Jul 02, 2008, 02:44 PM // 14:44
|
#21
|
Emo Goth Italics
|
^
Then there is no such thing as a "Balanced" team build?
|
|
|
Jul 02, 2008, 02:46 PM // 14:46
|
#22
|
Desert Nomad
Join Date: Sep 2007
Profession: N/
|
[QUOTE=Tyla]Dervs, Rits and Paragons are balanced? lolz news to me[/QUOTE
to true :/
|
|
|
Jul 02, 2008, 02:47 PM // 14:47
|
#23
|
Desert Nomad
Join Date: Sep 2007
Profession: N/
|
Quote:
Originally Posted by Tyla
Dervs, Rits and Paragons are balanced? lolz news to me
|
to true :/
12 chars
|
|
|
Jul 02, 2008, 02:55 PM // 14:55
|
#24
|
Academy Page
Join Date: Feb 2006
Location: Sweden
Guild: Lost My Pants In [fOw]
Profession: Mo/
|
Balanced, i dunno.. but when i said it, i ment the most original. When i'm joining group's ( not starting my own, cuz i would take heroes and guildies only aswell) but if i join a group, there usually end up with
Warrior
Necro
Ele
Monk
Monk
and a couple of spots for random, which usually fills in with another necro etc.
cuz i know there are alot of hate against assassins for example, but when a nuker joins or a MM necro joins, i've never heard anyone complained.
Thanks for the replies i've got so far, very intressting to see what other thinks
And I apologize for my terrible english ^^
*and of the characters i've said, i would probably take a paragon.
|
|
|
Jul 02, 2008, 03:02 PM // 15:02
|
#25
|
Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
|
I usually have
-Mindblast Elementalist w/ utility
-D-slash warrior
-WoH heal/prot monk
-Discord necro/BHA ranger/elementalist
-Scythe assassin/MSDB assassin
-N/Rt healer
-SS necromancer
-Minion master/warrior/dervish
That's my usual 2 person + heroes set up. Necros are awesome in PvE ofc
If I had access to a player paragon I would take one of those.. imbagons makes things too easy though...
Last edited by Molock; Jul 02, 2008 at 03:13 PM // 15:13..
|
|
|
Jul 02, 2008, 03:17 PM // 15:17
|
#26
|
Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
|
Quote:
Originally Posted by Kusandaa
Depends so much of my group setup and where we're heading...
|
To true, I don't Ursan so I pretty much always consult wiki prior to heading out. There is no "One balanced build" every area is different, you need different stuff.
|
|
|
Jul 02, 2008, 04:03 PM // 16:03
|
#27
|
Krytan Explorer
|
I would just take the first skilled players I can find, not caring about professions. If they know what they are doing, you should have no problems anywhere.
|
|
|
Jul 02, 2008, 04:24 PM // 16:24
|
#28
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Ditch the necro, bring a Para and a Rit.
|
|
|
Jul 02, 2008, 04:45 PM // 16:45
|
#29
|
Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
|
sin's
who needs anything else when you have shadow form?
|
|
|
Jul 02, 2008, 04:56 PM // 16:56
|
#30
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
Quote:
Originally Posted by Mortal Amongst Mere Gods
Along with that, I'd kick the healing monks too. Then take an MM necro, SS necro, 2 Resto necros, Battery necro, Prot monk, DSlash+"SY!" warrior, and an Imbagon. Maybe replace the Imbagon with another Resto necros if I can't get one.
|
Actually this is where the debate starts.
If you are bringing a full human team - then monks are the way to go.
If you are going AI - then resto necros are superb. And with that - anything melee isn't. So if you'd be going AI - then stuff like Barrage rangers (with SW on the 14 Channeling ritu) are better.
Ohh and a battery necro is bad.
So is Imbagon + prot monk + 2 resto necros ... does the defense ever stop!??
