Jul 18, 2009, 04:00 AM // 04:00
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#1
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Pre-Searing Cadet
Join Date: Jun 2009
Profession: R/
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Need Advice
I've had GW for about a month now but I'm having some trouble. Every time I make a character I'll play through for a while and do good but then I hit a point when I'm getting owned and dieing every two seconds. This happened first on my ranger in proph and now on my pathetic w/mo on factions. So I was wondering if anyone had a good beginner start up class or advice for me thanks.
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Jul 18, 2009, 04:13 AM // 04:13
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#2
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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When I first got prophecies 4 years ago I went through the same thing, until I realized that I was supposed to team up with either humans or henchies instead of trying to solo the entire game on my W/R. Are you playing totally alone? If you are then grab some henchies and you should do fine. If this is not the case then you will have to provide a little more info on exactly how you're playing the game.
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Jul 18, 2009, 04:32 AM // 04:32
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#3
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Desert Nomad
Join Date: Apr 2008
Location: CA
Guild: Tears Of The Ascended [ToA]
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Buy better armor when you think you should, until you have max armor
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Jul 18, 2009, 05:12 AM // 05:12
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#4
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Forge Runner
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Personally to me, Rangers aren't an ideal class for people just starting out. Usually a Warrior is a good class to start out with bashing skulls in with simple-to-understand skills until you have a good general grasp on the game and can delve into other classes (such as ranger and others)
We've all had to do it, trust me haha. Well maybe not all of us... but idiots like me of course.
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Jul 18, 2009, 05:19 AM // 05:19
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#5
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Academy Page
Join Date: Jan 2009
Profession: W/
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i personally think factions is harder game to start in.if you have nightfall play that but if not make a w/mo or transfer yours to proph.
if you need any help ill be on Buzzkill Killjoy
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Jul 18, 2009, 11:46 AM // 11:46
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#6
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Krytan Explorer
Join Date: Apr 2009
Location: Sweden
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As people has said, you are supposed to be playing in a full party, just grab some henchies (heroes if you play a bit in Night Fall/EotN) as humans are usually hard to get, exept in missions and high end PvE, and PvP ofc.
If you still have trouble (as been mentioned), see if you can buy better armor somewhere: http://wiki.guildwars.com/wiki/Armorer
You won't get far with starter armor, althought they are used with the 600 farming build.
If you still have problem, then I suggest you go back a bit and do quests and fight lower level creatures until you gain a high enough level to compete against the foes that erlier killed you.
Another problem might be your build/party setup. If you want to know which builds the henchies are using; then, again, is gwwiki a great resource. Try to build a team that can survive long or have skills that are effective against that area which you are facing. Normally you'll need 1-2 healers (although 3 is somethimes nessecary) and some frontliners, usually warriors as they have high armor. Rangers are also great survivours, but not recomended as frontliners, unless you are experienced. And, ofc, you need to fill the rest of the party with damage dealers to quickly kill the opposing team.
As for your build, it might not be sufficient to beat the area, as you die often, you might have too many damage skills and too few utility/surviving skills, for more tips on making a build, see the guild on wiki http://wiki.guildwars.com/wiki/Guide_to_making_a_build
For more general tips, see the profession specific guides here on guru (http://www.guildwarsguru.com/forum/f...splay.php?f=17) or at gwwiki (search on guide to playing as a *your profession*, or just search at your profession and click on the link to the guide).
PvX has a load of builds, you might get some tips or good beginner builds there, but it a build is just decent if the user knows how to use it, and therefore do I recomend that you make your own builds. And, it is fun too to make a build from scratch and tweak it by trial and error to perfection.
Hope it helps
Last edited by Kendil; Jul 18, 2009 at 11:49 AM // 11:49..
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Jul 18, 2009, 01:58 PM // 13:58
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#7
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Do you have all the campaigns and EOTN, or just proph and factions? Post your current build so maybe we can help you fine-tune it. If you have access to heroes, pvxwiki should have hero builds you can copy.
The best advice I can give you is what I tell every player that is struggling with the pve storyline. Join a decent guild. It costs you nothing, and you will gain the following benefits:
1) People (hopefully with experience) can show you what works in particular areas.
2) People willing to help you with harder areas without charging you.
3) Hopefully you make some friends that will make playing more enjoyable.
4) You will actually get to help others. (ie. "We need a tank for a mission.. Anyone available?")
5) Access to a guild hall with npcs.
6) A cape (you can choose not to display it)
There really is no downside to joining a guild as an inexperienced player. If they aren't helpful, you can always quit and find a better guild. There are always tons of guilds recruiting. Just find one with people you like, that hopefully are from your time zone (or close). This is relevant because it won't do you much good if most of them are on when you are asleep, etc.
