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Old Jul 24, 2008, 04:17 PM // 16:17   #21
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Quote:
Originally Posted by Tyla
^
Not this again.
What? You dont like Discord?
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Old Jul 24, 2008, 04:19 PM // 16:19   #22
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Quote:
Originally Posted by biatalie
How come your Ele failed at dealing damage?
his ele failed at dealing damage becuase it was an ele

edit: umm... so i guess i hit refresh and it posts this again?
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Old Jul 24, 2008, 04:28 PM // 16:28   #23
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Quote:
Originally Posted by DarkSpirit
What? You dont like Discord?
It was directed at this:

Quote:
Originally Posted by You
1) Too many shutdowns like blind, weakness, hexes, and blocking.
2) They are single targeting and no AoE (which is why I like Splinter Weapon when used with these). In PvP, this is not as much of an issue since unlike stupid monsters, your smarter opponents are not going to clump together so you can AoE them. But in PvE, having AoE damage is still useful.
That has already been discussed and done in previous threads about 6'ish months back.
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Old Jul 24, 2008, 04:58 PM // 16:58   #24
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Quote:
Originally Posted by Tyla
It was directed at this:

That has already been discussed and done in previous threads about 6'ish months back.
And are warriors and paragons still single-targeting and susceptible to blind and all these conditions/hexes/blocking?

Yes. Of course you can always bring another hero/hench to carry skills to remove them but that doesn't imply that they are immune. I have said that many times I would say that again here.

Too bad if some think that warriors and paragons implies an "I Win" button because they are not. Every class has its weaknesses.

Last edited by DarkSpirit; Jul 24, 2008 at 05:05 PM // 17:05..
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Old Jul 24, 2008, 07:18 PM // 19:18   #25
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Another vote for

[empty][empty][save yourselves][death blossom][moebius strike][empty][critical agility][empty]

HM critters' high AL = pwnt. [[golden fox strike] - [[wild strike] for me, as it laughs off blocks even without [[shattering assault].

Quote:
Originally Posted by DarkSpirit, regarding Para's and Warriors
Too many shutdowns like blind, weakness, hexes, and blocking.
Blocks have been addressed. Blind, Weakness: [[Assassin's Remedy].

Hexes? Weehee, I run Racway Heroes!
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Old Jul 24, 2008, 07:33 PM // 19:33   #26
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Quote:
Originally Posted by Bobby2
Another vote for

[empty][empty][save yourselves][death blossom][moebius strike][empty][critical agility][empty]

HM critters' high AL = pwnt. [[golden fox strike] - [[wild strike] for me, as it laughs off blocks even without [[shattering assault].


Blocks have been addressed. Blind, Weakness: [[Assassin's Remedy].

Hexes? Weehee, I run Racway Heroes!
Like I said, you or your team have to bring special skills to remove them.
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Old Jul 24, 2008, 07:41 PM // 19:41   #27
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Something physical for sure.

Imbagon.
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Old Jul 24, 2008, 07:41 PM // 19:41   #28
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Hexes? Hex removal / AoD.

Conditions? Condition removal / AoM / SBS.

Blocking? Target switching / Rigor Mortis / Anti-block.

Seriously, it isn't that hard to figure out counters against counters. How smart do you think the AI is?

Oh, and by the way...

You can DoA with an Imbagon fine, as long as you have frontliners. Hexes rarely go on him/her as long as s/he doesn't decide to jump to the frontlines and go battle-lioning. And that's only the cave. Apart from that and Shards of Orr I doubt much steps in your way. (RC / Divert FTW for these guys)

Last edited by Tyla; Jul 24, 2008 at 07:44 PM // 19:44..
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Old Jul 25, 2008, 12:40 AM // 00:40   #29
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Quote:
Originally Posted by DarkSpirit
Like I said, you or your team have to bring special skills to remove them.
Yeah, and as you can see there's room for them. What's your point?
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Old Jul 25, 2008, 12:58 AM // 00:58   #30
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Quote:
Originally Posted by Rhamia Darigaz
his ele failed at dealing damage becuase it was an ele
Basically, yes, I noticed in most high level areas, even spells that listed 120+ damage, such as Rodgorts, were dealing pathetic damage. Like 30's, maybe less depending on how high monster levels are. I need something armor ignoring, fast, that is not Ursan (or else I'd just Ursan with the Ele, which I don't like to - too boring despite winning...).

I made an Ele because I wanted to play a damage dealer so I was disappointed. I don't like to be a support char - I like to deal the damage and have heroes support me, it's much more fun for me.

Haven't deleted my Ele, I'll keep her but I don't plan to HM with her anymore.

After those posts I'm going to dust off my Assassin that I had retired and try her out for HM. I'm not a Wammo player who will try to tank as a Sin, heh, I have an idea on how fragile she can be so hope I won't be disappointed with the damage.

The Moebius+DB combo is fun, I'll try it more. Critical Agility is very good too.

I was very tempted to make a Dervish too (again based on some opinions here, thanks guys), but considering my sin was already Level 20, and can rival the damage of a Derv, I'll keep the sin. Plus if I get bored I can grab a Scythe and play like a Derv just for kicks, I suppose.

Thanks a bunch, guys. Some useful info there.
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Old Jul 25, 2008, 03:21 AM // 03:21   #31
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Quote:
Originally Posted by Windf0rce
Basically, yes, I noticed in most high level areas, even spells that listed 120+ damage, such as Rodgorts, were dealing pathetic damage. Like 30's, maybe less depending on how high monster levels are. I need something armor ignoring, fast, that is not Ursan (or else I'd just Ursan with the Ele, which I don't like to - too boring despite winning...).

