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Old Feb 12, 2006, 10:58 PM // 22:58   #41
Wilds Pathfinder
 
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
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So bring 3 Cap signets with you?

Makes you less effective in combat, but it prevents the need to do this godforsaken run 3 times.
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Old Feb 19, 2006, 09:04 PM // 21:04   #42
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Guild: Order of Celestial Guardians II [OCG]
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It looks like the Renegade Necromancer exploit doesn't work, so this is the only way to get Verata's Sacrifice early. How hard is reaching Verata compared to Galrath? (I heard there are actually MORE cultists around when VoG isn't active, and there are already dozens during it)
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Old Feb 26, 2006, 12:13 AM // 00:13   #43
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Yea this is very tough but you will need to bring putrid explosion or wells etc.. so when anything dies get rid of the body up so verita or renegades cannot create an army. And DO NOT be a minion master cause with veritas aura he will steal all your minions. And be prepared to die a few times I did it with 2 guildies and hench in about an hour and a half but they were just helping me and lvl 20.
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Old Mar 15, 2006, 06:43 PM // 18:43   #44
Ascalonian Squire
 
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Guild: The Flying Duckies[FLY]
Profession: W/R
Default very good skill

wow! this is really a good skill!
i used it in thirsty river i had 30 minions behind me they killed the enemy armys in no time!
really love it!

Last edited by Dangerous_Reality; Mar 23, 2006 at 07:32 AM // 07:32..
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Old Apr 04, 2006, 05:29 PM // 17:29   #45
Wilds Pathfinder
 
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Not very long ago, Verata's Sacrifice put an Enchantment on your fiends/minions. (You could see the little yellow arrow when you targeted them) Also, having a weapon with 20% longer enchanting increased Verata's Sacrifice duration from 21 to 24 ish seconds.

Sadly, it appears to have been fixed. I tried it, but when you target the fiend/minion, it is experiencing regeneration, but not as an enchantment, and it lasts a set 21 seconds now. Wasted around 40k there.
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Old Apr 05, 2006, 01:39 PM // 13:39   #46
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Those seconds really dont matter much because minion masters all mostly use /e for renewel to keep it up all the time, which is much more productive than using /mo for a heal areathat a monk coulda just brought.
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Old Apr 20, 2006, 12:37 PM // 12:37   #47
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Guild: Tactical Error [Stop]
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This skill is very useful, and not as hard as people think it is to get. First off, DO NOT START IN LION'S ARCH! It's about 5 or 6 zones or something to get to the last area, and you only get 6 henchies. Start in Temple of the Ancients, so that you can have 8 henchies and only have 2 zones to go through (only one actual loadscreen.) I died twice at the very end beating Verata, and I'm lvl20 too. The only good thing is that Verata actually comes down from the big hill to fight you, so you just get all your henchies to target him and ignore his millions of lvl20 allies. Then, just cap the skill, and run, because by that time his army will be ready to kill you. If you want a general idea of where he is on the map, look for Fisherman's Haven, and then look right across the river. That's where his tower is.
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Old Oct 23, 2009, 09:40 AM // 09:40   #48
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I'm necro/ele, lvl 20. I did this tonight, just me and the henchies. We left from ToA, I took 3 cap sigs, the rest of my slots were filled with 3 Fire attacks, glyph of lesser energy, and rez sig. We fought our way to Kessex, where I proceeded to stand right beneath the hill and spammed with my AoE attacks, killing most around the circumferance. I flagged the henchies there with me, as the warriors tended to run off looking for a way up the hill, through the massive mobs of Verata's followers. When we took too much damage, I ran away. Eventually Verata ran down followed by his whole mob. He was right at the front and i just spammed my attacks, then I ran away from the mob, just as the previous poster advises. Victory tastes sweet! I never died once.
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