I was under the impression that monster AI selected targets based on maxed health of each member in the party. So it wouldn't matter if they were on defend or flee.
Also, the interrupts on a monk provides a 2 fold bonus for your monk hero:
1) a form of nrgy management
2) interupt pressure against enemy mobs
I used GoLE with my heroes with mixed results... I just find they dont use glyph with the more expensive skills on their bars such as Prot Spirit or Aegis. At least with Mesmer interrupts, you can guareentee they use on recharge.
Correct me if im wrong about the AI, though.
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