Apr 19, 2008, 02:56 PM // 14:56
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#21
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by pumpkin pie
I thought this [glowing gaze] might help in a sf bar. or not.
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I'd say that's one skill you should NEVER leave out in a SF build (even I know that ) so yes you're right.
Quote:
Originally Posted by kobey
On a SF bar, you generally want to spam [searing flames] as much as possible. So bringing [meteor shower][teinai's heat][searing heat] will kinda limit your [searing flames] spams.
btw, [meteor shower] is bad, and even more so in a sf bar.
Some skills which complement well would probably be [liquid flame] and some more e-management
and its generally much better to bring SF hero's to complement your SF build. SF usually only works well when there are 2 or 3 of them in the party.
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The build I've finally come up with looks like this:
[skill]fire attunement[/skill][skill]searing flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]searing heat[/skill][skill]pain inverter[/skill][skill]sunspear rebirth signet[/skill]
Nothing too complicated or long casting such as MS. Just reasonably low cast time spammable spells, some E-Management, a res & something to deal with bosses. What do you think?
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Apr 21, 2008, 04:39 PM // 16:39
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#22
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Wilds Pathfinder
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Quote:
Originally Posted by whufc89
The build I've finally come up with looks like this:
[skill]fire attunement[/skill][skill]searing flames[/skill][skill]glowing gaze[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]searing heat[/skill][skill]pain inverter[/skill][skill]sunspear rebirth signet[/skill]
Nothing too complicated or long casting such as MS. Just reasonably low cast time spammable spells, some E-Management, a res & something to deal with bosses. What do you think?
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Now you've got it. That's pretty much the standard PvE SF bar, with [Pain Inverter] being your optional slot.
I like to use all kinds of stuff with that optional slot, depending on where I'm at, who I'm with, and what I'm trying to do. Stuff like [enfeebling blood], [ward against melee], [Aegis], or any of the Ebon Vanguard Wards would be good examples or other things you can use.
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Apr 21, 2008, 06:43 PM // 18:43
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#23
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Grammar
Now you've got it. That's pretty much the standard PvE SF bar, with [Pain Inverter] being your optional slot.
I like to use all kinds of stuff with that optional slot, depending on where I'm at, who I'm with, and what I'm trying to do. Stuff like [enfeebling blood], [ward against melee], [Aegis], or any of the Ebon Vanguard Wards would be good examples or other things you can use.
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YES, Finally cracked it! haha, thanks for the approval man
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Apr 21, 2008, 11:25 PM // 23:25
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#24
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Desert Nomad
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I hope that u mean you are actually bringing useful stuff for your team instead of bringing crappy damaging skills on a character that is bad at doing damage.
Elemental damage with an useful side effect- SURE. Elemental damage that is damage only, unless u are in early to mid nm, then forget it- its crap.
Last edited by Improvavel; Apr 22, 2008 at 01:21 AM // 01:21..
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Apr 22, 2008, 02:41 AM // 02:41
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#25
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Quote:
Originally Posted by Improvavel
I hope that u mean you are actually bringing useful stuff for your team instead of bringing crappy damaging skills on a character that is bad at doing damage.
Elemental damage with an useful side effect- SURE. Elemental damage that is damage only, unless u are in early to mid nm, then forget it- its crap.
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[searing flames] is probably one of the better damage dealing skill for an ele. And for damage dealing in mind, its probably one of the superior build.
We know eles nowadays aren't that popular in the dmg dealing department, but do you have to put down his build or the class entirely?
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Apr 22, 2008, 04:31 AM // 04:31
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#26
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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As long as it is better than this, you're good:
[build=OgBCoMzEugwADof2YlR0vgAA]
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Apr 22, 2008, 04:56 AM // 04:56
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#27
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Flare and Breath of fire should never be on a mind blast bar.
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Apr 22, 2008, 03:20 PM // 15:20
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#28
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Emo Goth Italics
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Quote:
Originally Posted by Yichi
Flare, Breath of Fire and Glowing Gaze should never be on a mind blast bar.
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I think you missed out GGaze, Yichi.
And there's no Rodgorts Invocation...
