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Old May 24, 2008, 02:24 AM // 02:24   #21
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Quote:
Originally Posted by Nightow
Question, why do you have [power drain] on a monk?
For them to use that, they would have to be set on defend which can cause them to attack and draw aggro. I'd much rather have them use [glyph of lesser energy] and remain on flee.


EDIT: Just realized, [Searing Heat] causes scatter. See how well your hero maintains their energy level and replace it with [Energy Blast]. (at least 75 energy for maximum effect)
Updated my monks build accordingly but as for my ele, i feel thst SH is better than EB as it does AOE.

Thanks for all the help guys.
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Old May 24, 2008, 08:28 PM // 20:28   #22
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really seen the difference in my build now ^^ thank you all for the feedback again!
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Old May 26, 2008, 02:42 AM // 02:42   #23
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You might to replace Ether Renewal with Ele Attunement or a fire elite like Mind Blast. Aura of Restoration can be replaced with Glyph of Lesser Energy or glyph of elemental power. GoLE can help with energy. Even if the ele has dual attunements, if they don't finish casting a spell they'll lose the energy.
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Old May 26, 2008, 02:55 AM // 02:55   #24
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I was under the impression that monster AI selected targets based on maxed health of each member in the party. So it wouldn't matter if they were on defend or flee.

Also, the interrupts on a monk provides a 2 fold bonus for your monk hero:

1) a form of nrgy management
2) interupt pressure against enemy mobs

I used GoLE with my heroes with mixed results... I just find they dont use glyph with the more expensive skills on their bars such as Prot Spirit or Aegis. At least with Mesmer interrupts, you can guareentee they use on recharge.

Correct me if im wrong about the AI, though.
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Old May 26, 2008, 05:14 AM // 05:14   #25
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Quote:
Originally Posted by Skyros
I was under the impression that monster AI selected targets based on maxed health of each member in the party. So it wouldn't matter if they were on defend or flee.

Also, the interrupts on a monk provides a 2 fold bonus for your monk hero:

1) a form of nrgy management
2) interupt pressure against enemy mobs

I used GoLE with my heroes with mixed results... I just find they dont use glyph with the more expensive skills on their bars such as Prot Spirit or Aegis. At least with Mesmer interrupts, you can guareentee they use on recharge.

Correct me if im wrong about the AI, though.
Not sure about the first part since aggro is still something that confuses me outside of a terratank situation but for the part about a monk using interrupt, I noticed they would use it in the beginning of a fight rather than later, making a waste of any possible energy gain.
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