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Jul 18, 2009, 02:05 PM // 14:05
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#8
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Pre-Searing Cadet
Join Date: Jun 2009
Profession: R/
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I made a W/Mo a few weeks ago in Factions and I was doing really well till I left that first island. I did almost all the side quest I could on the previous area. I think I'll search for an armorer and hope for the best. Ive been using henchmen though like recommended.
Last edited by Drustin; Jul 18, 2009 at 02:13 PM // 14:13..
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Jul 18, 2009, 02:42 PM // 14:42
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#9
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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ah yes, factions is pretty brutal. you'll jump straight into a level 20 area, complete with full powered nukes, and wearing non-maxed armor. this basically means that any afflicted ele or ritualist will hit you for around ~200 damage each spell. and let's not get into the afflicted explosion yet...
try and reach kaineng city as soon as possible, and buy the maxed armor there. it will make your job a lot easier. kaineng city is directly north of the market. if you choose your path correctly, you won't have to fight too much.
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Jul 18, 2009, 02:51 PM // 14:51
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#10
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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That's the problem - that "first island" is the tutorial area. There is a massive leap in difficulty once you get to the mainland. It's a much more marked difficulty change than that in the other two chapters.
Fortunately, you're in the right place for max armor. There are three armor crafters in Kaineng Center, offering armors in different styles and prices, which are all maximum AR - that's 80 for your W/Mo.
Once you've got your armor, maybe buy some skills from the trainer here, then grab a full complement of henchmen (7) and ease yourself into the fray. It doesn't help things much that you're just about to hit the first mainland mission - Vizunah Square - that comes as a bit of a shock to beginners. I suggest you read up on it on the wikis; it was always tricky but it's worse since the Ray of Justice buff, since both Mhenlo and Togo seem to think it's some kind of holy shower.
__________________
Si non confectus, non reficiat
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Jul 18, 2009, 03:32 PM // 15:32
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#11
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Important tip for hero henching factions: Make sure you bring the ritualists (labeled spirit henchmen), Professor Gai and the rest, as they're actually healer/ protection and will help you greatly since the factions monk henches are weak.
I found this out recently, and as a result was able to successfully hench Zen Daijun as a level 9 assassin.
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Jul 18, 2009, 10:33 PM // 22:33
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#12
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Administrator
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Quote:
Originally Posted by Drustin
I made a W/Mo a few weeks ago in Factions and I was doing really well till I left that first island. I did almost all the side quest I could on the previous area. I think I'll search for an armorer and hope for the best. Ive been using henchmen though like recommended.
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You might have a bad build aswell. I'm guessing since you're new and a W/Mo, your build is complete crap right now. Info + builds are in the sticky in the Warrior forum.
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Jul 19, 2009, 12:06 AM // 00:06
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#13
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Jungle Guide
Join Date: Jan 2009
Location: US
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Quote:
Originally Posted by Marty Silverblade
You might have a bad build aswell. I'm guessing since you're new and a W/Mo, your build is complete crap right now. Info + builds are in the sticky in the Warrior forum.
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Wow, way to be nice. W/Mo can work, just don't plan on healing others... maybe remove hex and healing breeze off on the end. But then again I don't play warrior so who am I to talk?
Anyways this is why I'd start in Nightfall if you have. yes, it takes place after the first two games, but the area gives you henchmen and attribute points really fast, and I think Istan is really interesting. Plus no chaos rifts to deal with when traveling to other games.
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Jul 19, 2009, 10:55 PM // 22:55
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#14
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Administrator
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Quote:
Originally Posted by refer
Wow, way to be nice. W/Mo can work, just don't plan on healing others... maybe remove hex and healing breeze off on the end. But then again I don't play warrior so who am I to talk?
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I wasn't being hostile at all. While my statement seems prejudiced, it's a fact that a lot of players think 'I'll be a super damage warrior and take monk so I won't die', which either comes from a lack of experience or from other games (paladins, fighter/clerics in DnD, etc). Tbh other than a hard rez there really aren't any Monk skills that should be good for a War (perhaps Strength of Honor if you don't have someone to cast it on you). Also, I don't think anyone should be using Healing Breeze. It tends to suck.
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Jul 21, 2009, 11:39 AM // 11:39
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#15
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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Quote:
Originally Posted by Drustin
So I was wondering if anyone had a good beginner start up class....
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If your issue is survivability, I would create a ritualist. Pre-summon your spirits right outside of aggro range and then lure the enemy group into them.
I once did a "/deaths" and was surprised to find my ritualist had died far fewer times than any of my other characters. On top of that, Rits recently got a major buff and are arguably overpowered in pve.
Other advice:
Go slowly, and be careful to only fight one group of mobs at a time. A common cause of wiping is carelessly engaging two groups simultaneously.
If you're a warrior, you may not realize spell casters need a little time to recharge energy between fights. Playing a spell caster - like a Rit - will help you get a feel for how much time you should give teammates.
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