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Old Jun 05, 2010, 09:27 PM // 21:27   #21
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Actually, Channeling Magic has a few direct damage spells: Essence Strike, Channeled Strike, Spirit Boon, Wielder's Strike, etc.
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Old Jun 05, 2010, 09:46 PM // 21:46   #22
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Actually, Channeling Magic has a few direct damage spells: Essence Strike, Channeled Strike, Spirit Boon, Wielder's Strike, etc.
Which deal hardly any damage and are borderline useless. Like I said, nitpicking contests aren't helping.
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Old Jun 05, 2010, 10:02 PM // 22:02   #23
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Which deal hardly any damage and are borderline useless. Like I said, nitpicking contests aren't helping.
That's not nitpicking; the OP asked if there were any direct damage skills, not if they were any good. I'm not gonna mislead him by agreeing that there are no direct damage skills and all rit damage is uncontrolled.
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Old Jun 05, 2010, 10:07 PM // 22:07   #24
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Just play Warrior, maybe Sin. It is so f*cking worth it.
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Old Jun 05, 2010, 10:34 PM // 22:34   #25
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That's not nitpicking; the OP asked if there were any direct damage skills, not if they were any good. I'm not gonna mislead him by agreeing that there are no direct damage skills and all rit damage is uncontrolled.
You are misleading him by suggesting bad skills. I'm bothering to go a step further and avoid doing that. Oh and it was nitpicking. He shouldn't even bother about those skills, Spirit Siphon > Essence Strike, Summon Spirits > Spirit Boon, Channeled and Wielder's Strikes are too clumsy. It makes no sense to run those over Spirits, Resto or Physical Buffs.

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Just play Warrior, maybe Sin. It is so f*cking worth it.
Tru dat.
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Old Jun 05, 2010, 11:21 PM // 23:21   #26
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You are misleading him by suggesting bad skills. I'm bothering to go a step further and avoid doing that. Oh and it was nitpicking. He shouldn't even bother about those skills, Spirit Siphon > Essence Strike, Summon Spirits > Spirit Boon, Channeled and Wielder's Strikes are too clumsy. It makes no sense to run those over Spirits, Resto or Physical Buffs.
Mmmkay, I see your reasoning for not telling him. But, if he wants to use a certain skill type I think he should just go ahead and do it, at least for now. He's going to be in NM for a while, anyways, so he doesn't really have to worry about running the most efficient thing.

I don't even think he's here anymore; he's probably halfway through the campaign by now.
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Old Jun 06, 2010, 12:31 AM // 00:31   #27
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I could've made it halfway in two days? I HATE BEING INDECISIVE! I've spent this time trying to think of which to go with, and trying them out...I haven't even gotten a second profession yet...(yes, it sucks to be me. No, I have no idea why I can't make such a simple choice.) what the glitch? this doesn't appear until after I tried to repost it? Sigh, expect another post of mine to pop up somewhere...

Last edited by endgamecutter; Jun 06, 2010 at 01:35 AM // 01:35..
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Old Jun 06, 2010, 01:16 AM // 01:16   #28
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I could've made it halfway in two days?
Not really. If you're an experienced player, know what you're doing, and skip most of the side quests you can finish* campaigns in a couple of days, if that. Granted, new players should spend time doing all the side quests, exploring, etc. Depending on how many hours a day you play, you have at least a months worth of gameplay.

*'Finish' in this context meaning beating the final mission. 'Finish' to me means exploring the entire map getting bonus/masters completion for all missions, doing all the subquests (I check them off using GuildWiki), etc. Each one takes a fair while, even though I know what I'm doing.

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I haven't even gotten a second profession yet...(yes, it sucks to be me. No, I have no idea why I can't make such a simple choice.)
New players worry too much about the secondary profession. Once you get past a certain point, you are able to change your secondary profession whenever you're in a town. You should only be using it to pick up one or two skills to round off your bar, not to pretend your Monk (after going Mo/E) is now an incredibly uber awesome sorceror**. If you find it's not working you can just stick with your primary profession until you can change it to something else.

**A good example of a Mo/E would be Glyph of Lesser Energy, which helps with the 10 energy protection spells. Remember, you don't pick two professions. You pick a primary and a secondary. Monks keep people alive, regardless of what their secondary is (there are exceptions with this, like always, but I'm keeping it simple).
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Old Jun 06, 2010, 01:33 AM // 01:33   #29
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I haven't confirmed a primary profession yet, let alone gotten halfway through the game... I am REALLY bad at starting games...Recap time, I guess

War: slow, melee, lack of cool looking abilities. Other than that, kickass!

Ran: archery sucks. The end.

Mon: do I really need to say something here?

Mes: eh, too indirect for my liking

Ele: Ranged, awsome looking skills, weak due to enemy armor

Nec: not too sure, minion mastering is probably strong, but I'd rather do the killing myself, and They look. So. STUPID. Also, playtest reveals 25 energy= one minion...Not worth it in my books.

Asa: They require a slight amount of patience and lack armor. Also, daggers look stupid. They can work quite well though with teleporting and combos.

Rit: I'd rather not drag a swarm of turrets to beat the game, and blasting is indirect

Der: might be cool, can't try for another week or so though, if that.

Par: read der.

