sec activation times everywhere.
skill 6,7,8 keep what you had on your original skillbar.
yes I removed the damage from the skills. use skills 6-8 for dealing damage or doing something else...
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Jul 09, 2008, 02:56 PM // 14:56
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#216
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Tyla
You do know where the idea of N/Rts came from for Sabway, right?
Oh yeah, those ugly gimmicks in HA!
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See, if Ursan could be brought into HA, it would be patched in less than an hour
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Jul 10, 2008, 10:28 PM // 22:28
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#217
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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Make it an enchantment and make the skills in it cost energi. That would do alot
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Jul 11, 2008, 12:04 AM // 00:04
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#218
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by holymasamune
The thing that's so strong about ursan is that it replaces a bad player's shitty bar with a good one.
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but dude that mending is keeping him alive, I mean with that 3 regen + Healing Breeze! he does not even need a monk and if you add in Glads defense with that i mean its like wow, god mod with dps
Imo 1 other way to nerf it is to make it a non pve only skill, I'm sure it will get nerfed in a few days if they did that if not im sure it'd get moved back to pve only and it may make a funny HA meta for a the weekend "GLF R9+ need 2 10/8s" XD
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Jul 11, 2008, 02:30 AM // 02:30
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#219
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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Quote:
Originally Posted by SmokingHotImolation
Make it an enchantment and make the skills in it cost energi. That would do alot
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Don't think anet will do anything that drastic. But we've been surprised (often negatively!) before.
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Jul 11, 2008, 02:33 AM // 02:33
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#220
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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I have a feeling the updates the devs are testing involve making ursan skills use adrenaline.
Keeps its viability but prevents omnkies from using it, as the latest dev update states.
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