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Old May 16, 2008, 09:03 AM // 09:03   #41
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Quote:
Originally Posted by bj91x
[skill]ursan blessing[/skill][skill]volfen blessing[/skill][skill]raven blessing[/skill]

Make all 3 skills "above average" (instead of ridiculously powerful or useless) and allow the players to use the remaining 3 slots for their skill of choice to promote build creativity.

Nothing is more boring than pre-made builds.
Interesting idea. But I'm afraid you could make you're builds even more totally overpowering then.

I can imagine way too many nice things I could do with that.

Energy management skills ?
Permanent SQ on an Ursan ?
Self healing Ursans ?
Casting maintained enchantments after entering blessing with that fixed -2 degen ?
Aftershock to follow up those aoe KD's ?
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Old May 18, 2008, 02:55 AM // 02:55   #42
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How about [Aura of Faith]?
Compared to Healer's Boon:
Only works on one ally, vs every healing spell you cast.
Costs 10e instead of 5e.
1s cast vs 1/4th cast.
No increase of cast time vs 50% fast cast time.
Requires 15! divine favor to reach 50% heal buff, where healers boon is always 50%.

Right now it would be underpowered even compared to normal skills.
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Old May 18, 2008, 09:18 AM // 09:18   #43
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[Wastrel's Demise] make it AoE.
[Ineptitude] lower the recharge a bit.
[Chaos Storm] 5e and a lower recharge (10 perhaps) would make consider to bring it on my bar.
[Mighty Throw] only good on spirit strength ritus
["The Power Is Yours!"] another useless elite.
[Panic] a lower energy cost would be nice.
WY needs to be brought back where it was.
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Old May 18, 2008, 09:25 AM // 09:25   #44
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Quote:
Originally Posted by The Meth
How about [Aura of Faith]?
Compared to Healer's Boon:
Only works on one ally, vs every healing spell you cast.
Costs 10e instead of 5e.
1s cast vs 1/4th cast.
No increase of cast time vs 50% fast cast time.
Requires 15! divine favor to reach 50% heal buff, where healers boon is always 50%.

Right now it would be underpowered even compared to normal skills.
[Aura of Faith] affects all heal sources whereas [healers boon] only affects healing prayer spells , so you will also be helping a [healing signet] warrior with it as he gains 24%-50% more health when using healing signet

and its not underpowered compared to normal skills cause [Life Attunement] is the normal skill of it and requires to be maintained and the ally wich you cast in on also deals 30% less damage

Quote:
Originally Posted by bj91x
[skill]ursan blessing[/skill][skill]volfen blessing[/skill][skill]raven blessing[/skill]

Make all 3 skills "above average" (instead of ridiculously powerful or useless) and allow the players to use the remaining 3 slots for their skill of choice to promote build creativity.

Nothing is more boring than pre-made builds.
I like that idea

Last edited by Lourens; May 18, 2008 at 09:29 AM // 09:29..
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Old May 18, 2008, 10:54 AM // 10:54   #45
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Quote:
Originally Posted by Boogz
[Unyielding Aura] yay for elite res.
I assume it can be used in PVE fairly decently. Have a monk cast it on a dead party member after a minion master exploits the corpse, and then kill him as soon as he/she is rezzed to exploit the corpse again without the player inccuring more death penalty.

Problems I see: too long of a recharge, player must bring another hard rez, player must anticipate a wipe (hard mode? lol). Way better options, in my opinion.

Quote:
Originally Posted by Derrick the Nomad
[gust] -what is the point of knocking someone down once every 20 seconds and only if they have a very specific hex on them (a lot of water hexes only last up to 5 seconds and this spell has a 1 second cast time -it's just too specific of a condition to be called an elite.)
The non-elite version, [Gale], causes exhaustion, does no damage, and has 1 second less knockdown. I could see, perhaps, two eles working together to take down a monk. Water/earth hex to slow monk down --> [Gust] --> [Lightning Surge] --> [Lightning Orb] x2 (of course, the other ele would have lightning surge). A lot of damage, in my opinion. Sure, there may be better builds out there, but with all these spells around, why not do something creative?

Quote:
Originally Posted by Derrick the Nomad
[Mirror Of Ice] -compare this to reversal of damage and this makes no sense as an elite skill.
I agree. But I think the advantage of this enchantment is the next spell is negated completely. While there is an advantage to having the next spell vs next damage source (you probably wouldn't want to have the enchantment removed by a simple melee attack :P), it's too conditional for general PVE. A shorter recharge would be nice (5 seconds, say) because you would be able to enchant a whole team fairly easily before fighting a spell casting boss that does AOE damage... could work kinda like pain inverter :P. I could see myself having a lot of fun with it with a shorter rechange. Either that or make it the next 1..3..4 spells.

