May 21, 2008, 08:46 PM // 20:46
|
#21
|
Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
|
Quote:
Originally Posted by Belonah15
The main reason I like this build is because a new character can easily get the heroes and the skills. There was a gap for a team build for NM for newer characters and this is it. I do not think it will stand up to HM or vanquishing though. You can get the 3 heroes early on in Nightfall and EotN, and the skills are also reasonable easy to get early in the campaigns (I hope I did not check). This makes it a viable team build to run the campaigns in Normal Mode. Compared to the other ~Ways you need to either finish the campaigns or be deep into them to get the heroes and the skills.
When people comment or make suggestions to keep this in mind.
|
Yeah, thats pretty much sais the strong point of the build, and it works on HM, pretty well i would say, tbh, I was surprised after aggroing two mobs at once and surviveing it. Never the less, need to update.
And be more ocnstructive guys, I know Igorway sounds strange.
|
|
|
May 21, 2008, 08:52 PM // 20:52
|
#22
|
Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
|
~UPDATED~
[build prof=Mo/Rt smiting=11+1+1 div=10+1 chan=10 ][weapon of fury][reversal of damage][smite condition][smite hex][ancestor's rage][smiter's boon][castigation signet][death pact signet][/build][build prof=Mo/Rt heal=11+1+1 smiting=10+1 div=10+1][word of healing][patient spirit][smite condition][signet of rejuvenation][divine intervention][judge's insight][castigation signet][death pact signet][/build][build prof=Mo/N smiting=11+1+1 curs=10 div=10+1][corrupt enchantment][reversal of damage][smite condition][smite hex][barbs][smiter's boon][castigation signet][enfeebling blood][/build]
Added [smite hex] tweaked some skills, added weakness aka [enfeebling blood], changed elites, [weapon of fury] for better synergy with SY!
/discuss
|
|
|
May 21, 2008, 08:57 PM // 20:57
|
#23
|
Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
|
Depending on how you're pumping out SY!, [weapon of fury] might be better replaced with something else.
I do like the idea of [corrupt enchantment] though.
|
|
|
May 21, 2008, 09:01 PM // 21:01
|
#24
|
Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
|
In PvE I want to blow stuff up. This build doesn't blows much up.
There's AR and barbs and..well..that's it ?
So you rely on the human player + 4 silly hench to do the damage ?
and the occasional damage from the smites..
When I look at this all I see are 3 wasted hero slots.
|
|
|
May 21, 2008, 09:02 PM // 21:02
|
#25
|
Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
|
well, I play sin, that means [Weapon of Fury] is quite good for me to help out with [save yourselves] It should help paras and wars too.
What do you think of [weapon of quickening] though, to make the build more caster friendly and speed up the recharges?
|
|
|
May 21, 2008, 09:18 PM // 21:18
|
#26
|
Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
|
Quote:
Originally Posted by Squishy ftw
In PvE I want to blow stuff up. This build doesn't blows much up.
There's AR and barbs and..well..that's it ?
So you rely on the human player + 4 silly hench to do the damage ?
and the occasional damage from the smites..
When I look at this all I see are 3 wasted hero slots.
|
Barba is aweasome @ Melee, also those smites seem to do quite a bit of damage, monks are easy to get...dk...doesnt perform as good as Rac's or Sab's tho.
|
|
|
May 21, 2008, 09:42 PM // 21:42
|
#27
|
Frost Gate Guardian
Join Date: Feb 2008
Profession: R/
|
IF [weapon of fury] isnt need, I would probably swap [Smite condition] for [splinter weapon] and the elite for [Defenders zeal] or [Signet of judgment] , or [weapon of quickening] like you said. Maybe DZ would allow you to bring [strength of honor] instead of [castigation signet]
[barbs] might be swapped out for [mark of pain], depending on how fast things are dying.
Just some thoughts for now, might come up with more later.
|
|
|
May 22, 2008, 01:53 AM // 01:53
|
#28
|
Lion's Arch Merchant
|
I tried this build, with some modifications, and I must say it works surprisingly well. I actually preferred running this over Sabway. Little more fun, and if used correctly very fast.
|
|
|
May 22, 2008, 04:09 AM // 04:09
|
#29
|
Desert Nomad
Join Date: Feb 2006
Location: Redmond
|
Igor, good attempt but the build is not as strong as sabway in HM
1) Monks run out of energy easily and although castigation signet helps, it has a long recharge of 15s.