Plus a Mind Blast bar with no utility is bad, pure damage for an Ele should be SF. No questions.
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Apr 23, 2008, 03:52 AM // 03:52
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#29
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Desert Nomad
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Quote:
Originally Posted by kobey
[searing flames] is probably one of the better damage dealing skill for an ele. And for damage dealing in mind, its probably one of the superior build.
We know eles nowadays aren't that popular in the dmg dealing department, but do you have to put down his build or the class entirely?
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Dislike seeing all direct attack+e-mag bars and had a bad day at trying to make a guild team work cause of those cute ele bars...
I like eles - and they are good - damage+side effect, energy management to cast nice support skills.
Dealing just and only damage on a squishy character doesn't seem the best use of the profession.
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Apr 23, 2008, 05:03 AM // 05:03
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#30
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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What I meant was though it isn't the best build for an ele to bring, but what you have mentioned, is kinda .. ..
Quote:
Originally Posted by Improvavel
I hope that u mean you are actually bringing useful stuff for your team instead of bringing crappy damaging skills on a character that is bad at doing damage.
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and thus
Quote:
Originally Posted by kobey
We know eles nowadays aren't that popular in the dmg dealing department, but do you have to put down his build or the class entirely?
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Apr 23, 2008, 06:40 AM // 06:40
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#31
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Academy Page
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There was a time when you could not get into a group if you did not have [Arcane Echo] and [Meteor Shower] on your bar. Then for some time you could not get a group if you did have it but did not have [Rodgort's Invocation]. At some stage you could not get a group if you were not a Fire Ele, and another stage if you were one. Eventually people find a build that suits their playstyle and they stop trying to PUG, and go with H/H. A lot of it is flavor of the month stuff. In PvE if people ask me to ping my bar I click the leave button. In PvP the team boss tells me what to wear on my bar and I do it.
Anyway when judging a skill bar look at it in context. PvE or PvP? Campaign? Mission? Area? Team setup? Your role in the team?
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Apr 26, 2008, 05:42 PM // 17:42
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#32
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Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Glyph Of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]
This is the build i use as SF-Elementalist
But if you want AoE-dmg than just scroll down i got two sorts of it Earth and Fire
Fire:
[skill]Savannah Heat[/skill][skill]Searing Heat[/skill][skill]Teinai's Heat[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Liquid Flame[/skill][skill]Flame Djinn's Haste[/skill][skill]Fire Attunement[/skill][skill]Rebirth[/skill]
Earth:
[skill]Sandstorm[/skill][skill]Eruption[/skill][skill]Churning Earth[/skill][skill]Stone Daggers[/skill][skill]Ward Against Melee[/skill][skill]Glyph Of Lesser Energy[/skill][skill]Earth Attunement[/skill][skill]Rebirth[/skill]
You can pick a other res if you want
I hope you can do something with his
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Apr 26, 2008, 08:05 PM // 20:05
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#33
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Jungle Guide
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Searing Flames, dual attunements aren't reliable and shouldn't be used on a fire ele because of the many other, better elites.
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Apr 28, 2008, 09:24 PM // 21:24
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#34
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by StormDragonZ
As long as it is better than this, you're good:
[build=OgBCoMzEugwADof2YlR0vgAA]
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Flare screams of epic fail on any Elementalist bar.
Quote:
Originally Posted by Proff
Searing Flames, dual attunements aren't reliable and shouldn't be used on a fire ele because of the many other, better elites.
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By better elites, you mean [skill]Mind blast[/skill].
I would also like to know what you mean by "many other, better elites," because I certainly hope you're not referring to [skill]Double Dragon[/skill].
You might also want to mention why SF is "unreliable."
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Apr 29, 2008, 09:17 AM // 09:17
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#35
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Ascalonian Squire
Join Date: Jan 2007
Location: UK
Guild: Defenders Of The Lost
Profession: E/Mo
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I really enjoy playing ele's. But often when I join i PUG, if I'm not using Searing Flames then my build must be rubbish. Too often people are afraid to try new things with there build and as someone mentioned above the community seams to have its flavours and if you dont follow the trend then your called a "noob".
