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Old Apr 02, 2008, 09:52 PM // 21:52   #21
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i haven't a clue of the collectables - i'm hoping charr carvings, but if the party stuff is dropping, Zelnehlun, raptors and nolani speedfarming (600SS/SBSmite) is all my necro will be doing.
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Old Apr 03, 2008, 02:27 AM // 02:27   #22
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Quote:
Originally Posted by Hodgie
Wel if you add a ranger in with quickening zepher, greater conflag, and a few other skills you can run Shards of Orr in HM:
http://www.pvxwiki.com/wiki/Build:Team_-_SoO_3_Man_HM

Other than that im not sure were else it works but me and a mate are gonna try doin thesnowman dungeon lol =]

hope the helped

Hodgie
wont work. you'd never make it past level 2 with that. reversal of damage will eventually get your smiter to 60dp and a 1 hit ko from it.


and with that particular team setup you could take [skill]protective bond[/skill] and gain 2 e every hit.

edit: on second thought that team could use alot of work :/

Last edited by flclisgreat; Apr 03, 2008 at 02:31 AM // 02:31..
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Old Apr 03, 2008, 05:30 AM // 05:30   #23
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Quote:
Originally Posted by VitisVinifera
deluxe: you CAN NOT farm all over the place with the 600/smite combo, which is the entire purpose of this thread. Again, enchant removes and excessive int/kd, which occurse over MOST of the games, render this combo useless. If you have a specific area(s) you like to farm with this combo, please share the specifics. Otherwise, it's just a +1.
Don't take my post so litteraly..
But actually, I do farm things that most people think they cant. You can change your builds to counter almost anything. Interrupts? bring resolve, kd's? bring balanced stance or the derv version.
I love challenges, for example: I'm farming the good old shiro`ken again, it's hard but doable.
Another example, the afflicted necro's have order of apostasy, when you read the skill discription, you will find that greater conflagration or stone striker will counter that
With some dedication and using your brains you CAN farm anything, to me farming something that people find impossible is more fun than the rewards.


Quote:
Originally Posted by flclisgreat
wont work. you'd never make it past level 2 with that. reversal of damage will eventually get your smiter to 60dp and a 1 hit ko from it.


and with that particular team setup you could take [skill]protective bond[/skill] and gain 2 e every hit.

edit: on second thought that team could use alot of work :/
1. Your smiter should be fine with sig of devo, dont know how much reversal gets spammed in that dungeon.
2. the whole idea of a 600 is that you are taking big damage, (60+) with bond you would be taking half of that, thus dealing just half the damage too.

Last edited by deluxe; Apr 03, 2008 at 05:50 AM // 05:50..
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Old Apr 03, 2008, 11:21 PM // 23:21   #24
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just vanquished Vehtendi Valley. Took a while, and had a few lessons to be learned, if you want to vanqfarm this zone.

1. 600 with pain inverter works fine, next time I'll try radiation field--I believe everything is fleshy. Actually might really work wonders here.

2. Many/most mobs have one monk (Blue Tongue Hekets, Kournan healers), and are fairly closely spaced. Pull each mob out so that healers of nearby mobs don't pull themselves.

3. The healers can be tough to take down solo. To save energy for your 1 attack skill, you only need spirit bond up.

4. I got lots of golds, though my green drop rate continues to suck. Lots of plant fibers and collectible drops.

edit: part 2: vaquifarmed Yatendi Canyons

This one was pretty straight forward. The only problem was 3 Skree Griffins (healers). I basically just had to outlast them. Only used spirit bond, pain inverter when recharged. No greens or golds (one fissure scroll). I like Vehtendi MUCh better.

part 3: vanquifarmed Garden of Seborhin

All was easy except for Hahan, a WoH monk. I actually killed him with the aid of Ogden's wandspike. Took a pretty long time, and I wanted to get him because he was the last guy in the zone and I wanted the gold reward. No golds, no greens. This zone sucks like Yatendi.

Last edited by VitisVinifera; Apr 04, 2008 at 03:11 AM // 03:11..
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Old May 04, 2008, 12:14 PM // 12:14   #25
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This is what me and my friend manage to VQ / finish as 600/smite (everything HM):

Hidden City
Every zone in NF starter area
CoF
Shards of Orr
Ooze Pit
Sepulchre Of Dragrimmar
All Vahabi areas (Mirror of Lyss, Forum Highlands etc)
UW (you can clear all of it, takes a lot of time)
FoW (I tried only Shadow Army and Undead)
some Kryta areas (those with Avicaras, Undeads etc)

It's easier to say what you can't 600/smite actually. This is what will make it impossible:
Spirit of Disenchantment (rit spirit, you can't compete with it)
Rending Touch (dervish skill)
Life Stealing necroes (several of them in a group will drain you in no time)
Well of Profaine necroes (you lose all enchants no matter what)
GWEN mosters with Monster-only type of skills (I dont remember their names, but they are skills, not spells that make you lose enchantments including SB)
EDIT: Remembered one more skill that destroys 600 - Fingers of Chaos (that's why you can't farm Tombs for example)
Lot's of enemies with Illusionary Weaponry (mesmer enchantment)