(Imba + Prot/WoH monky - should do the trick! Plus you'll prolly be running a channeling/resto ritu - and that guy can then also bring PwK/Life/WoW.)
|
|
|
Jul 02, 2008, 05:07 PM // 17:07
|
#31
|
Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
|
Warrior - KD
Dervish Reaper's - Sweep
Assassin - attack spam with Moebius+CriticalStrike
Ranger - Broadhead Arrow, snare traps interrupts
Paragon - General imbagon
Rit - Recovery + weapons (great dwarf, sundering weapon)
2 Monks
|
|
|
Jul 03, 2008, 06:51 AM // 06:51
|
#32
|
Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
|
What this thread needs is a reality check.
Ideally, I would bring the following:
1 Warrior: KD machine - hammer skills and/or [skill]Shock[/skill], [skill]Brawling Headbutt[/skill], [skill]Club of a Thousand Bears[/skill], with [skill]A Touch of Guile[/skill] for extra shutdown.
1 Dervish: [skill]Armor of Sanctity[/skill] + [skill]Veil of Thorns[/skill] + [skill]Reap Impurities[/skill] + [skill]Wearying Strike[/skill] + [skill]Contagion[/skill] + [skill]Dark Aura[/skill] + [skill]Signet of Agony[/skill]
1 Paragon: [skill]There's Nothing To Fear![/skill] + [skill]Go for the Eyes![/skill] + [skill]They're on Fire![/skill] + [skill]Save Yourselves![/skill] + [skill]Focused Anger[/skill] + [skill]Aggressive Refrain[/skill] + [skill]Hexbreaker Aria[/skill]
1 Ranger: [skill]Broad head Arrow[/skill] + [skill]Distracting Shot[/skill] + [skill]Concussion Shot[/skill] + [skill]Apply Poison[/skill] + [skill]Throw Dirt[/skill] + [skill]Screaming Shot[/skill] + [skill]Pestilence[/skill]
1 Necromancer: [skill]Foul Feast[/skill] + [skill]Plague Sending[/skill] + [skill]Weaken Armor[/skill] + [skill]Enfeebling Blood[/skill] + [skill]Epidemic[/skill] + [skill]Masochism[/skill] + [skill]Cultist's Fervor[/skill]
1 Elementalist: [skill]Mind Blast[/skill] + [skill]Mark of Rodgort[/skill] + [skill]Rodgort's Invocation[/skill] + [skill]Pain Inverter[/skill] + [skill]Finish Him![/skill] + [skill]You Move Like A Dwarf![/skill] + [skill]Blinding Flash[/skill]
1 Monk: [skill]Glyph of Renewal[/skill] + [skill]Divine Spirit[/skill] + [skill]Protective Spirit[/skill] + [skill]Patient Spirit[/skill] + [skill]Remove Hex[/skill] + [skill]Cure Hex[/skill] + [skill]Reversal of Fortune[/skill]
1 Ritualist: [skill]Glyph of Swiftness[/skill] + [skill]Attuned was Songkai[/skill] + [skill]Splinter Weapon[/skill] + [skill]Great Dwarf Weapon[/skill] + [skill]Weapon of Warding[/skill] + [skill]Wielder's Boon[/skill] + [skill]Soothing Memories[/skill]
Basically, the above is condition-way on steroids: Bleeding (D, R, W if sword), Blind (E, R), Burning (E), Cracked Armor (E, N), Crippled (D, E), Dazed (R), Deep Wound (D, E, W if axe), Poison (R), Weakness (D, N). Disease is absent because it may spread through the team on occasion, though the necro could just steal it off the party and throw it back if desired. Between Epidemic, Pestilence, and Plague Sending there should be no shortage of condition transfer whatsoever.
Weakness, [skill]There's Nothing to Fear![/skill], [skill]Save Yourselves![/skill], and [skill]They're on Fire![/skill] will all reduce enemy damage output greatly. The only real danger will be keeping the necro and the dervish from dying to sacrifice, but each of the party's healers has a way to spam their skills.
