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Old Aug 16, 2008, 07:58 PM // 19:58   #1
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Wink Monk Or Rit?

Hi everyone Just a quick quistion..

Monk Or Rit?

Monks: mostly heal people even tho u can see smiter monks but mostly u see healer monks or prots. So monks are pretty basic class.

Rit: Different range of stuff including heal due to restoration and you can spirit spam and deal damage with channeling. So Very Wide advanced class that can heal like monks too....


Which Do You Prefer? Cya..
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Old Aug 16, 2008, 08:11 PM // 20:11   #2
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depends what u want... if u love monking like me () and prefer keeping ur party alive than being on the front line get teh monk.
(with the monk though u have more chances of farming )
if u still like monking but when u get bored of it u want to be able to fight or support u can always switch to a spirit spammer or anything else u like and kill whomever u want

Last edited by KoKoS; Aug 16, 2008 at 08:16 PM // 20:16..
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Old Aug 16, 2008, 09:14 PM // 21:14   #3
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Please, don't look at Ritualists for spirits. Believe it or not, outside of a few ([life], [bloodsong], and [vampirism]) they are usually very fragile and require a high investment in spawning, which is generally considered a bad primary.


Instead, the ritualist is usually more of a dps booster with minor heals. They boost the effectiveness of your physical team mates with skills such as [splinter weapon] or [warmongers' weapon] while providing minor heals + condition removal. They can also go Rt/R with splinter weapon/volley/spirit's strength for high damage output.

The monk on the other hand, is pretty much all about protection and healing. Very few use smiting outside of farming or other certain circumstances.

I can't go into much detail on the monk but what I can say is that I chose to make a ritualist instead for the following reasons. They can use a variety of builds, depending on the situation. (Hybrid or Splinter volley as mentioned above, as well as a pure healing build and a few other niche builds) They also have fantastic energy management with skills such as [offering of spirit] (My favorite since it's energy on demand), [essence strike] and [soothing memories]. And my final reason was that both professions can farm in a variety of places, quite easily.


I hope this makes your decision a bit easier now.
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Old Aug 16, 2008, 09:42 PM // 21:42   #4
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Ritualists.
I am a superficial RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO and the rits look better then monkies.
Hence - they get my love.
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Old Aug 16, 2008, 09:45 PM // 21:45   #5
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Wow, Upier talking about rits and not even mentioning [assassin's promise]?!

Hell has frozen over. xD

But yeah, rit armor >>>>> monk armor. (Even for the males!)
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Old Aug 16, 2008, 11:37 PM // 23:37   #6
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The main difference is that good monk hybrids go heal/prot, and good Rit builds go Resto (healing)/Channeling. Rits are like swapping some prot ability ([[Xinrae's Weapon] is now very nice - skill icon is outdated) for some offensive support. Depends on whether you prefer a midliner or a backliner I suppose.
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Old Aug 17, 2008, 01:12 AM // 01:12   #7
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I love Ritualists but lately can't stand playing mine in PvE. Right now my Assassin is getting primary focus, due to the fact that they are the ultimate killing machines in PvE.
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Old Aug 17, 2008, 10:53 AM // 10:53   #8
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You should also keep in mind that Resto Rt's have excellent energy management (Attuned Was Songkai) and un-removable weapon spells (Weapon of Warding, Weapon of Resilience). But then again, Monk enchantments are very useful (Shield of absoption, Protective Spirit etc.) and Monks heal for more health (Word of Healing, Healer's Boon).

Spirits are cute too, but most of the time Life is only one that's practical to use.
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Old Aug 17, 2008, 02:29 PM // 14:29   #9
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Monks suck because they can't deal domage liek Rits!

Rits can deal big domage AND heal AND mildly prot!

MOAR BIG DOMAGE!