My vote goes to [Watch Yourself]. Revert to the way it used to be or increase the number of hit (at least...)
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Old May 18, 2008, 02:29 PM // 14:29   #46
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I believe Mending should stack and not put additional -pips.
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Old May 18, 2008, 03:14 PM // 15:14   #47
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Quote:
Originally Posted by Tyla
I believe Mending should stack and not put additional -pips.
We already have that skill [Mending Refrain]

Quote:
Originally Posted by Boogz
[Unyielding Aura] yay for elite res.
Sometimes its worth giving up an elite to have a wammo leash
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Old May 18, 2008, 03:30 PM // 15:30   #48
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Is it wish-list time? Cool!

[Mark Of Fury] - Target + Adjacent. Blood has no AoE hex and MoF is pretty weak compared to DF.
["Incoming!"] - Give x dmg reduction (not percentage) for a longer time.
[Ebon Escape] - Can now target foe. Gives sins a fun shadow step pve skill with better recharge without hurting anything.
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Old May 19, 2008, 06:07 AM // 06:07   #49
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[Ray of Judgment]

All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30...90 holy damage. Animated undead struck by Ray of Judgment are set on fire for 3...8 seconds.

To

For 3 seconds, target foe and adjacent foes take 30...90 holy damage each second. Animated undead struck by Ray of Judgment are set on fire for 3...8 seconds.

Make it 3 second cast...
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Old May 19, 2008, 09:35 AM // 09:35   #50
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Wastrel's Collapse hands down.
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Old May 19, 2008, 12:45 PM // 12:45   #51
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[ether renewal]

:'( twelve chars
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Old May 19, 2008, 02:23 PM // 14:23   #52
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How about [[Extend Conditions]?
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Old May 19, 2008, 04:47 PM // 16:47   #53
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Quote:
Originally Posted by distilledwill
How about [[Extend Conditions]?
It could be maybe used in some condition way build or together with a burning arrow ranger.
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Old May 19, 2008, 06:31 PM // 18:31   #54
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There are too many skills to name that simply never touch my skill bar.

Oh and DBS rocks to whoever said that ^^.

~A Leprechaun~
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Old May 21, 2008, 02:42 PM // 14:42   #55
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Ursan Blessing needs to get Ether Renewaled. End of story.
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Old May 21, 2008, 05:31 PM // 17:31   #56
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Quote:
Originally Posted by deya
Ursan Blessing needs to get Ether Renewaled. End of story.
AND ETHER RENEWAL NEEDS TO GET URSAN BLESSING'D. K, deya?
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Old May 21, 2008, 10:30 PM // 22:30   #57
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[skill]Wastrel's Collapse[/skill]

uselessness at its finest

[skill]shroud of silence[/skill]

dunno if it even has to change it just take off the golden banner and were all good

[skill]Desperate Strike[/skill]

change it to make it useful maybe have it do all the bonus damage but have a x....y chance to miss

[skill]Way of the Fox[/skill] cuz its like the same as warriors cunning
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Old May 22, 2008, 01:59 AM // 01:59   #58
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Quote:
Originally Posted by Akaraxle
[ether renewal]

:'( twelve chars
your prayers have been answered.....but apparently the devs thought [shadow form] was most deserving.
dev update.
But otherwise, [ritual lord] , [discord] and [Light of Deliverance] got decent updates, while [incoming] and [defensive anthem] were kinda disapointing

Last edited by shru; May 22, 2008 at 02:04 AM // 02:04..
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Old May 22, 2008, 02:36 AM // 02:36   #59
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Quote:
Originally Posted by odly
Interesting idea. But I'm afraid you could make you're builds even more totally overpowering then.

I can imagine way too many nice things I could do with that.

Energy management skills ?
Permanent SQ on an Ursan ?
Self healing Ursans ?
Casting maintained enchantments after entering blessing with that fixed -2 degen ?
Aftershock to follow up those aoe KD's ?
That's why these skills would be adjusted to be "above average", meaning Ursan would be nerfed.

An example of an Ursan nerf to allow build creation may be something like...

Ursan Strike - Only hits once instead of twice
Ursan Rage - Has 50% chance to knock down adjacent foes
Ursan Roar - No longer deals additional damage

Adding in more e-management would allow perma Ursan, but it won't be totally overpowering since Ursan will be less powerful than its current state. SQ would allow more spamming of Ursan skills but SQ has long rechage and won't make a nerfed Ursan broken good. Likewise, self healing on perma Ursan won't mean much in its nerfed state, either. Ursan's e-management isn't so powerful that maintaining enchants would be so useful on an Ursan. Again, in its nerfed state, adding Aftershock won't make it overpowered.
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Old May 22, 2008, 05:33 PM // 17:33   #60
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Quote:
Originally Posted by shru
your prayers have been answered.....
Ettin farming, GO! Wait, those won't drop anymore :/
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