Damage-wise, there are no "big guns," but party synergy should more than make up for it. [skill]Splinter Weapon[/skill], [skill]Great Dwarf Weapon[/skill] and Cracked Armor will crank up the damage of the physical attackers, and the constant condition spam should keep the enemies at max degen. And that's without even mentioning the ever-popular boss-remover, [skill]Pain Inverter[/skill].
That's what I'd run in ideal conditions. In reality, though, most pugs lack any form of coordination, and always fall back to the "tried and true" methods. What you're most likely to see is:
1 tank (to hold aggro)
2 tank (to hold aggro when tank 1 dies/ragequits)
1 nuker (to spam Mind Blast)
2 nuker (to spam Searing Flames)
1 monk (to heal)
2 monk (to prot/bond/overheal/heal when monk 1 dies/ragequits)
1 necro (a.k.a. "battery," with or without curses spells)
1 "whatever joins" - Ritualist, Ranger, Dervish or Paragon, mostly - or yet another "redundancy" slot.
Yes, I know Mesmers and Assassins aren't on the list, but that's only because most Me or A players have long given up on getting into pugs (the recent Shadow Form incident notwithstanding).
|
|
|
Jul 03, 2008, 07:49 AM // 07:49
|
#33
|
Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
|
Quote:
Originally Posted by Alex the Great
sin's
who needs anything else when you have shadow form?
|
Ouch, bet you feel foolish now.
(see latest update)
|
|
|
Jul 03, 2008, 07:54 AM // 07:54
|
#34
|
Lion's Arch Merchant
Join Date: Jul 2007
Location: GMT+8
Guild: The Elite Guard of Tyria (TEGO)
Profession: Mo/
|
emmm... first of all. define "balanced team". or should it actually be "synergised team".
|
|
|
Jul 03, 2008, 03:58 PM // 15:58
|
#35
|
Academy Page
Join Date: Feb 2006
Location: Sweden
Guild: Lost My Pants In [fOw]
Profession: Mo/
|
Quote:
Originally Posted by azizul1975
emmm... first of all. define "balanced team". or should it actually be "synergised team".
|
Yes, i'm sorry. if you can't read between the lines. i've changed my question to what would you bring to a "synergised team"..
|
|
|
Jul 03, 2008, 04:11 PM // 16:11
|
#36
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Quote:
Originally Posted by Dawning
cuz i know there are alot of hate against assassins for example,
|
Ever think there could be a reason for that? Maybe it's not just a blind hate towards assassins? Personally, 99% of assassin's I've ever partied up with in PvE shadow step in, so they get into the agro faster than the warriors, start taking damage way before the monks even have a chance to arrive, and since they only have 70 armor, they die straight away and then the infamous "WTF WHY NO HEAL NOOBZ!!" message pops up in team chat. Because it's obviously not their fault, since they're a muthafuggin ninja.
|
|
|
Jul 03, 2008, 04:12 PM // 16:12
|
#37
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Quote:
Originally Posted by distilledwill
Ouch, bet you feel foolish now.
(see latest update)
|
Ouch, bet you feel foolish now.
(see latest PvXwiki sin build)
|
|
|
Jul 03, 2008, 05:28 PM // 17:28
|
#38
|
Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
|
Quote:
Originally Posted by Shyft the Pyro
1 Necromancer: [skill]Foul Feast[/skill] + [skill]Plague Sending[/skill] + [skill]Weaken Armor[/skill] + [skill]Enfeebling Blood[/skill] + [skill]Epidemic[/skill] + [skill]Masochism[/skill] + [skill]Cultist's Fervor[/skill]
|
Let's be honest - that's one of the scariest builds I had ever seen.
|
|
|
Jul 03, 2008, 06:39 PM // 18:39
|
#39
|
Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
|
Quote:
Originally Posted by Dawning
I've been thinking about this for a while now, since ursan came there haven't been much use of other groups (This is not a QQ-thread), in FoW,DoA and other highend HM stuff.
