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Old May 20, 2008, 09:56 PM // 21:56   #21
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Quote:
Originally Posted by shru
No NF means no [Flail], which [flail]+[enraging charge] would be the ideal stance set up for any PvE hammer build.
And PvP.

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That's another skill I forgot, and most defineately a good choice. That will also free up one more slot for another PvE skill, and completely negates the draw backs discussed in my last quotes.
I don't really like it myself, but if you're using Frenzy, on an ES bar, you might be limited to it.

Crude Swing + Frenzy MAY hurt. The only time I would NOT recommend Frenzy is then.
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Old May 20, 2008, 11:19 PM // 23:19   #22
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I like Earth Shaker when I go Hammer, which isn't often - usually only in Ft Aspenwood.

Also: A Major Hammer rune is fine in PVE. A few years ago, this forum's elite posters (see: Ensign) insisted that anything less than 16 in your weapon attribute was absolute FAIL. I use 15 in Sword and my health is appx 560. Fact: those few extra points of damage are as likely to make your battle as -35 health is to break it.
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Old May 21, 2008, 01:08 AM // 01:08   #23
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Quote:
Originally Posted by Tyla
Anything beats Berserker Stance. It's absolutely bad.

[earth shaker][crude swing]["for great justice!"]

After that, you need an IAS. [[drunken master] / [[frenzy] + [[rush].
I myself disagree with Crude Swing and Frenzy. Quiite dangerous.

[[Crushing Blow] / [[pulverizing smash] for Deep Wound.

Stonefist Insignia is a must.
drunken master imo, where stance negation is a possibility (and you frontlining), and being conditional (meaning you have to be drunk) AND needing at least a decent Dwarven rank, all make this skill something to avoid imho.

also, i see your point Shru, and I agree. with proper use, and smooth execution, YMLAD! is a fantastic skill.

also, Frenzy is fairly bad bad bad for any frontliner in pve imo. pair it w/ crude swing, and you have a death sentence....

and please, please dont think i condone BStance.. its simply the best option at this point imo..
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Old May 21, 2008, 02:20 AM // 02:20   #24
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Quote:
Originally Posted by Trvth Jvstice
Also: A Major Hammer rune is fine in PVE. A few years ago, this forum's elite posters (see: Ensign) insisted that anything less than 16 in your weapon attribute was absolute FAIL.
A few years ago there were no HM and no elite areas like DoA.

In nm u can use 15 or even 16. Just have a second headpiece with a minor rune to change in case of dp, though.
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Old May 21, 2008, 12:07 PM // 12:07   #25
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Quote:
Originally Posted by beserk
cooll I'll look into it!

Btw seeing as you said 15 is pointless should i get rid of the hammer mastery runes and replace them with +health ones?
Am I right in thinking you are using more than 1 hammer mastery rune, for your information they do not stack.


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Old May 21, 2008, 01:56 PM // 13:56   #26
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Quote:
Originally Posted by Improvavel
A few years ago there were no HM and no elite areas like DoA.
Also when you could switch armour in PvP. Since by my guess, it was aimed at PvP.
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Old May 21, 2008, 04:23 PM // 16:23   #27
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Quote:
Originally Posted by Trvth Jvstice
I like Earth Shaker when I go Hammer, which isn't often - usually only in Ft Aspenwood.

Also: A Major Hammer rune is fine in PVE. A few years ago, this forum's elite posters (see: Ensign) insisted that anything less than 16 in your weapon attribute was absolute FAIL. I use 15 in Sword and my health is appx 560. Fact: those few extra points of damage are as likely to make your battle as -35 health is to break it.
true

the more health = better is mostly from PvP. In PvE it is also generally recommend to run high health for casters, since those 3 extra damage on spells doesn't help that much. For warriors 15/16 is still fine and imo better.
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Old May 23, 2008, 11:22 PM // 23:22   #28
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Thanks for all the feedback guys, ive updated my build @ the opening post accordingly.
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Old May 24, 2008, 07:14 PM // 19:14   #29
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- You don't want to deal too much damage as an Earthshaker: your job is mainly to spam KDs/provide mass interruption. Baddies will flee from you if your DPS gets too high.
- Get NF. You need (Flail/)Enraging, and you can go /P for more [skill]for great justice[/skill]

Build looks quite good, tho I'd be hesitant about including YMLAD!
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Old May 24, 2008, 08:30 PM // 20:30   #30
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My friend has a buddy key for NF (lasts 14 days) would it be possible for my char to go there and get flail and enraging charge? I really dont want to spend more money as ive just recently bought EOTN.
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Old May 24, 2008, 11:12 PM // 23:12   #31
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Best deal you can get is the NF Skill Pack. Dunno if that allows taking /P secondary tho.
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Old May 25, 2008, 12:30 AM // 00:30   #32
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Quote:
Originally Posted by beserk
My friend has a buddy key for NF (lasts 14 days) would it be possible for my char to go there and get flail and enraging charge? I really dont want to spend more money as ive just recently bought EOTN.
You won't be able to use any of the skills or heroes once the trial expires
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Old May 25, 2008, 05:56 AM // 05:56   #33
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Quote:
Originally Posted by beserk
My friend has a buddy key for NF (lasts 14 days) would it be possible for my char to go there and get flail and enraging charge? I really dont want to spend more money as ive just recently bought EOTN.
Use the key and spend the two weeks trying out both builds, if there's enough of a diference between the two, you'll be able to tell if it's enough to sway you into buying NF or not.
Otherwise, there's not much else you can do as of now.I'm not sure how you run frenzy+rush, but if you find yourself having trouble doing it without getting your ass handed to you, you might find yourself needed flail there, especially with crude swing in the build I suggested. (as of now, just make sure you only use crude swing after earthshaker, I was hoping that'd be common sense, but I'm just putting it out there)

Last edited by shru; May 25, 2008 at 05:59 AM // 05:59..
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