Aug 28, 2009, 01:34 AM // 01:34
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#41
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Lion's Arch Merchant
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Aurora Glade
I've H/Hed all other missions in HM without much trouble back when I was still playing the game. Aurora Glade HM though, I just got help from a few guildies after trying to H/H it like 5 times.
According to Guildwiki, it is possible to H/H this, though.
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Aug 28, 2009, 04:28 PM // 16:28
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#42
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Forge Runner
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Has anyone managed to pull off the following H/H feats?
1. Dunes of Despair HM, front way (no Rebirth'ing across the wall), getting both bonus AND mission.
2. Nolani Academy HM, front way (opening the gate and facing the Charr mobs).
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Aug 28, 2009, 04:37 PM // 16:37
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#43
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Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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1. That's actually how I did it the first time. I left a bonder hero and the healer hench toward the back wall to keep the ghostly hero alive easily. The rest of the party then proceeded to own face XD.
2. Actually tried this a few times for the sake of doing it. Made one hero a BiP and made him sac himself to death to raise a minion army. Wasn't hard with 20 minions XD.
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Aug 28, 2009, 09:32 PM // 21:32
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#44
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Academy Page
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Quote:
Originally Posted by Jeydra
1. Dunes of Despair HM, front way (no Rebirth'ing across the wall), getting both bonus AND mission.
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Also did this in HM, although I did manage to kill the first general before starting the siege (managed to pull him to the wall), which probably made it at least somewhat easier.
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Aug 28, 2009, 09:38 PM // 21:38
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#45
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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A good lesson for me was if any Elite Areas can be H/H that doesn't mean it's possible to beat it that way. Take Slavers Exile in HM for example... Well, that's just me anyways.
Also had a hard time in Shards of Orr even in NM. Didn't do too great with my npcs, although that was quite a long time ago. I should go there again and see if I can do it in HM now.
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Aug 29, 2009, 09:20 PM // 21:20
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#46
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Krytan Explorer
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Quote:
Originally Posted by bj91x
Aurora Glade
I've H/Hed all other missions in HM without much trouble back when I was still playing the game. Aurora Glade HM though, I just got help from a few guildies after trying to H/H it like 5 times.
According to Guildwiki, it is possible to H/H this, though.
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I did it twice using the necrotic transversal trick. It took about 12 tries in order to have that warthog near enough to the gate. That was very borring / frustrating. I don't recommend it for anyone.
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Aug 30, 2009, 03:05 PM // 15:05
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#47
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Academy Page
Join Date: Jul 2009
Guild: Dyslexic Tendencies [SpAz]
Profession: W/
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I'm having serious troubles with any area / dungeon with alot of AoE or too heavy physical damage, heros are just too dumb to kite // move out of AoE. I managed to finish
Ooze Pit in NM after around 2 hours of carefull pulling (last boss was a pain in the butt), even tho that was with a normal balanced team and not Discord like I run now, I would like to have get a few tips for heavy AoE // Physical areas.
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Aug 31, 2009, 12:32 PM // 12:32
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#48
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Frost Gate Guardian
Join Date: Mar 2007
Location: Estonia
Profession: Rt/
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In areas with heavy AoE damage I just void the AoE on whole team. After aggro start running towards the foes so hench or hero who isn't casting anything will follow you a bit... if you do it all right heroes should form something like a line inside aggro range (once they're good just attack) - this way aoe doesn't hit more than 2 from team usually.
*always works for me ^.^*
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Sep 02, 2009, 08:01 AM // 08:01
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#49
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Jennur's Horde, or basically any mission where I have to split/carry things(the glade, the grove, dzangawhatever ect). I've only been HMing missions on my warrior and it's frustrating having to tote crap around and Im not terribly good at microing heroes on a split(die HB, die a slow death) so in a mission that requires both abilities I just freaking hate it...
Now Slavers, shards, and Vloxen and anywhere I can get my whupass in 1 spot and set up shop, I can roll that.
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Sep 02, 2009, 09:03 AM // 09:03
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#50
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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Quote:
Originally Posted by Nerf Me Haha
I'm having serious troubles with any area / dungeon with alot of AoE or too heavy physical damage, heros are just too dumb to kite // move out of AoE. I managed to finish
Ooze Pit in NM after around 2 hours of carefull pulling (last boss was a pain in the butt), even tho that was with a normal balanced team and not Discord like I run now, I would like to have get a few tips for heavy AoE // Physical areas.
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2 methods that i use, the first is to spread my heroes in a line infront, with atleast a metre or so between them, then i flag all the henchmen slightly behind them, i then pull the mob onto the heroes with a longbow. Pretty much all of the aoe hits the heroes, which have enough health to deal with it, and if any lasting aoe spells are cast, heroes are easier to flag out of the way.
second method is to micro prots on yourself and just flag your heroes and run in, trying to take as much of the aoe as possible, although this is risky, it works well for groups such as hydras, where there aren't too many of them.
What can't i hero/hench? not too much tbh, some of the higher level dungeons in HM i have either failed or not tried, i did pretty much all of legendary guardian with heroes and henchmen. So ya, its mostly HM eotn stuff.