2) No minions for damage mitigation and also dishing out damage
3) Not enough damage
4) Pure Healing is not enough to do well in HM. You need some protection spells like PS and Aegis.
But I didnt use SY and my character only wands so that I can watch how they perform during battle. Yes I know, I am overly critical.
For what it is worth, it does better than it looks. Maybe if the character brings SY (I know, you suggested that) and [[Ebon Battle Standard of Wisdom] the build would perform much better. But saying that the character needs SY before it would work well, is an acceptable limitation.
Last edited by DarkSpirit; May 22, 2008 at 07:35 AM // 07:35..
|
|
|
May 22, 2008, 11:22 AM // 11:22
|
#30
|
Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
|
I think we need to redefine what is the role of each hero, because JI on the second hero seems misplaced in a healer build.
If you are to run this with physicals (which you obviously are, seeing as you take JI, barbs, ancestor's and weapon of fury), i'd suggest taking SoH (on the first hero).
[build prof=Mo/Rt smiting=12+1+1 div=8+1 chan=10 ][Offering of Spirit][bloodsong][smite condition][Splinter weapon][ancestor's rage][Strength of honor][castigation signet][flesh of my flesh][/build]
note that it is better on a rit.
[build prof=Mo/Rt smiting=12+1 div=12+1+1][Signet of Judgment][Reversal of damage][smite condition][smite hex][divine intervention][smiter's boon][castigation signet][death pact signet][/build]
support/damage
[build prof=Mo/N smiting=11+1+1 curs=10 div=10+1][corrupt enchantment][reversal of damage][smite condition][smite hex][barbs][smiter's boon][castigation signet][enfeebling blood][/build]
Haven't touch this one
Smiting is OK, it's just that it's either better on a x/Mo when playing multiple smiters
Last edited by Turbobusa; May 22, 2008 at 12:03 PM // 12:03..
|
|
|
May 22, 2008, 11:30 AM // 11:30
|
#31
|
Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
|
Quote:
Originally Posted by DarkSpirit
Igor, good attempt but the build is not as strong as sabway in HM
|
Thanks,
And Im not even trying to say it is beter, It is just easyer to get hold of and running three monks (giving the love...giving smiting some love...) is fun.
Quote:
4) Pure Healing is not enough to do well in HM. You need some protection spells like PS and Aegis.
|
In 6 or 8 man areas on HM...you would take an additional monk henchie who usually has [protective spirit] and [aegis]/[guardian] but never the less I would think of fitting some prot here.
Quote:
Maybe if the character brings SY (I know, you suggested that) and [[Ebon Battle Standard of Wisdom] the build would perform much better. But saying that the character needs SY before it would work well, is an acceptable limitation.
|
Yes, true, [save yourselves] I strongly suggest to take as it is one of the most crucial parts os the whole build, wilst, its current setup has certain skills to favor it. Also thanks for [ebon battle standard of honor] suggestion, it showld help greatly.
Will try to update again soon.
Last edited by Super Igor; May 22, 2008 at 11:34 AM // 11:34..
|
|
|
May 22, 2008, 05:31 PM // 17:31
|
#32
|
Academy Page
|
People do realise that getting SY! means having Factions campaign, then getting 2 thirds down the campaign, then farming Faction points to get more than 3 seconds use.
Therefore making SY! the cornerstone of the build, only detracts from the build. What is the point then of using the easily available monks, if you can just bite the bullet and get far enough in Nightfall and EotN to get the heroes needed for Sabway?
I see people pushing this build into HM territory, therefore pushing it out of the scope and reach of people where it would have been most useful. Rather get this build to stand on its own, than trying to be a Sabway wannabe.
|
|
|
May 22, 2008, 06:17 PM // 18:17
|
#33
|
Desert Nomad
Join Date: Feb 2006
Location: Redmond
|
Quote:
Originally Posted by Belonah15
People do realise that getting SY! means having Factions campaign, then getting 2 thirds down the campaign, then farming Faction points to get more than 3 seconds use.
|
Faction farming is account-based so it doesn't matter that much. And having SY! as a requirement already exists in Rac's Paragon build so I dont see why it would be such a terrible requirement to have if it is really needed for this build to work well in HM.