As you can plainly see, it sucks to be me (and rhyming is fun), at least when it comes to characters. The mian problem with melee is that it's where all the dying and debuffs seem to come into play, and I feel the need to avoid all that (also running up to the enemy feels like a waste of time). This gets especially bad with warriors since I'm pretty sure they're SUPPOSED to be the one taking all the hits, which is something I'd rather not be doing. I suppose I lean to the warrior most of all though, I'd prefer more energy to work with skills though. faster attacks that hit legitimately hard would be nice too, but I guess those come in later when you minmax the ass off of them?

Last edited by endgamecutter; Jun 06, 2010 at 02:10 AM // 02:10..
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Old Jun 06, 2010, 02:25 AM // 02:25   #30
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My comments regarding this in bold to make life easier.

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Originally Posted by endgamecutter View Post
War: slow, melee, lack of cool looking abilities. Other than that, kickass! Wars aren't slow, and I would disagree with them not having cool abilities. It depends whether AoE knockdowns, massive yellow number spikes with 100B/WW/MoP, etc is cool to you.

Ran: archery sucks. The end. Viable, but not better at anything that matters than another profession. If you don't like bows, as you've mentioned, don't make a ranger.

Mon: do I really need to say something here? Not really, no.

Mes: eh, too indirect for my liking Agreed.

Ele: Ranged, awsome looking skills, weak due to enemy armor If you want to play a stereotypical nuker, then this is true (though they are still viable damagewise in normal mode and some other circumstances). There are other options however, like ER builds.

Nec: not too sure, minion mastering is probably strong, but I'd rather do the killing myself, and They look. So. STUPID. Also, playtest reveals 25 energy= one minion...Not worth it in my books. Necros are powerful. MM's and MB's* (minion bomber) are found in pretty much found in hero setups. They're easy, they deal decent damage with Death Nova, Barbs, and Mark of Pain, and provide a wall of flesh. Also, where did you get 25e = 1 minion? That's wrong. Animate Bone Fiend costs 25e, but thats only one kind. Animate Bone Minions will give you 2 minions for 15e and one corpse. Don't underestimate Soul Reaping either. It returns tons of energy. If you're not interested in them, heroes are perfectly suited to Necro roles.

*An MM focuses on creating powerful minions such as horrors and fiends to do lots of damage, ideally with Order of Undeath as the elite. An MB focuses on creating cheap minions to put Death Nova on so they turn into walking bombs.

Also, Necros have much more than just minions


Asa: They require a slight amount of patience and lack armor. Also, daggers look stupid. They can work quite well though with teleporting and combos.Armor isn't a big concern. Critical Agility helps. Shadow steps aren't particularly useful in PvE.

Rit: I'd rather not drag a swarm of turrets to beat the game, and blasting is indirectIf you don't like the Rit's unique abilities, you probably won't enjoy any part of being a Rit. Seems like you just don't like midliners in general.

The real problem with melee is that it's where all the dying and debuffs seem to come into play, and I feel the need to avoid all that.Easy enough eith decent hero setups. Deaths occur rarely, even in HM.

This gets especially bad with warriors since I'm pretty sure they're SUPPOSED to be the one taking all the hits, which is something I'd rather not be doing. If you're a melee, especially the only human one, expect to be taking a fair amount of damage. It's not a particularly big deal though. As above, staying alive is simple when you know how.

I suppose I lean to the warrior most of all though, I'd prefer more energy to work with skills though.Warrior's Endurance Axe/Scythe builds may appeal.

faster attacks that hit legitimately hard would be nice too, but I guess those come in later when you minmax the ass off of them? off of what?
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Old Jun 06, 2010, 03:30 AM // 03:30   #31
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off of warriors, maybe it's just because I haven't managed to find anything beyond the starter weapons or put any points into a weapon skill yet, but all my attacks deal 1-2 damage max, unless I use power attack it which case its more like 13-18.
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Old Jun 06, 2010, 03:36 AM // 03:36   #32
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If you're only getting 1-2 damage out of regular swings for a Warrior, something is wrong, regardless of what level/area you're in. You're welcome to post your build/attributes/area/level/equipment/etc and we can figure it out.
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Old Jun 06, 2010, 04:33 AM // 04:33   #33
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I think it was
strength 3
tactics 2
at level 3-4 using starter sword. i'm aware this is sub-optimal, I just didn't know which weapon I wanted to use at the time.
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Old Jun 06, 2010, 11:06 AM // 11:06   #34
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War: slow, melee, lack of cool looking abilities. Other than that, kickass
That can be fixed with skills like Enraging Charge or Sprint for faster movement, and Flail or Frenzy will speed up your attacks. As to your concerns about energy, remember warriors also make use of adrenaline.

By the sound of it, I'd choose a warrior if I were you. But even if it turns out you don't like it, there's nothing to stop you from just trying another class anyway. You do have more than one character slot, you know?
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Old Jun 07, 2010, 02:29 AM // 02:29   #35
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Quote:
Originally Posted by endgamecutter View Post
I think it was
strength 3
tactics 2
at level 3-4 using starter sword. i'm aware this is sub-optimal, I just didn't know which weapon I wanted to use at the time.
There's nothing stopping you from picking up the best weapon of each type you find and swapping whenever you like. Remember, you can redistribute your attribute points whenever you're in a town. Good Warriors are flexible and swap weapons when the need arises.

Regarding the 1-2 damage, are you sure that's not an exaggeration? Unless you're fighting stuff that's of a significantly higher level than you, you shouldn't be dealing that little damage.
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