May 17, 2009, 09:07 PM // 21:07
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#1
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Banned
Join Date: Jan 2009
Profession: A/W
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Ranger comparing to other professions.
Whenever you see damage dealer, you'll see warriors and assassins on that list. Is ranger not consider as it if it runs splinter barrage? I usually bring [barrage][splinter weapon][distracting shot][triple shot][I am the strongest!][Favorable Winds][Summon Spirits],etc. on the ranger. Do ranger have hard time finding groups as a damage dealer and is it effective as it?
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May 17, 2009, 09:43 PM // 21:43
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#2
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Canada
Guild: Keepers Of Twilight
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Anything works in PvE, and as a core class you won't find trouble getting in to a group usually. In PvP, rangers only do actual damage through gimicks like rspike or sway.
aNet seems to think that rangers are supposed to be for shiny e-peen pets, dshot, and lots of bleeding/poison, so that's just about all they really do.
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May 17, 2009, 09:56 PM // 21:56
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#3
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Grotto Attendant
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Fraid to say that, yes, rangers are sub-par damage dealers.
What rangers do have that makes them indispensable, however, is dazed.
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May 17, 2009, 11:19 PM // 23:19
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#4
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Desert Nomad
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rangers are not good damage dealers. they're good for their ability to split well, apply poison, dshot/savage shot, and mel shot or BA. none of these strengths are particularly useful in pve, so stop playing pve and you won't have to run shitty bow damage builds.
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May 18, 2009, 01:40 AM // 01:40
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#5
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Forge Runner
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Rangers are in the same position as Paragon.
One good build. That build being Splinter Barrage, in this case.
Let's just wait until next month, shall we? I'm sure pets will someday become the meta ~
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May 18, 2009, 07:15 AM // 07:15
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#6
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Krytan Explorer
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Quote:
Originally Posted by Kain Fz
Rangers are in the same position as Paragon.
One good build. That build being Splinter Barrage, in this case.
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Outside of a dedicated teambuild [[Barrage] is comparatively weak, Splinter Barrage is probally subpar in all circumstances since the introduction of [[Volley].
I advice to leave the bow at home and grap a scythe.
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May 18, 2009, 01:44 PM // 13:44
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#7
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Krytan Explorer
Join Date: Apr 2008
Profession: Mo/
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Well my main char is ranger and i think that rangers are kinda good dmg dealers. I like to play all kinds of build on my ranger. Usually on VQ and other things (missons, dungeons...) i play R/D Scythe build (Wounding, Eremite's, Zealous S., Antidote S., Drunken Master, Great Dwarf Armor, I'm The Strongest and Rez). This build is like imba for rangers. Cuz you have quite good dmg + attack speed. Sometimes i also play R/W with hammer to play some kind of a tank with erf shakur. When capping elites i'm using Expert's Dexterity (quite imba domag). I rly love ranger just because they can play soooo many different builds and their primary attribute is quite good.
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May 18, 2009, 01:55 PM // 13:55
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#8
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Banned
Join Date: May 2009
Guild: Celestial Order of Light [CooL]
Profession: A/
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IMO Rangers are weak...only saving grace is they are ranged physicals so they benefit from things like Orders, Battle Standard of Honor, Barbs, Mark of Pain...etc etc. That, and interrupts. Alas, rarely do you find a human ranger who can interrupt better than Pyre or Jin...which is why they seem a bit weak.
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May 18, 2009, 06:00 PM // 18:00
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#9
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Desert Rose
Outside of a dedicated teambuild [[Barrage] is comparatively weak, Splinter Barrage is probally subpar in all circumstances since the introduction of [[Volley].
I advice to leave the bow at home and grap a scythe.
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This.
Tried to run Thirsty River HM last night with a guildie who was, for some reason, running a Splinter Barrage + Pet build. I was running my RangerTurret (not meta, but works for me.)