Quote:
Therefore making SY! the cornerstone of the build, only detracts from the build. What is the point then of using the easily available monks, if you can just bite the bullet and get far enough in Nightfall and EotN to get the heroes needed for Sabway?
I see people pushing this build into HM territory, therefore pushing it out of the scope and reach of people where it would have been most useful. Rather get this build to stand on its own, than trying to be a Sabway wannabe.
|
Because NM is easier. Heroes didnt even exist before NF and you have to wonder how we got through 2 campaigns with just henchies most of the time.
If some area is easy in PvE then the build quality matters alot less and people dont have to worry about build synergy if even a 10 year old can come up with a build to clear such areas. You may even clear it with mere henchies. The point of this thread becomes moot.
Even Sabway has its limitations and can't be used in areas without corpses or have high AoE holy damage. There are also other limitations with sabway. I dont see why we should stop innovating builds for HM, just because sabway already exists.
Last edited by DarkSpirit; May 22, 2008 at 06:21 PM // 18:21..
|
|
|
May 22, 2008, 06:38 PM // 18:38
|
#34
|
Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
|
You do realize that your first "original build" is copy pasted from a thread I made. Whatever.
This could really do better with some curses, although if your trying to stick to the only monk standard, one of those bars might do well from some TA Critical Pressure "Lameway" builds.
|
|
|
May 22, 2008, 10:40 PM // 22:40
|
#35
|
Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
|
Quote:
Originally Posted by Mickey
You do realize that your first "original build" is copy pasted from a thread I made. Whatever.
|
Ehhhm...what? Oo
|
|
|
May 23, 2008, 06:36 AM // 06:36
|
#36
|
Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
|
Quote:
Originally Posted by Mickey
You do realize that your first "original build" is copy pasted from a thread I made. Whatever.
|
Can we rename the build CopyPasteWay then?
|
|
|
May 23, 2008, 10:50 AM // 10:50
|
#37
|
Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
|
Copy paste? Oo
I copy pasted it from "post your excellent hero builds here" were I have posted the build innitially to fix some other build...but itsa mine anyway.
|
|
|
May 23, 2008, 11:35 AM // 11:35
|
#38
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Quote:
People do realise that getting SY! means having Factions campaign, then getting 2 thirds down the campaign, then farming Faction points to get more than 3 seconds use.
|
Yes, proph campaign and you need r1 for SY to be effective. Rly. You don't need more than 3 seconds, bad people do. At least people that NEED (ie. 4-5 seconds of nothing) are bad.
Oh, and my Monk isn't even at Vizunah Square, but he has SY and uses it. Oh and my Mesmer is after Vizunah Square, before Nahpui and has Mesmer Kurzick skill. How?
GUILD HALL :O
|
|
|
May 23, 2008, 03:42 PM // 15:42
|
#39
|
Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
|
Quote:
Originally Posted by Super Igor
Copy paste? Oo
I copy pasted it from "post your excellent hero builds here" were I have posted the build innitially to fix some other build...but itsa mine anyway.
|
I posted it before you posted it in that thread. I will find my thread and show you.
http://www.guildwarsguru.com/forum/s...php?t=10279257
My thread is 4-15-2008. Your post in the post your hero builds thread is 5-17-2008. GG.
Rightfully, the credit should go to Antithesis for leading me onto Defender's Zeal.
Last edited by Mickey; May 23, 2008 at 03:47 PM // 15:47..
|
|
|
May 23, 2008, 03:48 PM // 15:48
|
#40
|
Academy Page
|
Quote:
Originally Posted by Abedeus
Yes, proph campaign and you need r1 for SY to be effective. Rly. You don't need more than 3 seconds, bad people do. At least people that NEED (ie. 4-5 seconds of nothing) are bad.
Oh, and my Monk isn't even at Vizunah Square, but he has SY and uses it. Oh and my Mesmer is after Vizunah Square, before Nahpui and has Mesmer Kurzick skill. How?
GUILD HALL :O
|
Always looking for an opportunity to fit something in to show off your superior intellect? Please stop assuming the rest of the world are stupid. SY! is a Factions skill. As for your comment that people with more than 3s of SY! is bad, and assuming all players have access to guild halls, and assuming all players have other characters they can get faction rep with...
Last edited by Belonah15; May 23, 2008 at 03:52 PM // 15:52..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:15 PM // 21:15.
|