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Old Mar 28, 2008, 06:59 PM // 18:59   #61
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You take on the aspect of the bear. Your maximum energy is set to (5....10) and you have -2 Energy degeneration. You have 60...80 armor and +100...200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This Skill ends when your Energy drops to 0.

Would this be an ok nerf?
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Old Mar 28, 2008, 07:14 PM // 19:14   #62
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Originally Posted by TheDolph
You take on the aspect of the bear. Your maximum energy is set to (5....10) and you have -2 Energy degeneration. You have 60...80 armor and +100...200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This Skill ends when your Energy drops to 0.

Would this be an ok nerf?
In my opinion 5-10 energy is a bit extreme.
But this is a brainstorming thread. So, all options are on the table. No ideas are bad.
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Old Mar 28, 2008, 07:36 PM // 19:36   #63
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Thank you masamune. Beaver said you were hungry when he moved the thread, and I guess he wasn't kidding
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Old Mar 28, 2008, 07:40 PM // 19:40   #64
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Quote:
Originally Posted by TheDolph
You take on the aspect of the bear. Your maximum energy is set to (5....10) and you have -2 Energy degeneration. You have 60...80 armor and +100...200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This Skill ends when your Energy drops to 0.

Would this be an ok nerf?
IMO changing Ursan's energy management isn't really the way to go. Creative people will find aways to make it last as long as it does.

I believe the core of the Ursan woes is how much damage it puts out.

I do like making the Ursan's user have a set armor based off of Norn rank-however the way it's suggested is a little weak-maybe scale it from 70-100? This would certainly eliminate the "need" for specific classes.

But I'm still gunning for the Avatar change-I think that's the best route.
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Old Mar 28, 2008, 08:14 PM // 20:14   #65
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Originally Posted by MithranArkanere
The degen is already permanent.

Please read the behaviour of the skill before suggesting changes:
http://wiki.guildwars.com/wiki/Ursan_Blessing

The best possible change is removing armor and primary attribute benefits:
- No extra AL from armor pieces.
- No extra energy from armor pieces.
- No extra effects like knockdown increase or physical damage reduction from warrior insignias and runes.
- No extra energy from primary attribute.

Things like those.
You misunderstood me. When i said PERMANENT degen i meant there is NO possible way to get is back and this is achieved by removing the zealous on the skill

Or instead oh having any impairments on the energy just make it last X amount of seconds

Last edited by Samscwamch; Mar 28, 2008 at 08:21 PM // 20:21..
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Old Mar 28, 2008, 08:47 PM // 20:47   #66
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Nerf Ursan? Simple.

Rape the KD skill.
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Old Mar 29, 2008, 08:37 PM // 20:37   #67
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mmm instead of 20 of armor i think 10 armor and instead of -2 ene degen -4 ene degen and -2 life degen
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Old Mar 30, 2008, 03:48 PM // 15:48   #68
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WTH... U should nerf the most fun PvE(!) skill in game? It cant be used in PvP, it sux balls when not r10, u dont need to use it if u dont whant to (!) nobody will say "OmgOmg UZ URZAN NUB!" to u, never, so why the hell? And besides, if u are a nub, nothing will make u instawin coz nubs cant play in a group properly and their heroes suck and the get instaraped instantly.

BUT A NERF SHOULD BE MADE
NOT ON URSAN THO
but
ON CONSUMABLES!

Concies make Ursan so godly everywere including elite missions and duingeons and If u use a conset even on a nub who doesnt kno how to play or use his heroes then even with no Ursan he will steamroll an Area easyly.

~Super Igor ~
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Old Mar 30, 2008, 05:53 PM // 17:53   #69
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Quote:
Originally Posted by Numa Pompilius
Easy. The reason Ursan is broken is because it synergizes with itself. It synergizes with itself through the damage mitigation from the knockdowns: the more ursans in the team, the more time the enemies spend on their collective butts, and the less damage the team takes.

Hence, Ursan should be nerfed by making the AoE knockdown into a single-target knockdown.

That's all it takes. Self-synergy gone, Ursanway dead, but Ursan still useful.
As Ben Stiller once said... "DO IT"

+1
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Old Mar 30, 2008, 06:05 PM // 18:05   #70
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Quote:
Originally Posted by Super Igor
WTH... U should nerf the most fun PvE(!) skill in game? It cant be used in PvP, it sux balls when not r10, u dont need to use it if u dont whant to (!) nobody will say "OmgOmg UZ URZAN NUB!" to u, never, so why the hell? And besides, if u are a nub, nothing will make u instawin coz nubs cant play in a group properly and their heroes suck and the get instaraped instantly.

BUT A NERF SHOULD BE MADE
NOT ON URSAN THO
but
ON CONSUMABLES!

Concies make Ursan so godly everywere including elite missions and duingeons and If u use a conset even on a nub who doesnt kno how to play or use his heroes then even with no Ursan he will steamroll an Area easyly.

~Super Igor ~
Nerf both.
Nerf Imbagon, Ursan.
Maybe weaken weakness to weaken Sabway.