I made an Ele because I wanted to play a damage dealer so I was disappointed. I don't like to be a support char - I like to deal the damage and have heroes support me, it's much more fun for me.

Haven't deleted my Ele, I'll keep her but I don't plan to HM with her anymore.

After those posts I'm going to dust off my Assassin that I had retired and try her out for HM. I'm not a Wammo player who will try to tank as a Sin, heh, I have an idea on how fragile she can be so hope I won't be disappointed with the damage.

The Moebius+DB combo is fun, I'll try it more. Critical Agility is very good too.


Thanks a bunch, guys. Some useful info there.
About the Elem dmg I can give an answer, Non-AL ignoring spells are influenced by the difference in lvl between you and the target.

If you want caster play-style, Necro or Mesmer are the no-AL kings.
If you don't really want a certain playstyle, the +dmg on melee attack is AL ignoring so and assassin spaming MB is 40 clear dmg on everyone around each 2 sec.

EDIT: what am I doing still giving advice... ch!
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Old Jul 25, 2008, 03:31 AM // 03:31   #32
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Warrior is the best choice for pure damage dealing fun in Hard Mode in my opinion.

If you must play a caster then Necros can deal a good deal of damage and the hexes can help out a great deal in some areas.

Rits are better all around alternatives to Eles for damage and party support.
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Old Jul 25, 2008, 12:59 PM // 12:59   #33
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From the martial classes anyone is good , but warriors and sins kinda do the most damage.
From the caster classes the necro gets the the first place for damage in hard mode.
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Old Jul 25, 2008, 03:46 PM // 15:46   #34
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Quote:
Originally Posted by Tyla
Hexes? Hex removal / AoD.

Conditions? Condition removal / AoM / SBS.

Blocking? Target switching / Rigor Mortis / Anti-block.

Seriously, it isn't that hard to figure out counters against counters. How smart do you think the AI is?

Oh, and by the way...

You can DoA with an Imbagon fine, as long as you have frontliners.
Hexes rarely go on him/her as long as s/he doesn't decide to jump to the frontlines and go battle-lioning. And that's only the cave. Apart from that and Shards of Orr I doubt much steps in your way. (RC / Divert FTW for these guys)
I dont bring frontline heroes/hench because of their pathing bug. I dont PUG nowadays, because I dont join Ursan groups, so I dont usually have frontliners. If you PUG in an area loaded with anti-melee hexes as a frontliner, then you can only hope your team brings good hex removal skills or bring one yourself, along with the other skills you mentioned.

If I want to go as a paragon/warrior/assassin/dervish in a H/H team, I would make sure they also bring [[Splinter Weapon] for greater effectiveness.

Last edited by DarkSpirit; Jul 25, 2008 at 04:04 PM // 16:04..
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Old Jul 26, 2008, 09:19 PM // 21:19   #35
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I've tried triple chop/cyclone wars with splinter support, moebius/blossom sins with splinter support, and SS/arcane echo necro with no support.

I'd have to say the best overall DPS is the necro.

Due to the increased attack speed in hard mode, a human-controlled SS is ridiculous. They dont even need outside support like the assassin or warrior to deal their damage.

Sins and warriors have SY!, while necros have mass weakness. So, the former doesn't have much of an advantage in utility.

Their only weakness is hex removal. Though, thats not as common as blind and block are for sins and wars.
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Old Jul 26, 2008, 10:40 PM // 22:40   #36
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Quote:
Originally Posted by alundro
Sins and warriors have SY!, while necros have mass weakness. So, the former doesn't have much of an advantage in utility.
I lol'd. SY is 82% mitigation from elemental and physical while Enfeebling is 66% on only physical. Oh, and you don't need much spec in Enfeebling for it to be effective.

PS: SS sucks, Foul Feast > Blind / Weakness and targetswitching / enchant removal > blocks.
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Old Jul 26, 2008, 10:46 PM // 22:46   #37
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WS dervish and throw splinter on him.

BOOM.
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Old Jul 26, 2008, 11:00 PM // 23:00   #38
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Quote:
Originally Posted by Rhamia Darigaz
rangers do just fine in hard mode. just give them a big scythe + [wounding strike] to blow shit up. or if you're not brave enough to run wounding you can run [escape] as your elite and replace wounding with [pious assault]


No


[broad head arrow] + [animate bone minions] x 5 + [barbs] = yes

Clearly your gonna need a MM and a Curses necro, But everyone runs Sabway anyway, right?

If you wanna Blow Shit up go on a derv throw in some of this:

[Wounding strike] [chilling victory] [splinter weapon] [mark of pain]
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Old Jul 27, 2008, 01:02 AM // 01:02   #39
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I'll say to give your Ele another shot. That's my main for title hunting.

Fire still does good damage, and burning ignores armor [skill]searing flames[/skill]

Sometimes, things don't burn, that's when you pull out the air blinder and deal some cracked armor to boot. [skill]blinding surge[/skill] [skill]lightning orb[/skill] (PvE version still inflicts CA)

Need more Defense? Wards are your friend. [skill]ward against melee[/skill] There are even a few areas where I went water just to bring [skill]ward against harm[/skill]


Sometimes, especially in HM, you have to do more than "blow stuff up."
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Old Jul 27, 2008, 01:25 AM // 01:25   #40
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Quote:
Originally Posted by Parson Brown
Sometimes, especially in HM, you have to do more than "blow stuff up."

I know, but the guy was saying WS ranger , If your gonna blow shit up, at least do it right :P
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