May 20, 2008, 08:45 PM // 20:45
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#2
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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For that first build, use offering of spirit, faster recharge and chance you'll get an HSR.
I guess you could try displacement, shelter, union with summon spirits to try to make them last longer. But its more of a move-your-spirit-army-over-here kinda spell.
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May 20, 2008, 11:28 PM // 23:28
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#3
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Spirits like [Shelter] and [Displacement] tend to die quickly. SS is unable to heal fast enough, so towing attack spirits are generally best.
From what I know, defensive spirit spammers usually bring [Ritual Lord], [Soul Twisting], or [assassin's promise] along with energy management.
Defensive spirits have a long enough range to negate the use of Summon Spirits...not to mention, they die too fast anyways.
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May 21, 2008, 12:15 AM // 00:15
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#4
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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If you want to use Signet of Spirits, take [skill]Mantra of Inscriptions[/skill]. Worth going /Me and a few attribute points for that skill alone if you're putting importance on a signet.
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May 21, 2008, 07:45 AM // 07:45
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#5
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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How long did it take you to get Summon Spirits? I was dumb and cashed in my Faction for other stuff. XP
I second going /Me for Mantra of Inscriptions. Add a few HSR mods, and you'll be golden. [Signet of Binding][Signet of Creation][Death Pact Signet][Ether Signet] are all tasty signets for a Spirit Spammer.
As for SBS and SS to keep your spirits up... I dunno. The energy investment doesn't seem to justify the trouble for the benefits you're getting. Especially since if a battle is taking more than 94 seconds, you're doing SOMETHING wrong, or it's the Big Bad End Guy.
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May 21, 2008, 10:48 AM // 10:48
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#6
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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The healing power of SS is just too weak to be effective for defensive spirits. They die way too fast. Like others said, it's more a spell to move your offensive spirits and have them tag along. The healing you get from it is just a bonus.
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May 21, 2008, 06:08 PM // 18:08
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#7
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Ascalonian Squire
Join Date: Mar 2008
Guild: None at the moment
Profession: Rt/
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Congratulations on your new skill! I am saving up to get it myself.
I was planning on laying the attack spirits (channeling) move to the enemy and use painful bond, then summon the spirits in and watch the fun.
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May 22, 2008, 04:13 PM // 16:13
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#8
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Ascalonian Squire
Join Date: May 2008
Location: Belgium
Guild: Mu Tants [MU]
Profession: Rt/
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/agree
Summon Spirits is nice to have if u play offensive spirits! But healing power too low for defensive spirits.
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