Yes im sure generally what the masses go with, may it be Echo Nukers or SF, are normally in the direction of what i good ele build is like, this does have the effect of limiting your choices how you play your game. There is nothing wrong in exploring new builds and if they work for you then thats all that matters.
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Apr 29, 2008, 10:56 AM // 10:56
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#36
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Desert Nomad
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SH+DF is the best AoE fire bar by far... only problem is the recharge but than it's a problem on many bars.
as for PuGs, usually they rely on flavour of the month because most of those people running "creative" builds tend to suck real bad... I PuG rather often *shame on me* even though I can H&H anytime I want and I usually see PuG players calling other PuG players N00Bs only when they're builds are bad or very very bad.
Warrior with-> Barbrous Slice, Power Attack, Silverwing Slash, Galrath Slash, Savage Slash, Healing Signet, Endure Pain, Healing Breeze
is what I consider a bad bar...
Monk with-> Orison of Healing, Heal Other, Jamei's Gaze, Dwayna's Kiss, Healing Hands, Healing Seed, Healing Breeze, Rebirth
is what I consider a bad bar...
Warrior with-> Cyclone Axe, Penetrating Chop, Penetrating Blow, Mark of Rodgort, Firestorm, Glyph of Lesser Energy, Endure Pain, Healing Signet
is what I consider a very very bad bar...
Necro with-> Ferocious Strike, Bestial Mauling, Poisonous Bite, Distrupting Lunge, Barbs, Enfeebling Blood, Faintheardness, Charm Animal
is what I consider a very very bad bar...
you all know that many PuGs run these builds because they think they're "creative" or whatnot and actually think they're good and when you tell them how to fix their bar they say "stfu dont tell me how to play" than meh... so I hate it when people criticize PuGs for calling people N00Bs because they dont run the flavour of the month, usually they run bad builds and that's why PuGs call these people N00Bs...
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Apr 30, 2008, 02:33 AM // 02:33
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#37
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Desert Nomad
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[Savannah heat] and Firestorm are some of the most annoying skills in this game. Mobs get hit by one wave and scatter in every direction.
[Mind Blast] still is the best fire build for high-end and HM, but if you do like to prefer to see numbers instead of playing a build thats more useful for you party, by all means stick to [Searing Flames].
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May 12, 2008, 03:08 PM // 15:08
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#38
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Krytan Explorer
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Imo, I have always been a fan of glyph ole,rodgort's,gaze. with ele attune, you actually gain energy while even with the eight sec recharge you might be waiting only for a sec to recast rodgort's. That being said, since capping SF i changed to to fire attune, SF, g.o.l.e., rodgorts, gaze. with attunement up, you can cast rodgort's, gaze, glyph, SF, rodgort's, gaze, etc. with very little down time in between if any. And with maintaining attune and glyph correctly, do so for a while w/out worrying about energy. Coupled with your standard meteor shower+aoe+aoe nuke this makes an effective pwn build for most of the game. Add aura of rest. and you can give the monks a break for all the big energy spells you'll be casting(ex: I solo Abaddon's Mouth bonus w/ this while the rest of the party does the rest of the mish). I know some will disagree, but this works like a charm for me, just my two cents.
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May 12, 2008, 04:04 PM // 16:04
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#39
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Why do you have Rodgort's? Sure, it does ~20% more damage, at 66% higher cost, twice the activation and quadruple the recharge (not to mention half the burning duration). Factoring in Fire Attunement, and it costs 70% more instead. You're better off removing it from your bar.
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May 12, 2008, 06:10 PM // 18:10
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#40
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Krytan Explorer
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True, but if you look at the cast/recharge of the skills i suggested,used properly, you have damage output of over 100 for almost every hit,constant burning, nearly bottomless energy coming in, nearly no waiting for a spell to recharge, and significant self healing every 1-2 sec. The point of the big energy cost is to gain from aura of restoration and attunement, which works off the base cost of a spell, not the reduced cost from the glyph. And with SF, you either get 100+ damage OR burning, not both. As with all big energy skills, it requires practice to manage attunements and glyphs. Again, people all have their preferences and that's fine, this is mine.
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