Last edited by Mr None; May 04, 2008 at 12:39 PM // 12:39..
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Old May 04, 2008, 12:28 PM // 12:28   #26
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Quote:
Originally Posted by Mr None
FoW (I tried only Shadow Army and Undead)
Also, the Beach, Spider Cave, Wailing Lord's Forest, and maybe Burning Forest and Lake of Fire if you have the right build

So most of, if not all of, FoW
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Old May 06, 2008, 07:16 PM // 19:16   #27
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I don't know if this was been added, but i am sure someone has done it before, Bukdek Byway can be VQ.

PS:Bring Pain inverter the Rits can be Annoying.

Last edited by Lest121; May 06, 2008 at 07:25 PM // 19:25..
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Old May 06, 2008, 10:45 PM // 22:45   #28
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Default 600 dual smite

depending on the 600 build you can dual smite many many areas

These are my builds that I have run.

Smiter is always the same as I am too lazy to change the build.
Retribution
Holy Wrath
Balth Spirit
Vital Blessing
Purge Signet
Healing Signet
Rebirth

CoF, some of UW: I like using AoS because of the possibility of a full recharge on all skills + condition removal
Mantra of Resolve
Prot Spirit
SoA
Spirit Bond
Spell Breaker
Air of Superiority
Essense Bond
Blessed Aura

FoW, most of Vabbi, essentially anyplace with some type of healer: You can shackle the healer and eventually they run out of energy and will die by melee. You could also use this same build in CoF to shut down the mesmer boss and also Murakai where all she does is wand you.
Mantra of Resolve
Prot Spirit
SoA
Spirit Bond
Spell Breaker
Spirit Shackles
Essense Bond
Blessed Aura

Nahpui Quarter (mission): You can farm the stupid birdmen all day long for their feathers with this one. Shackle the rits and at the opportune time hit them with pain inverter.
Energy Drain
Prot Spirit
SoA
Spirit Bond
Pain Inverter
Spirit Shackles
Essense Bond
Blessed Aura

Glacial Stone farm: I like doing big pulls with this one. Usually you can pull 25 mesmers at a time and kill them. Mind you the bigger the pull the longer it takes to kill them. SV is used to make them scatter. I have found making them scatter leads to more drops (in my experience). It maybe a perception about the scattering. AoS is used to possibly get a quick recharge on your skills and also the deep wound removal
Sympathetic Visage
Prot Spirit
SoA
Spirit Bond
Spell Breaker
Air of Superiority
Essense Bond
Blessed Aura



As what was said before, options for some places:
Light of Deldrimor
Channeling (if you have problems with energy)
"I Am Unstoppable" (for areas with knockdown)
Air of Superiority
Spirit Shackles
Ebon Battle Standard of Wisdom
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Old May 07, 2008, 05:42 AM // 05:42   #29
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Quote:
Originally Posted by Incandecree
You can shackle the healer and eventually they run out of energy and will die by melee.
I prefer Diversion to Spirit Shackles - It's funny to see those Orison Healing spammers sit and wand you with all their skills diverted
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Old May 08, 2008, 08:22 AM // 08:22   #30
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i vanquished all of elona, most of tyria (only excluding a few zones due to laziness), CoF, Ooze Pit, Shards of Orr, all but 2 quests in FoW (cnt do forests), all of UW (excluding bone pits, chaos plains, and that place w/ all the terrowebs), almost all missions in elona/tyria, pretty much anything and everything u can think of can b done successfully 600/smite. it all depends on the tanks knowledge of the area, reactions, and skill.

i never got around to doing much in factions due to my account being hacked and every character being deleted >_< but i got a new account now and am working on my new monk so if u have questions u can pm me.

ign: i wiggle i
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Old May 08, 2008, 09:04 AM // 09:04   #31
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I have an Alliance member that runs us: CoF, Ooze Pit, Catacombs of Kathandrax, Rragar's Menagerie (unconfirmed, says he has no time), Oolas Lab (seen it, even with the spirits) and Shards of Orr. Maybe even more.

and of course the regular places that have all been mentioned here can be done 600/smite.
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Old May 18, 2008, 02:42 PM // 14:42   #32
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I'm gonna have to try some of these areas out, especially Elonan areas, but can't right now. (Stuck at Bone Palace ftl)

I recently finished my 600, and this has helped me a lot in deciding what to farm. Vanq'd Cursed Lands this morning.
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Old Jul 12, 2008, 09:12 AM // 09:12   #33
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does anyone have the build for running Kathandrax? ppl keep saying its just 600/smite, but my tank keeps dying with the traditional "cof" version
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