And I don't see how Ursan is fun, buttonmashing is boring, but whatever rocks your boat...
Plus at least 95% of the PvE community use it so it's hard to avoid. (Including Guilds.)
And yeah, it's not usable in PvP, but it's stupidly overpowered anyway, even for PvE.
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Old Apr 03, 2008, 02:38 PM // 14:38   #71
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Quote:
Originally Posted by tyla salanari
And I don't see how Ursan is fun, buttonmashing is boring, but whatever rocks your boat...
Tell instagib sins this....
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Old Apr 03, 2008, 03:00 PM // 15:00   #72
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Quote:
Originally Posted by MasterSasori
Tell instagib sins this....
Can't we just /delete 'Sins?
No, /delete all the broken things in this game.
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Old Apr 03, 2008, 03:03 PM // 15:03   #73
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Quote:
Originally Posted by tyla salanari
Can't we just /delete 'Sins?
No, /delete all the broken things in this game.
So that's goodbye sins/rits/paras/dervish/pve only skills ?

/SIGNED
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Old Apr 03, 2008, 04:10 PM // 16:10   #74
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Lets try to stay on topic plz
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Old Apr 03, 2008, 04:24 PM // 16:24   #75
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Quote:
Originally Posted by tyla salanari
Nerf both.
Nerf Imbagon, Ursan.
Maybe weaken weakness to weaken Sabway.

And I don't see how Ursan is fun, buttonmashing is boring, but whatever rocks your boat...
Plus at least 95% of the PvE community use it so it's hard to avoid. (Including Guilds.)
And yeah, it's not usable in PvP, but it's stupidly overpowered anyway, even for PvE.

I would have to agree on nerf imbagons, ursan, sabway will do fine even if you remove the weakness skill from the necro. its death nova and the AI (hero's are to good at putting death nova on all the minions)



its a 8 skill bar game button mashing is all you do, the only thing ursan did is take it from 8 to 4. it is still mashing 1-8 with out ursan.
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Old Apr 03, 2008, 04:28 PM // 16:28   #76
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Originally Posted by IslandHermet
I would have to agree on nerf imbagons, ursan, sabway will do fine even if you remove the weakness skill from the necro. its death nova and the AI (hero's are to good at putting death nova on all the minions)
Not really. Weakness is also a form of Prot for a Necro in PvE. Death Nova for damage. And SS for starting the stream of minions. Minions are also a battery for the Necro's aswell as a strong damage output without Death Nova due to Barbs.

All in all the synergy is quite clever. But I still want to punch the creators of those crappy R/W, R/D ect. gimmicks in the nose.

And besides, Ursan is one skill, Sabway is 3 heroes, Imbagon is one character. All in all, Ursan allows you more skills. You get 4 skills from using it ( not counting Totem of Man ) and also have 7 skills left in your own skill bar. Essentially 12 skills altogether.

Note these skills can be anything, 2 PvE-only skills left and elite is spent, but for epicly powerful damage, when you can use the other 7 for defensive support while you're out of Ursan. Which is really, really...well, beyond imbalanced and broken, even for PvE standards.

Last edited by Tyla; Apr 03, 2008 at 04:35 PM // 16:35..
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Old Apr 03, 2008, 08:03 PM // 20:03   #77
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Ursan needs no nerf!
You earn your way to r# norn, so you should damn get it as a reward!
But if you absolutely insist, reducing the armor bonus of 20 to 15 or 10 would be nice without turning people off from the skill.
But Ursan does NOT have the highest dps in the game.

Just Raven Blessing and Volfen blessing need better uses doesn't mean to nerf Ursan >_>
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Old Apr 03, 2008, 08:11 PM // 20:11   #78
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Quote:
Originally Posted by Kain Fz
Ursan needs no nerf!
You earn your way to r# norn, so you should damn get it as a reward!
But if you absolutely insist, reducing the armor bonus of 20 to 15 or 10 would be nice without turning people off from the skill.
But Ursan does NOT have the highest dps in the game.

Just Raven Blessing and Volfen blessing need better uses doesn't mean to nerf Ursan >_>
180 armour-ignoring damage from a single skill isn't the best DPS in the game?
Share your secret.
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Old Apr 03, 2008, 08:45 PM // 20:45   #79
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Quote:
Originally Posted by tyla salanari
180 armour-ignoring damage from a single skill isn't the best DPS in the game?
Share your secret.
lrn2add plz

75+75=150
150 armor ignoring damage on a 3 sec timer + 1 sec cast is under 40 dps
and the kd skill is not armor ignoring

go look at ractoh's imbagon setup, i'm fairly sure his auto-attacks with his spear is close to that, and he gets perma save yourselves to boot.
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Old Apr 03, 2008, 08:52 PM // 20:52   #80
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Quote:
Originally Posted by blackknight1337
lrn2add plz

75+75=150
150 armor ignoring damage on a 3 sec timer + 1 sec cast is under 40 dps
and the kd skill is not armor ignoring

go look at ractoh's imbagon setup, i'm fairly sure his auto-attacks with his spear is close to that, and he gets perma save yourselves to boot.
A -- I don't play Ursan, so how was I supposed to know the proper damage? Regardless, 150 armour-ignoring damage every 3 seconds is still pretty screwed up coming from ONE SKILL.

B -- I said SINGLE SKILL, that implies Ursan Strike, not Ursan Rage, which even says on the description "Physical damage".

C -- Ursan can do perma-SY aswell. Once Ursan is off, AR + FGJ should have SY permanent for FGJ's duration. Note that Racthoh's Paragon setup is a full character, Ursan allows 12 skills altogether -- Ursan, *4 Ursan skills*, 7 skills left with no elite slot and 2 PvE-only skills left. Totem of Man excluded.
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