We got all the way to the monk boss, cleared his entourage, and without a clump of enemies, his damage was crippled. The two-minute tick hit, and we were horribly, horribly destroyed.
SB has its uses, but it's like Sabway. Contrary to popular belief, you can't just run it everywhere and expect to succeed...
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May 18, 2009, 10:38 PM // 22:38
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#10
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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First, it sounds like a bunch of people who hardly ever play a ranger. Splinter Barrage the only good build? It makes me want to cry. Learn to play the profession better, because you all fail. You think that if a huge number isn't poping up every time you hit the target, the profession is useless.
A ranger is a survivor. + armor vs elemental damage, mid-range/backline with the bow, a plethora of running/avoidance skills, name your form of degen, the most awesome non-elite, and one of the top skills in the game, period(d-shot)...A ranger will be left on the field laughing when everyone else is crying about the spike. The ranger is putting pressure and stressing monks from their own backline. Plus, if there is a party wipe, chances are it's the ranger rezzing everyone else.
A ranger softens the other side, quick, so your monks are less stressed, and your frontline and DPS unit can kill fast. Guild Wars is a team game. learn to play it as such, and you will go faster.
As far as Jin and Pyre being better interrupts...yeah, they interrupt the WRONG SKILLS. Get some freaking skill and learn to anticipate. Or go play Tetris if that's too hard.
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May 19, 2009, 12:28 AM // 00:28
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#11
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by haggus71
First, it sounds like a bunch of people who hardly ever play a ranger. Splinter Barrage the only good build? It makes me want to cry. Learn to play the profession better, because you all fail. You think that if a huge number isn't poping up every time you hit the target, the profession is useless.
A ranger is a survivor. + armor vs elemental damage, mid-range/backline with the bow, a plethora of running/avoidance skills, name your form of degen, the most awesome non-elite, and one of the top skills in the game, period(d-shot)...A ranger will be left on the field laughing when everyone else is crying about the spike. The ranger is putting pressure and stressing monks from their own backline. Plus, if there is a party wipe, chances are it's the ranger rezzing everyone else.
A ranger softens the other side, quick, so your monks are less stressed, and your frontline and DPS unit can kill fast. Guild Wars is a team game. learn to play it as such, and you will go faster.
As far as Jin and Pyre being better interrupts...yeah, they interrupt the WRONG SKILLS. Get some freaking skill and learn to anticipate. Or go play Tetris if that's too hard.
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Tetris is hard .
I generally find that interrupts aren't that useful in PvE, yeah i usually bring 1 in case there is a specific skill that needs interrupting. But generally it's better to just steamroller the mob in 5 seconds.
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May 19, 2009, 01:07 PM // 13:07
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#12
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Banned
Join Date: Jan 2009
Profession: A/W
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Quote:
Originally Posted by Desert Rose
Outside of a dedicated teambuild [[Barrage] is comparatively weak, Splinter Barrage is probally subpar in all circumstances since the introduction of [[Volley].
I advice to leave the bow at home and grap a scythe.
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I been wondering why FoW Speedclear uses a Splinter-Barrage? It's subpar yet used in a elite area.
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May 19, 2009, 10:54 PM // 22:54
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#13
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Frost Gate Guardian
Join Date: May 2008
Location: Brazil
Guild: Agents of Indecision[meh]
Profession: Me/
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in PvE rangers can do alot of dmg and much higher dps than most classes.
Skills like EBSoH or IATS plus preparation and spammable atk skills and not having to run around chasing foes makes their DPS much more consistent and armor-ignoring.
Barrage Splinter is bad unless you've a tank,which in most regular pugs you wont find one.
