Nov 20, 2009, 04:34 PM // 16:34
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#1
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Tips For New UW
So for anyone who has beaten Dhuum (assume NM) and would like to help some more newbish players when it comes to UW I think we could all appriciate some help. I am not really looking for you to take time writing up an 8 man team and full guide, but which skills, tactics, and things to look out for are useful in UW would probably be immensely helpful. Assume this is a "balanced" team that would more or less take any profession in, what would we want to bring.?
Last edited by Kerwyn Nasilan; Nov 22, 2009 at 10:59 PM // 22:59..
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Nov 20, 2009, 04:57 PM // 16:57
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#2
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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I'd like some groups to form of fairly skilled and experienced players, because pugging is horrible. I for one am up, can run any class any build, with a little direction I'm excellent to have.
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Nov 20, 2009, 05:03 PM // 17:03
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#3
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Forge Runner
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Can Dhuum be knocked down?
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Nov 20, 2009, 05:05 PM // 17:05
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#4
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Quote:
Originally Posted by Kain Fz
Can Dhuum be knocked down?
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Probably not, but with Earthbind, anything can be knocked down.
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Nov 20, 2009, 05:44 PM // 17:44
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#5
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Lion's Arch Merchant
Join Date: Jan 2008
Location: belgium
Guild: TFW
Profession: W/
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Quote:
Originally Posted by Black Metal
I'd like some groups to form of fairly skilled and experienced players, because pugging is horrible. I for one am up, can run any class any build, with a little direction I'm excellent to have.
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same for me (no paragon or ele), and I know the normal uw quests ^^.
If running balanced try to do the 4h quest first, if you can make that one, u can almost do any quests if you know what to do
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Nov 20, 2009, 05:48 PM // 17:48
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#6
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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"Can't Touch This" to help prevent Dhuum from spreading rampant DP amongst ur party members. although if everyone has their own surce of DP removal items, wouldnt be needed.
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Nov 20, 2009, 06:41 PM // 18:41
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#7
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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Bring prot spirit and hex removal.
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Nov 20, 2009, 06:47 PM // 18:47
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#8
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Inspired/Revealed Hex would be the best hex removal for facing Dhuum. His hex is a monster skill that can't be stolen, so it would recharge immediately, and with moderate attribute investment can be a nice energy management skill.
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Nov 20, 2009, 07:12 PM // 19:12
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#9
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Lion's Arch Merchant
Join Date: Sep 2006
Guild: Alchemy Incorporated
Profession: Mo/E
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Is it better to just "die" and come back as the spirit form? Is that form more effective for dealing with Dhuum than the player skill bars are?
edit: Is it even possible to fail the battle with Dhuum since if you reach 60% DP you are sent to the mayor who sends you back to the battle? What happens if you reach 0 health as spirit form? What happens if all of the Reapers die?
Man! Work sucks!
Last edited by Another Felldspar; Nov 20, 2009 at 07:16 PM // 19:16..
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Nov 20, 2009, 07:14 PM // 19:14
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#10
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Lion's Arch Merchant
Join Date: Jun 2009
Guild: Protectors of Fate [GoF]
Profession: N/Me
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Quote:
Originally Posted by Eragon Zarroc
"Can't Touch This" to help prevent Dhuum from spreading rampant DP amongst ur party members. although if everyone has their own surce of DP removal items, wouldnt be needed.
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He has no touch skills. Touch of Dhuum is a spell.
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Nov 20, 2009, 07:36 PM // 19:36
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#11
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Grotto Attendant
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Quote:
Originally Posted by Eragon Zarroc
"Can't Touch This" to help prevent Dhuum from spreading rampant DP amongst ur party members. although if everyone has their own surce of DP removal items, wouldnt be needed.
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According to wiki, Can't Touch This causes the touch to fail, but not recharge; it can be reused instantly. Considering Touch of Dhuum has no energy cost, Can't Touch This does nothing more than delay him touching you for a moment.
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Nov 20, 2009, 07:39 PM // 19:39
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#12
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Mongoose United
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Do heroes return as ghosts when they hit -60% DP?
