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Old Mar 27, 2008, 04:59 PM // 16:59   #21
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Quote:
Originally Posted by - Tain -
A reasonable change, imo, would be a complete overhaul of the skill functionality. Instead of replacing your whole bar (which is the biggest crime Ursan commits - making almost all of the other thousands of skills irrelevant) have the norn blessings give a bonus while in effect, in the same model as the derv avatars. Keep your skill bar, have it grant a bonus (something like +100 hp, +10 armor, %chance to KD on attack) last for Z duration and is disabled for Z*1.5 seconds. Not going to happen, but would be the most balanced way to deal with it.
I like that idea, as long as it is not limited to being used in Norn territory.
I still think that the skill has been able to breathe new life into PUGs and where they can go, so it would be nice to see it being used in all areas, not just norn.
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Old Mar 27, 2008, 05:32 PM // 17:32   #22
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-Tain-'s idea is nice. But also only 2-3 players with Elite PvE skill would be nice.
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Old Mar 27, 2008, 05:34 PM // 17:34   #23
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Make the KD single target only and take away the armor boost.
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Old Mar 27, 2008, 05:38 PM // 17:38   #24
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Fix all the bugs in Ursan (in accordane to weapon sets, etc.) and then nerf the damage a bit.
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Old Mar 27, 2008, 05:44 PM // 17:44   #25
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Quote:
Originally Posted by MirkoTeran
b) Make it enchantment and give it huge recharge time.
/signed 1234567
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Old Mar 27, 2008, 05:49 PM // 17:49   #26
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Quote:
Originally Posted by MisterT69
There's nothing to nerf. Maybe change it to only 3 ppl may equip at 1 time? But nonetheless, why nerf Ursan? Why not nerf Sabway? It makes HM look easier than NM. So let's have an SS nerf. Let's say...30 sec recharge. 15 dmg, 15 energy cost, only affect foe? Or another soul reaping nerf? Or even better, a death nova nerf. Wowzers, vanquishing just got a whole lot tougher it seems. Ursan isn't the only way to fly through the game. Sabway has made the vanquisher title easier than a drunk girl at a bar.

And believe me, Anet has other things to work on than drunk girls at bars :P
If you want to nerf Sabway, directly nerf Weakness.
I would be happy if all Sabway, Imbagon and Ursan got nerfed at the same time -- it's a good trade off.

But Tain's idea is very nice...

Last edited by Tyla; Mar 27, 2008 at 05:52 PM // 17:52..
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Old Mar 27, 2008, 06:00 PM // 18:00   #27
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Originally Posted by - Tain -
Snip, pure genius.
To add to this: people have commented on balancing it out between professions. If we modeled them after derv avatars we would alter each blessing, not just ursan. So, each blessing would benefit a character in a different way - maybe ursan would be more beneficial to a phys, while raven blessing would do more on a caster's bar.
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Old Mar 27, 2008, 06:38 PM // 18:38   #28
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Kill the area KD, that's all that is needed.

Sabway nerf: make minions into low-priority targets would be a big start.
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Old Mar 27, 2008, 06:44 PM // 18:44   #29
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Quote:
Originally Posted by - Tain -
To add to this: people have commented on balancing it out between professions. If we modeled them after derv avatars we would alter each blessing, not just ursan. So, each blessing would benefit a character in a different way - maybe ursan would be more beneficial to a phys, while raven blessing would do more on a caster's bar.
another good idea.
so to balance between professions maybe make it:
War: +armor (no change)
Ele: + energy (no change)
Nec: Soul Reaping (no change)
Mes: Fast casting (UB skills active and recharge 1/3 faster)
Derv: Multiple Hits from wpn (no change)
Paras: Energy from shouts (no change as skill 3 is a shout)
Monk: Health after using skills (+10 HP to nearby allies)
Rit: ????
Sin: ????
Ranger: ????

Then follow those up with a nerf to energy degen (from -2 to -4 degen for all classes)
And a target only KD. Take away the +armor for certain classes. And apply all this to other blessings as well?

As for nerfing Sabway, I don't think that it would really have an impact on the community. I know that my necro builds have nothing in common with Sabway other than the fact that its 3 Necro heros. But lets try to stay on topic.


