May 03, 2008, 06:01 PM // 18:01
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#21
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Emo Goth Italics
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Quote:
Originally Posted by DarkNecrid
hard resses suck.
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[death pact signet][flesh of my flesh] are 2 extremely strong hard res skills.
Not only PvP, but PvE too. You should know this.
Quote:
5 seconds is more than enough to be interrupted,
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I thought this was PvE we're talking about? Alot of areas fail at carrying interrupts round. KD's are workable. And the only really harmful KD in PvE to me, is Giant Stomp.
Last edited by Tyla; May 03, 2008 at 06:03 PM // 18:03..
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May 03, 2008, 06:26 PM // 18:26
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#22
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Furnace Stoker
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Quote:
Originally Posted by Tyla
[death pact signet][flesh of my flesh] are 2 extremely strong hard res skills.
Not only PvP, but PvE too. You should know this.
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DPS isn't such an extremely strong rez anymore since they nerfed it, it's fairly ok I guess. Good on Warriors still, but if I had someone good to replace it with, I would in a heartbeat.
FomF is ok. I wouldn't say its EXTREMELY STRONG, I'd just say its slightly above average.
Quote:
I thought this was PvE we're talking about? Alot of areas fail at carrying interrupts round. KD's are workable. And the only really harmful KD in PvE to me, is Giant Stomp.
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They're workable, but why take a hard rez, when you can take something way more useful, especially if you aren't going to die, and have tons of items to back you up. (collectively, we probably have like over 400 scrolls)
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May 04, 2008, 01:48 AM // 01:48
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#23
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Forge Runner
Join Date: Mar 2006
Profession: N/
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looks like fun...
and thats bout all it is
interesting concept and has potential...
but needs improvements in numerous areas
for one thing, i'd prefer [assassin's promise]
[arcane echo] + [echo] has a 40s cooldown time
so its 3 summons every 40s...
on the other hand if u do [assassin's promise] + [arcane echo]
its 2 summons every ~10s
btw i dunno if u brought 1 of each summon cuz u thought it would be cooler,
or u thought u can only have 1 of each
i could be wrong, but im sure u can have 5 ruby djinns?
if thats the case, i'd bring 5 of these: [summon naga shaman]
get someone to bring enfeebling blood or similar...
and u have constant kd's
a necro with barbs/mop can also take advantage of the eva's
which u did not exploit
4 eva summoners + 1 nec, would multiply the dmg a lot, rather than 5 evas
etc, etc, lots o other stuffs
wont even comment on the 2nd build...
looks pretty random
Last edited by snaek; May 04, 2008 at 01:52 AM // 01:52..
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May 05, 2008, 03:08 PM // 15:08
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#24
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Emo Goth Italics
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Quote:
Originally Posted by DarkNecrid
DPS isn't such an extremely strong rez anymore since they nerfed it, it's fairly ok I guess. Good on Warriors still, but if I had someone good to replace it with, I would in a heartbeat.
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Ya, because a Res Sig with a recharge that doesn't cause DP on the person using DPSignet when the person it was used on is bad...
As far as I'm concerned, it's still the most powerful res around.
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May 05, 2008, 06:30 PM // 18:30
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#25
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Furnace Stoker
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Quote:
Originally Posted by Tyla
Ya, because a Res Sig with a recharge that doesn't cause DP on the person using DPSignet when the person it was used on is bad...
As far as I'm concerned, it's still the most powerful res around.
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Yeah it is, I'm not doubting that, but I find scrolls better with vent. They free up a skill slot, but they cost money.
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May 08, 2008, 11:42 AM // 11:42
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#26
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ǝuoʞoɯ
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trolls may stay out of this topic now, it's your last warning -- especially those smartarses that think they got a a ward to say regarding moderation.
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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May 08, 2008, 11:51 AM // 11:51
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#27
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Furnace Stoker
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Quote:
Originally Posted by snaek
looks like fun...
and thats bout all it is
interesting concept and has potential...
but needs improvements in numerous areas
for one thing, i'd prefer [assassin's promise]
[arcane echo] + [echo] has a 40s cooldown time
so its 3 summons every 40s...
on the other hand if u do [assassin's promise] + [arcane echo]
its 2 summons every ~10s
btw i dunno if u brought 1 of each summon cuz u thought it would be cooler,
or u thought u can only have 1 of each
i could be wrong, but im sure u can have 5 ruby djinns?
if thats the case, i'd bring 5 of these: [summon naga shaman]
get someone to bring enfeebling blood or similar...
and u have constant kd's
a necro with barbs/mop can also take advantage of the eva's
which u did not exploit
4 eva summoners + 1 nec, would multiply the dmg a lot, rather than 5 evas
etc, etc, lots o other stuffs
wont even comment on the 2nd build...
looks pretty random
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(Thanks Moko)
I would just like to expand on this, since I took the time to try this out, and I find it very fun! When it gets going, if you get a huge group of enemies, you will easily out summon Echoed. I guess to put it more lightly, AE Echo Sins are good in general, but AP Sins are good if you are going to be fighting huge mobs (read: most areas, in most places).
I like!
I didn't really get a chance to test it with other human players yet (lawl, I just compared it to a 1 human player, so...) but, AP works like Parasitic Bond, in that if two people put it on the same person, and they die, both players will receive the energy, yes? (normally, I'd know these things, except Assassin's Promise doesn't really see play in PvP at all (it sucks there) and I didn't really notice its existence because of that just now. I'm assuming it works like all hexes like that, but there are differences in some skills *coughcoughPulverisizing Smashcoughcough* so...)
Also yeah, the Barbs necro is a good idea! I'm just not very fond of necros in general, but I'll be sure to try that out with a real party.
Thanks, this was some good criticism.
Last edited by DarkNecrid; May 08, 2008 at 12:09 PM // 12:09..
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May 09, 2008, 10:25 AM // 10:25
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#28
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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what is with the derv healers?
i know they are viable, but i heard tat condition/hex removers wer gud.
the second one is toast in shards of orr! even if your rits hit +50 per attack your still sunk, because of all the blind.
I'd probably replace a few of the derv healers in the second one, maybe 2 derv healers, 1 prot monk, and 1 n/rt?
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May 09, 2008, 01:03 PM // 13:03
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#29
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Furnace Stoker
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Quote:
Originally Posted by Alex the Great
what is with the derv healers?
i know they are viable, but i heard tat condition/hex removers wer gud.
the second one is toast in shards of orr! even if your rits hit +50 per attack your still sunk, because of all the blind.
I'd probably replace a few of the derv healers in the second one, maybe 2 derv healers, 1 prot monk, and 1 n/rt?
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(seems my post disappeared)
2 derv healers (Dark Fury + OOP) are to be kept, the other 2 can be changed.
I posted v2, it's changed the rez sigs out (never used em), added a Necro to the summon build, changed both builds around a bit, and added usage notes.
w00t.
edit: my attributes were wrong, fixed.
Last edited by DarkNecrid; May 09, 2008 at 01:52 PM // 13:52..
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