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May 21, 2009, 03:56 PM // 15:56
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#14
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Krytan Explorer
Join Date: Apr 2008
Profession: Mo/
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Ranger is one of the best profs in GW. With ranger you can roll almost every build from Bow builds, Hammer builds (and other war weapons) and my fav Scythe builds. These days i'm using WS ranger which does quite high domag. At WS build i also bring IAU and Great Dwarf Armor (need enchant for deep wound). So it's +24 armor and sometimes +24 from IAU (i just take it if there are KD's in area). Instead of IAU i take I'm the Strongest. So ranger is very useful prof. His BHA is also awesome and Expert's Dexterity. I just love it.
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May 23, 2009, 03:46 AM // 03:46
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#15
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Betrayer of Wind
in PvE rangers can do alot of dmg and much higher dps than most classes.
Skills like EBSoH or IATS plus preparation and spammable atk skills and not having to run around chasing foes makes their DPS much more consistent and armor-ignoring.
Barrage Splinter is bad unless you've a tank,which in most regular pugs you wont find one.
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^
This.
In Elite Areas they have a Perma-SF Assassin tanking and drawing aggro. Once everything is on the 'Sin, all the Splinter/Barragers let loose, and everything dies momentarily.
When you are actually playing the game, unless you happen to have a friend/guildie/alliance mate who is running said Perma-SF tank, there are better options than Splinter/Barrage.
Once mobs scatter and chase different party members, your DPS goes to Hell in a handbasket.
__________________
Warrior for Hire
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May 31, 2009, 07:37 PM // 19:37
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#16
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Frost Gate Guardian
Join Date: Mar 2009
Location: Gwen's underwear drawer
Guild: The Curry Kings
Profession: R/
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I just wanted to say Thankyou to many of the contributors to this thread. I haven't laughed so hard in a long, long time so Thankyou, thankyou, thankyou.
!
From the OP's confusion about 'damage dealer' and 'tank' through to the "considered opinion" that Rangers are "weak", "sub-par" or one-trick-ponies.
It's hysterical!
Just because Perma-Sin/RoJ is flavour of the month, doesn't detract from ANY professions capabilities and the Ranger's boon is his/her flexibility. Barrage Shmarrage! - show me a SB build and I'll show you a Ranger who really isn't trying hard enough.
Ooof! I think I popped a rib!!
If you're confused about your role, then let me spell it out - target squishies, call targets and spike them into oblivion. If you're damage output is crap then you're doing it wrong!
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May 31, 2009, 08:03 PM // 20:03
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#17
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Academy Page
Join Date: Dec 2005
Guild: Acolytes of Anguish [aOa]
Profession: R/
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(master of damage)
You did 931 damage over 5 seconds for an average of 186 damage per second.
Your best damage in a single second was 324, done at 1 second.
Death occurred after 4 seconds.
That any good?
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Jun 01, 2009, 02:52 AM // 02:52
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#18
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Desert Nomad
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Quote:
Originally Posted by willie makeit
(master of damage)
You did 931 damage over 5 seconds for an average of 186 damage per second.
Your best damage in a single second was 324, done at 1 second.
Death occurred after 4 seconds.
That any good?
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ooh ooh i can play this game too!
You did 9310 damage over 5 seconds for an average of 1860 damage per second.
Your best damage in a single second was 3240, done at 1 second.
Death occurred after 1 second.
moral of the story: pics or it never happened
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Jun 01, 2009, 10:55 AM // 10:55
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#19
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Academy Page
Join Date: Dec 2005
Guild: Acolytes of Anguish [aOa]
Profession: R/
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Last edited by willie makeit; Jun 01, 2009 at 11:21 AM // 11:21..
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Jun 01, 2009, 01:05 PM // 13:05
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#20
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Wilds Pathfinder
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Quote:
Originally Posted by willie makeit
(master of damage)
You did 931 damage over 5 seconds for an average of 186 damage per second.
Your best damage in a single second was 324, done at 1 second.
Death occurred after 4 seconds.
That any good?
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That's not how it works.
Keep doing what you do for 180 seconds and then post the DPS. Unless, of course, you can guarantee that all battles will be over within those 5 seconds and then nothing will happen until you are ready to pull off another spike.
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