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Nov 20, 2009, 07:57 PM // 19:57
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#13
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Ascalonian Squire
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Quote:
Originally Posted by Ayelet Feldspar
What happens if you reach 0 health as spirit form?
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You stay dead
ALL I SAY FROM NOW ON MAY ONELY BE TRUE FOR NM OR MY SPECIAL CASE
as for the reapers, they usually (well I have done onely one "balanced" run) dont get aggro and should regenerate the aoe dmg.
I ran an ER infuse/prott/lifebond and dhuums dmg is, if you pay attention, more or less easily doable. however, the fact, that i talked about spirits staying dead i failed some times. Usually when he forgot to remove his DP, and i forgot PS. As for the hex, its laughable i really dont see why to bring special skills to remove it.
Unfortunately we had lots of armordepending dmg, therefore dhuum took years, even about 5 minutes after the red bar was up,
ah and for the, No-rezz-allowed part, when activating ua before entering you can rezz dead spirits^^.
To summarize i dont think that doom is really that hard, 4h is way harder
By the way, did that run with pugs
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Nov 20, 2009, 09:52 PM // 21:52
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#14
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Arguing about how to fight Dhuum seems silly when you can just kill yourself and be given a bar specifically geared for fighting against him.
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Nov 21, 2009, 12:50 AM // 00:50
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#15
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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So...what if you all get -60 dp on Hardmode and get turned into a spirit? You get kicked from the UW?
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Nov 21, 2009, 01:01 AM // 01:01
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#16
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by Shayne Hawke
Arguing about how to fight Dhuum seems silly when you can just kill yourself and be given a bar specifically geared for fighting against him.
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No, because aside form skill one,t he bar sucks, and you'll die quickly, and once you die as a ghost, it's for good.
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Nov 21, 2009, 04:49 AM // 04:49
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#17
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Wheel of time
You stay dead
ALL I SAY FROM NOW ON MAY ONELY BE TRUE FOR NM OR MY SPECIAL CASE
as for the reapers, they usually (well I have done onely one "balanced" run) dont get aggro and should regenerate the aoe dmg.
I ran an ER infuse/prott/lifebond and dhuums dmg is, if you pay attention, more or less easily doable. however, the fact, that i talked about spirits staying dead i failed some times. Usually when he forgot to remove his DP, and i forgot PS. As for the hex, its laughable i really dont see why to bring special skills to remove it.
Unfortunately we had lots of armordepending dmg, therefore dhuum took years, even about 5 minutes after the red bar was up,
ah and for the, No-rezz-allowed part, when activating ua before entering you can rezz dead spirits^^.
To summarize i dont think that doom is really that hard, 4h is way harder
By the way, did that run with pugs
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Wait... You ran ER prot and people still died in Dhuum's area? You must be doing something wrong. What exact build are you running?
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Nov 21, 2009, 10:18 AM // 10:18
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#18
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by HigherMinion
Wait... You ran ER prot and people still died in Dhuum's area? You must be doing something wrong. What exact build are you running?
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Remember, we never got a chance to find out how much damage Dhuum can actually churn out.
It might be quite painful.
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Nov 21, 2009, 08:22 PM // 20:22
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#19
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Grotto Attendant
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Quote:
Originally Posted by Xenomortis
Remember, we never got a chance to find out how much damage Dhuum can actually churn out.
It might be quite painful.
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I doubt that. He's only got 2 skills that can't be totally dealt with by Protective Spirit/Bond or Shelter: the touch and the hex. But both only do 100 damage to a single target. Nothing too hard to heal through.
The only real challenge is the DP from the touch skill. He managed to touch me 3 times in the 2 or 3 minutes it took for us to kill him. Had the fight dragged on, that skill could have become a problem.
So, here's my tips:
1. Bring builds that can keep Protective Spirit/Bond or Shelter up.
2. Frontliners need to bring a handful of DP removal consumables.
(There's one other tip, but it's almost cheating...)
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Nov 21, 2009, 09:39 PM // 21:39
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#20
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Frost Gate Guardian
Join Date: Apr 2008
Profession: Me/
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Whats the other tip? Blocking him on gate? Something with shadowstepping maybe?
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