Rits!!
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Old Aug 17, 2008, 02:45 PM // 14:45   #10
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I've played both and I enjoy playing my rit more. Rits are definately more versatile in the face that you can do many more things with them besides healing. Although Monks have stronger heals (due to divine favor), Rits' restoration spells are spammable due to low cost and low recharge. A Rit's spawning line also has superb e-management.
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Old Aug 18, 2008, 08:47 AM // 08:47   #11
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If I had the single slot choice between a pve monk and a pve rit, I'd probably go with the monk. Monks have better dmg reduction skills, which means that you don't have to work so hard at out healing lots of dmg. There's also the problem of hexes, which monks have more options for removing. Divine favor's a nice perk as well. However, monk enchant buffs (unlike rit wep spells) can be removed. This and the fact that monks usually have to spec into their secondary attribs for better nrg management are a bit of a downside.
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Old Aug 18, 2008, 09:50 PM // 21:50   #12
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Monks can do it all.
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Old Aug 18, 2008, 10:01 PM // 22:01   #13
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monk all the way cause you can get a group in less time ,fow,uw,doa ,etc...
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Old Aug 18, 2008, 10:09 PM // 22:09   #14
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Quote:
Originally Posted by Age
Monks can do it all.
And rits can't?

Quote:
monk all the way cause you can get a group in less time ,fow,uw,doa ,etc...
I heard splinter volley was fantastic and isn't there a team build of Rits for DoA?
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Old Aug 18, 2008, 10:10 PM // 22:10   #15
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Probably my two least favorite classes to play, unless it's a 55 Monk... Rit wins out though, they are MO Sexah!
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Old Aug 19, 2008, 12:28 AM // 00:28   #16
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Quote:
Originally Posted by Saraneth
monks usually have to spec into their secondary attribs for better nrg management are a bit of a downside.
good monks use their spells efficiently. efficient domage mitigation is an effective form of energy management that doesn't require a skill slot or attribute points.
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Old Aug 19, 2008, 12:59 AM // 00:59   #17
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I feel like this must be posted for great justice.



Energy management for most of the easier to play rit builds.
'Nuff said.









P.S. I wonder if the OP has decided yet or not?

Last edited by Nightow; Aug 19, 2008 at 01:02 AM // 01:02..
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Old Aug 19, 2008, 01:56 AM // 01:56   #18
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Quote:
Originally Posted by Rhamia Darigaz
good monks use their spells efficiently. efficient domage mitigation is an effective form of energy management that doesn't require a skill slot or attribute points.
I'v alrdy pointed out the usefulness of dmg reductions, but you're right, decent monks will be more attuned to what they're doing rather than spamming spells. Even so, there will be situations in which a monk's nrg starts to take a dive.
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Old Aug 19, 2008, 02:41 PM // 14:41   #19
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Quote:
Originally Posted by Nightow
Please, don't look at Ritualists for spirits. Believe it or not, outside of a few ([life], [bloodsong], and [vampirism]) they are usually very fragile and require a high investment in spawning, which is generally considered a bad primary.
Please, take a glance at an artilery ritualist. Believe it or not, [Pain]+[bloodsong]+[anguish]+[shadowsong]+[wanderlust]/[dissonance]/[disenchantment]+[painful bond] = masive damage and disruption. They are usually very fragile but you have a party to take the damage for them. Of course I am not saying you have SplinterBarage'S AoE but if you are smart enough to pull a few mob at a time you have a killing machine. (BTW did I mention the Pull'n'Trap possibility?)

EDIT : RIt all the way for afore mentioned reasons, tought a monk is always useful to have as a secondary char.
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Old Aug 19, 2008, 03:01 PM // 15:01   #20
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Quote:
Originally Posted by Steps_Descending
Please, take a glance at an artilery ritualist. Believe it or not, [Pain]+[bloodsong]+[anguish]+[shadowsong]+[wanderlust]/[dissonance]/[disenchantment]+[painful bond] = masive damage and disruption. They are usually very fragile but you have a party to take the damage for them. Of course I am not saying you have SplinterBarage'S AoE but if you are smart enough to pull a few mob at a time you have a killing machine. (BTW did I mention the Pull'n'Trap possibility?)

EDIT : RIt all the way for afore mentioned reasons, tought a monk is always useful to have as a secondary char.
All I can say is, enjoy your three or five second casting times, the buggy AI of spirits and your army of glass cannons. Sure, you can pull off a semi-decent Spirit army with [Assassin's promise] but you're still dealing with those crrrraaazy cast times there.

I'd just rather [spirit's [email protected]]/[splinter [email protected]]/[[email protected]] for big domage.

Last edited by Nightow; Aug 19, 2008 at 03:13 PM // 15:13..
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