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Sep 02, 2009, 10:18 AM // 10:18
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#51
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Quote:
Originally Posted by JonnieBoi05
actually i take that back as well. the ONLY exception i can think of is eternal grove HM. i don't think it's possible (without cons) to get masters reward with heroes and hench without some very serious attention/micro'ing involved.
~LeNa~
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Tried many times, got close to it but never done it. I placed my heros on the right side. I used a modified Sab Necro build where my Curses Nec had wards etc and I run Earth Shacker + SY with henches on the left side. Like I said, i got close but..
Quote:
Originally Posted by Pleikki
i did it without cons or microing, H/h masters HM, failed few times but managed do it.
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Ok, tell me how and I'll be doing all your laundry and dishwashing for a decade
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Sep 17, 2009, 12:14 PM // 12:14
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#52
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Forge Runner
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Quote:
Originally Posted by madriel222
1. That's actually how I did it the first time. I left a bonder hero and the healer hench toward the back wall to keep the ghostly hero alive easily. The rest of the party then proceeded to own face XD.
2. Actually tried this a few times for the sake of doing it. Made one hero a BiP and made him sac himself to death to raise a minion army. Wasn't hard with 20 minions XD.
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1. Problem is if you leave a hero back then you only have three characters to take out the Generals with (since you can't flag henchmen apart) ... I did it with both Monks defending the hero and another two N/Rt's following me. Overkill healing for most part but it worked.
2. Lol that's cheating
Has anyone managed to H/H Shards of Orr with a player offensive character (that is, no Shadow Form tanks, Obsidian tanks, ER tanks, etc)?
@above - there's a thread in the Explorer's League on how to H/H Eternal Grove, you can read that
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Sep 17, 2009, 12:46 PM // 12:46
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#53
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Lots of places~
Profession: D/
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Quote:
Originally Posted by Jeydra
Has anyone managed to H/H Shards of Orr with a player offensive character (that is, no Shadow Form tanks, Obsidian tanks, ER tanks, etc)?
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Yes, altho it was in NM, i was a derv.
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Sep 17, 2009, 05:51 PM // 17:51
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#54
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Wilds Pathfinder
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One trick with getting Dunes done in one go is to use the timer to your advantage.
What I do is just run the mission as per normal and kill the siege wurms as they appear. At about 5-5:30, you should have killed the final wave. The next 2-3 minutes or so should be used to clear the scarabs from the back, the last wurm and kill the first general + its forgotten spawns.
This leaves about 2-2:30 for the last two generals. The actual challenge is kill both boss groups with as minimal downtime between each one, but leaving as little time remaining on the counter as you can after finishing off the last group. Ghostly should be able to hold out for maybe about 10 secs against both groups.
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Sep 17, 2009, 05:59 PM // 17:59
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#55
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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You can solo Slavers Exile with a sin, so in theory if you take a henchman and / or hero you just Hench / Heroed it.
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Sep 18, 2009, 12:31 AM // 00:31
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#56
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by Jeydra
Has anyone managed to H/H Shards of Orr with a player offensive character (that is, no Shadow Form tanks, Obsidian tanks, ER tanks, etc)?
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I used crit scythe with assassin's remedy. The boss was much harder than the mobs. Because when you pull mobs, the eles tend to overextend to use shock, which is when I blew them up. I'll try finding screens.
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Sep 21, 2009, 01:41 AM // 01:41
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#57
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Krytan Explorer
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Quote:
Originally Posted by Jeydra
1. Problem is if you leave a hero back then you only have three characters to take out the Generals with (since you can't flag henchmen apart) ... I did it with both Monks defending the hero and another two N/Rt's following me. Overkill healing for most part but it worked.
2. Lol that's cheating
Has anyone managed to H/H Shards of Orr with a player offensive character (that is, no Shadow Form tanks, Obsidian tanks, ER tanks, etc)?
@above - there's a thread in the Explorer's League on how to H/H Eternal Grove, you can read that
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Yep did it with a warrior with a dps build. I never had a problem making it to the boss but always had problems killing him. But now I found a new strategy and it's very easy.
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Sep 22, 2009, 12:39 AM // 00:39
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#58
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Originally Posted by kanuks
But now I found a new strategy and it's very easy.
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Care to share that strategy?
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Sep 22, 2009, 01:13 AM // 01:13
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#59
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Krytan Explorer
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Quote:
Originally Posted by Perfected Shadow
Care to share that strategy?
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Well that's basically the strategy stated on guild wars wiki. First I just attack him and his archers right where he spawns. Once he dies, the ritualist spawns wipes my party. Where Fendi returned to his normal form is where the next ritualists group will spawn.
So then I go around Fendi, without aggroing him, all over to the back of his room, pull him there so that when he dies, his ritualist spawns aren't aggroed so you are free to damage him until he change back to his normal form.
Then same thing, kill the archers and then pull him to the opposite side of the room of where he died last time. Repeat until he is dead. I usually wipe 2 or 3 times during the process until I finish him. Basically the point of the strategy is to never aggro the ritualist spawns.
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