Something like that? If I totally messed that up let me know

Last edited by Fried Tech; Mar 27, 2008 at 06:49 PM // 18:49..
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Old Mar 27, 2008, 06:45 PM // 18:45   #30
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Don't need to change anything other than making the touch skill a normal attack skill (melee maybe). That way it's affected by blind/anti melee hexes etc. Goodbye ursan in doa.

Also, either make the KD skill target 1 enemy, or make it spell or something (maybe even cost energy).
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Old Mar 27, 2008, 06:50 PM // 18:50   #31
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remove knockdown, lower damage to 1...10 (both skills)
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Old Mar 27, 2008, 06:51 PM // 18:51   #32
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@ Fried Tech: not what I meant... affecting different profs in different ways is too complicated. I was referring to having the bonus from one blessing being something that would benefit a physical char, while another blessing would be something that benefits a caster - this as opposed to the idea that one blessing should be equally useful for all chars.

@ Koning: Good, but it's still a broken skill. No single skill should remove the need to have a skill bar. I think that was ursan's fundamental flaw - they made the skills overpowered because you only are able to use ursan skills while affected by ursan blessing. If you still had 7 slots to form a viable build with, it would be a lot less game-breaking. It can still be good, but one skill shouldn't remove the need to run a full bar, even in pve.
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Old Mar 27, 2008, 06:56 PM // 18:56   #33
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Easiest (and most painless) way to nerf ursan would be to remove the ability to knockdown and make the touch skill an attack skill.
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Old Mar 27, 2008, 07:08 PM // 19:08   #34
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Quote:
Originally Posted by - Tain -
@ Fried Tech: not what I meant... affecting different profs in different ways is too complicated. I was referring to having the bonus from one blessing being something that would benefit a physical char, while another blessing would be something that benefits a caster - this as opposed to the idea that one blessing should be equally useful for all chars.
Gotcha, and that makes more sense. That would also make it so some players might actually use the other blessings *gasp!
I always wondered if the volven shout would have an effect on minion damage..., and the raven blessing is pretty useless as is.
great comments everyone

Last edited by Fried Tech; Mar 27, 2008 at 07:12 PM // 19:12..
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Old Mar 27, 2008, 07:10 PM // 19:10   #35
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Change the skill description to:

For 7 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
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Old Mar 27, 2008, 09:26 PM // 21:26   #36
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Compare the the other elite blessings? My point is that there is nothing comparable. It's broken and overdone, doesn't fit and doesn't belong.
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Old Mar 27, 2008, 09:32 PM // 21:32   #37
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Ursan Strike to attack skill, maybe set all attributes to 0.

Quote:
Originally Posted by Dr Strangelove
Change the skill description to:

For 7 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
Epic.
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Old Mar 27, 2008, 10:17 PM // 22:17   #38
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Quote:
Originally Posted by - Tain -
Compare the the other elite blessings? My point is that there is nothing comparable. It's broken and overdone, doesn't fit and doesn't belong.
What we have is a PvE only version of Eviscerate (Ursan) and two PvE only version of Soldier's Stance (the other two). So to speak.
And yeah - it is broken, it is overdone, it doesn't fit and it doesn't belong.
But that there is pretty much 90% of PvE.
Ursan is as broken as getting hit for 1k damage by Molotov. Or that Mountain Heart wurm.
Ursan isn't the problem here - it's PvE. And PvE won't get better if we were to kill off Ursan. PvE will still be as broken as ever - it's just that less people will be able to abuse it. And considering we are dealing with (pretty much) a single player game here - where is the point in that?
Why exclude others if there is no gain in doing so? It would be one thing if the game would the be rebalanced for a world WITHOUT Ursan after it's "removal". That way it would be totally understandable to remove everything that is bad.
But they never do.
So why not just NOT use it?
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Old Mar 27, 2008, 10:21 PM // 22:21   #39
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Quote:
Originally Posted by Dr Strangelove
Change the skill description to:

For 7 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
Marry me.
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Old Mar 27, 2008, 10:23 PM // 22:23   #40
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Quote:
Originally Posted by upier
So why not just NOT use it?
As I've said, I agree... the thread topic is a theoretical "what would you do to this skill" - not a debate on whether balancing pve is necessary.
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