But my question is; if you don't run ursan, and instead running a synergised team (Warrior,monk,necro,ele) what would you bring as the last spot?
- Paragon, Dervish, Mesmer, Ritualist, Ranger, Assassin
Thanks =)
Edit; Added ranger and assassins.
|
1 Hammer war
[Earth Shaker][Crushing Blow][Hammer Bash][Counter Blow][Enraging Charge][Flail][Distracting Blow][Rebirth]
2 fire eles
[Mind Blast][Fireball][Rodgort's Invocation][Searing Heat][Meteor Shower][Fire Attunement][Glyph of Sacrifice][Death Pact Signet]
1 jagged bones necro
[Jagged Bones][Animate Bone Minions][Blood of the Master][Death Nova][Taste of Death][Signet of Lost Souls][Aegis][Resurrection Signet]
1 Power block mesmer
[Power Block][Cry of Frustration][Leech Signet][Guilt][Empathy][Diversion][Drain Enchantment][Resurrection Chant]
1 burning arrow ranger
[Burning Arrow][Distracting Shot][Savage Shot][Concussion Shot][Troll Unguent][Natural Stride][Apply Poison][Resurrection Signet]
1 AoE rit
[Offering of Spirit][Spirit Rift][Ancestors' Rage][Splinter Weapon][Bloodsong][Mend Body and Soul][Protective Was Kaolai][Flesh of My Flesh]
1 Lod or Woh monk w/e the monk likes better
[Word of Healing][Reversal of Fortune][Guardian][Protective Spirit][Aegis][Dismiss Condition][Holy Veil][Shield of Absorption]
[Light of Deliverance][Reversal of Fortune][Guardian][Protective Spirit][Patient Spirit][Dismiss Condition][Holy Veil][Shield of Absorption]
it be something like that :P
|
|
|
Jul 03, 2008, 08:10 PM // 20:10
|
#40
|
Desert Nomad
Join Date: Jan 2007
Profession: R/
|
Quote:
Originally Posted by distilledwill
I dont think a team could be called "balanced" if there weren't a spot in it for each profession.
|
In that case I've got your balanced team right here:
[build box name="Warrior" prof=W][Ursan Blessing][Resurrection Signet][/build]
[build box name="Ranger" prof=R][Ursan Blessing][Resurrection Signet][/build]
[build box name="Necromancer" prof=N][Ursan Blessing][Resurrection Signet][/build]
[build box name="Mesmer" prof=Me][Ursan Blessing][Resurrection Signet][/build]
[build box name="Monk" prof=Mo][Ursan Blessing][Resurrection Signet][/build]
[build box name="Elementalist" prof=E][Ursan Blessing][Resurrection Signet][/build]
[build box name="Assassin" prof=A][Ursan Blessing][Resurrection Signet][/build]
[build box name="Ritualist" prof=Ri][Ursan Blessing][Resurrection Signet][/build]
[build box name="Dervish" prof=D][Ursan Blessing][Resurrection Signet][/build]
[build box name="Paragon" prof=P][Ursan Blessing][Resurrection Signet][/build]
lols bear jokes.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Bring out your dead
|
awesome sauce |
Off-Topic & the Absurd |
10 |
May 09, 2007 02:11 AM // 02:11 |
Bring on the new titles
|
Shakkara |
Screenshot Exposition |
1 |
Apr 22, 2007 10:15 PM // 22:15 |
Coloneh |
The Campfire |
38 |
Mar 23, 2007 11:31 PM // 23:31 |
Bring it on
|
Lord Alden |
Screenshot Exposition |
9 |
Oct 30, 2005 08:26 PM // 20:26 |
What do YOU bring to UW and FoW?
|
Alone) |
Explorer's League |
5 |
Oct 03, 2005 12:13 PM // 12:13 |
All times are GMT. The time now is 10:28 PM // 22:28.
|