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Old May 02, 2008, 01:25 AM // 01:25   #21
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Quote:
Originally Posted by Moloch Vein
Well, if I fail like that, I normally just take a wipe, or use a resurrection scroll.

However I find it is very, very rare that I actually want to use a resurrection skill in PvE.
Ditto, +1, what he said, agreed.

I never run rez on a Player bar. If i wipe it has more to do with an inadequate team build than a rarely used skill slot on a player bar.
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Old May 02, 2008, 02:49 AM // 02:49   #22
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I'll take a hero healer over human. Use 2 dedicated healers (1 being a WoH monk), and a little defense on the rest of the team and everything should be fine.

I can't remember the last time I brought a Res. Sure, there's been the occasional rare wipe, but even if I had a res in those situations it wouldn't have really helped at all. If I'm not doing DoA or an HM mission, I'm not worried about res'ing. If one day I decided to pug, I wouldn't even be using AP in the first place.

Setting up heroes properly with builds/equipment is key. Healers need just as much support as everyone else.

Now that Death Pact Signet has been reverted, I feel even less motivated to bring a res and leave it to the heroes
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Old May 02, 2008, 03:03 AM // 03:03   #23
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Quote:
Originally Posted by Antithesis
I never run rez on a Player bar. If i wipe it has more to do with an inadequate team build than a rarely used skill slot on a player bar.
Quote:
Originally Posted by Cathode_Reborn
I can't remember the last time I brought a Res. Sure, there's been the occasional rare wipe, but even if I had a res in those situations it wouldn't have really helped at all.
Exactly. If things go that badly in PVE, it's best to regroup and review your team's builds.
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Old May 02, 2008, 08:17 AM // 08:17   #24
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Nice job getting this beast vetted, Moloch. I loved this build the moment I saw it. I've been using variations of it since then.
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Old May 02, 2008, 11:33 AM // 11:33   #25
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Default For Carinae.

Thanks for the kind words, arcane.

This is a gift for Carinae who complained about not being able to cast anything before foes were already dead in her SMS runs with l33t physicals :

[build prof=N/A name="Mark Speed Demon" curses=12+1+1 soul=9+1 deadly=9][mindbender][mark of pain][rigor mortis][technobabble][enfeebling blood][assassin's promise][mark of death][finish him][/build]

There you have an entire skill bar with no cast slower than 1 second, 0.5 with Mindbender active (and it can be kept up 100% with AP.) Since you mention the called target dies before Barbs does enough damage, scrap Barbs. Also E.V.A.S. shouldn't be needed on a team like that.
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Old May 02, 2008, 01:06 PM // 13:06   #26
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I was going to mention something similar to that, but it wasn't a complaint. In normal mode while using a MM hero, after casting MoP and Barbs - the mob is often dying so fast that I can't find anything to cast AP on before the group is dead. No worries though - I've learned to reserve MoP for larger or more difficult mobs. Against a normal to small mob, a few casts of barbs while the minions and the rest of the group are pounding the mob is normally enough. All hail the mighty power of Barbs!

~For the Unpersuaded~
Someone should post a screenshot of all the numbers flying when a Nec has cast a MoP and 2 Barbs on a mob with a good set of minions attacking. You'll have to wheel the view back a bit to catch all the numbers though.
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Old May 02, 2008, 07:08 PM // 19:08   #27
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Quote:
Originally Posted by Moloch Vein
Thanks for the kind words, arcane.

This is a gift for Carinae who complained about not being able to cast anything before foes were already dead in her SMS runs with l33t physicals :

[build prof=N/A name="Mark Speed Demon" curses=12+1+1 soul=9+1 deadly=9][mindbender][mark of pain][rigor mortis][technobabble][enfeebling blood][assassin's promise][mark of death][finish him][/build]

There you have an entire skill bar with no cast slower than 1 second, 0.5 with Mindbender active (and it can be kept up 100% with AP.) Since you mention the called target dies before Barbs does enough damage, scrap Barbs. Also E.V.A.S. shouldn't be needed on a team like that.
Well, look at that. Flattery will get you everywhere.

I'm gonna give this a try. I was just looking at these builds yesterday and trying to get excited about Barbs (and failing), so I'll load this on our next FoW run and see what happens.

I might still swap EB for GDW, since you don't need EB while under SY. But you've earned a test run.
EDIT: Can't do that swap, can I? Not without losing a PVE skill. I'll try it as is.

I like flowers and chocolate too.

Last edited by Carinae; May 02, 2008 at 07:11 PM // 19:11..
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Old May 07, 2008, 01:43 AM // 01:43   #28
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So if a mob is nice and packed and I quickly send in EVAS, he probably won't attack my target? How much % of the time do you guys think he'll attack my target?
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Old May 07, 2008, 05:40 AM // 05:40   #29
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He usually attacks the target I call. Just place MoP, or Barbs, then Ebon Vanguard Assassin. Usually works just fine.
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Old May 07, 2008, 06:53 AM // 06:53   #30
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Quote:
Originally Posted by Trvth Jvstice
He usually attacks the target I call. Just place MoP, or Barbs, then Ebon Vanguard Assassin. Usually works just fine.
If your target is adjacent to more enemies, it's very likely that he won't attack your target. It really ruins the idea of using EVA to trigger MoP. Pretty annoying sometimes

btw if you wanna test it, head to the Nameless Isle outside the Temple of balth. Head to where the circle of wooden targets are and cast it on the very center one in the big cirle to see his lameness.

Last edited by Cathode_Reborn; May 07, 2008 at 06:56 AM // 06:56..
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Old May 07, 2008, 09:42 AM // 09:42   #31
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just a though, try and cast it on your target, then follow up with a normal auto attack with your wand/staff from range to see if that may help.



Jayce Of Underworld
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Old May 07, 2008, 03:42 PM // 15:42   #32
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When I place MoP on a mob, I normally put it on the closest enemy. If a Boss happens to be closest - I put Barbs on it instead and trigger EVAS, then MoP on the next closest enemy. If it's a "hard to kill" boss, I just ignore it (unless it's an Ele) and kill it last.

The way I use this build, I rarely have any trouble with the EVAS attacking the wrong enemy.

A good example is Abbadon's Mouth - it has what, about 10 bosses? (Also a MM is nearly useless there) In a boss group I put MoP and Technobabble on a non boss and hit EVAS. The enemy I just cast on is almost always on the edge of the group. Then I pick out the damage dealers and cast Barbs on them and concentrate on them until they are dead. My physicals were a Paragon, Devona, and EVAP. When enemies are dying I use AP and kill the Boss. My point, in this rambling post, is I never cast EVAP into the middle of a mob. I start on the front, then work through the mob prioritizing targets. I use EVAS to trigger MoP on difficult mobs - they scatter (usually) then I pick them apart using Barbs and my physicals.
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Old May 07, 2008, 06:52 PM // 18:52   #33
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hmm, cant wait to get home and tweak this build for maximum kill potential, woot
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