May 21, 2009, 08:09 AM // 08:09
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#2
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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Urgoz / The Deep, no henchmen there
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May 21, 2009, 08:38 AM // 08:38
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#3
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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out of experience i can answer your question with the following answer: anywhere in GW that has henchman-capabalities, you can hero and hench.
~LeNa~
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May 21, 2009, 08:59 AM // 08:59
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#4
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Yeah pretty much possible to H/H everything where they're allowed to enter, including SF and Dungeons HM. Hell according to the wiki, even slaver's is H/H'able in HM even though I have no idea how, NM in there is already nightmarish in there.
edit: I'll make an exception, I have my doubts that The Eternal Grove is doable in HM with the masters reward due to the shear dificulty of that mission.
Last edited by kupp; May 21, 2009 at 09:03 AM // 09:03..
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May 21, 2009, 09:13 AM // 09:13
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#5
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Somewhere you can't see
Guild: Limburgse Jagers [LJ]
Profession: N/
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Quote:
Originally Posted by kupp
Yeah pretty much possible to H/H everything where they're allowed to enter, including SF and Dungeons HM. Hell according to the wiki, even slaver's is H/H'able in HM even though I have no idea how, NM in there is already nightmarish in there.
edit: I'll make an exception, I have my doubts that The Eternal Grove is doable in HM with the masters reward due to the shear dificulty of that mission.
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did it on HM yesterday, piece of cake. Flagging the 2 monk henchman and the domination and cynn on the south. Placing you and youre hero north. The hench will take care of their part, only thing you should watch is getting rid of the turtles in the time that there are no enemies at your side. Did it without any comsumbles or whatever.
Well maybe areas in the vortex may be proven a challenge on HM. There is a quest there that i think is impossible to H/H (some master quest).
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May 21, 2009, 09:14 AM // 09:14
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#6
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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actually i take that back as well. the ONLY exception i can think of is eternal grove HM. i don't think it's possible (without cons) to get masters reward with heroes and hench without some very serious attention/micro'ing involved.
~LeNa~
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May 21, 2009, 09:17 AM // 09:17
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#7
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Academy Page
Join Date: Mar 2008
Location: Belgium
Guild: Dont Play With [Fire]
Profession: W/
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stuff i could not complete without the help of other people:
-vanquishing Rotwing
-completing destruction depths HM (with cyndrr)
-completing shards of orr HM (however i believe it would have been do-able if i had a conset and DP-removal)
-completing vloxen excavations HM (that one is such a bitch)
-eternal grove HM
some dungeons i didn't bother to try and hench them since there were other people who wanted to come along (for example rragar's and kathandrax). i don't know if these are easily henched or not
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May 21, 2009, 09:52 AM // 09:52
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#8
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Indeed
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I actually managed to get Eternal Grove done in HM with H/H, and no consumables. It was not easy though! Major pain in the behind. I know others who have done it as well.
Vloxen wasn't really bad at all in HM, well, imo. There are some groups that are a pain, but with a little patience, it went fine.
Frostmaw & Vloxen in HM w/ H/H and no tangibles (Scroll down for Vloxen)
__________________
"You're never as bad and you're never as good as you think you are."
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May 21, 2009, 10:14 AM // 10:14
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#9
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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the only things i can think of would be eternal grove HM and and vloxen HM. I have a few dungeons left and most of elona and 80% of tyria left to vq though (i did h/h rotscale though which was fun lol)
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May 21, 2009, 10:55 AM // 10:55
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#10
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Quote:
Originally Posted by JonnieBoi05
actually i take that back as well. the ONLY exception i can think of is eternal grove HM. i don't think it's possible (without cons) to get masters reward with heroes and hench without some very serious attention/micro'ing involved.
~LeNa~
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i did it without cons or microing, H/h masters HM, failed few times but managed do it.
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May 21, 2009, 01:27 PM // 13:27
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#11
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Eternal Grove HM. I wouldn't even consider trying that without two teams.
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May 21, 2009, 02:19 PM // 14:19
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#12
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I did Eternal Grove HM with H/H, but it took me three tries. I refuse to do it again without a guildie.
I agree with Jonnie's original statement of - if there are henchies, it can be henchied.
Edit: just remembered, I have never done Dzagonur Bastion HM without a guildie. I think I similarly tried that a couple times and said f-it, remembering my Eternal Grove days.
Last edited by zelgadissan; May 21, 2009 at 02:39 PM // 14:39..
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May 21, 2009, 02:22 PM // 14:22
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#13
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Never done Eternal Grove H/H HM. Apparently it can be done, so maybe next time I'll actually give it a shot.
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May 21, 2009, 03:08 PM // 15:08
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#14
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Academy Page
Join Date: Jan 2008
Location: Australia
Profession: W/
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Eternal Grove HM for me. Took me many tries and much planning but i did manage to H/H Dzagonur Bastion HM. Oh and Shards of Orr for some reason...i just seem to fail there...
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May 21, 2009, 10:31 PM // 22:31
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#15
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Administrator
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Dzagonur Bastion is actually not too hard once you know where you should be at what times and can kill quickly. I've yet to try Vloxen HM or Slavers HM.
__________________
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May 22, 2009, 01:27 AM // 01:27
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#16
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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HM realm of torment is pretty difficult (some of the quests).
Jeydra's getting a lil' obsessed over this xD
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May 22, 2009, 02:26 PM // 14:26
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#17
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Furnace Stoker
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It is hard (not impossible) to H/H in missions that require splitting. Heroes also cannot carry special items (e.g. spear and urn, kegs), tend to clump together (victims of powerful AoE attacks) if you dont take flag them properly, and cannot bring powerful PvE skills.
The advantages of heroes are, great reflexes, no lag, doesn't give up and leave you dangling in a mission, predictable, and can work well with synergy builds.
Henchmen are primitive and runeless forms of heroes. Play with someone or a second account to avoid them. Potentially, a good synergized human team with PvE skills is more powerful than a heroes team.
Last edited by Daesu; May 22, 2009 at 02:32 PM // 14:32..
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May 23, 2009, 05:04 PM // 17:04
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#18
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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I can't do HM Gate of Pain with H/H
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May 24, 2009, 03:15 AM // 03:15
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#19
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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I personally would hate to do Troubled Keeper quest in HM with H/H. Never tried, though!
__________________
And the heavens shall tremble.
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May 24, 2009, 04:28 AM // 04:28
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#20
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Avarre
I personally would hate to do Troubled Keeper quest in HM with H/H. Never tried, though!
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Only way I could figure that out was microing a shadow form hero to keep a side occupied... that was before whatever round of nerfs, but it should still be doable.
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