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Old Nov 29, 2007, 10:56 PM // 22:56   #1
Ascalonian Squire
 
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Guild: Children Of The Sea [CoTS]
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Default UW solo trapping is alive and kicking!

Had to share this with the trapping community

I've spent the last two days testing this build and it works great! The skills used are basically the same as the old solo echo trapper build but without the spirits due to the recent nerf.

Skills:

1) Serpents quickness
2) Arcane echo
3) Echo
4) Dust trap
5) Barbed trap
6) Ether signet
7) Whirling defense
8) Storm chaser (optional)

Attributes:

16 in wilderness survival, 15 in expertise and 3 in inspiration. I swap my superior runed armor pieces for minor prior to pulling. Health is at 380 whilst trapping and 560 pulling.

Equipment:

I use a staff with +15 energy and enchants last 20% longer, it's the same one i've always used for ages and works well for me with this build.

Usage:

The numbers i use relate to the skills posted above.

Start with serpents quickness followed by arcane echo, echo and dust trap. Copy of echo (2) copy of dust trap (3) dust trap (2). 3 dust traps laid and out of energy! (6) Ether signet.

It's now possible to lay three more dust traps after the enegy gain from Ether signet, (4), (3), (2). You should have just enough energy to lay barbed trap (5) and refresh serpents quickness.

At this point energy should be quite low but ether signet is also almost recharged. To be on the safe side i swap weapon to bow to ensure zero energy before using ether signet again then quickly swap back to your staff.

Follow up with Echo, dust trap, copy of dust trap and barbed trap. There's a slight wait here for the final dust trap needed to give you a total of 9. The window left for pulling is around 17 seconds. It's possible to lay another dust trap if you want and then hit ether signet, i find 9 dust is plenty


Storm chaser is the wild card here but i find it better than a self heal at times to shake aggro if things don't go right.

Main credit obviously goes to the original echo dust trap build, just happy to be using something along those lines again!



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Old Nov 29, 2007, 11:05 PM // 23:05   #2
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i havent solo trapped in ages mightbe fun ^ ^
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Old Nov 29, 2007, 11:47 PM // 23:47   #3
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Looks good, i'll have to try it on my ranger some time
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Old Nov 29, 2007, 11:50 PM // 23:50   #4
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Looks pretty legit, Ill give it a shot tonight and post up my outcome.
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Old Nov 30, 2007, 09:01 PM // 21:01   #5
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Wow!! You think this would work in Stygian Veil?? Also, how did you get your 560hp?

Last edited by The Far Shooter; Nov 30, 2007 at 09:04 PM // 21:04..
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Old Dec 01, 2007, 02:44 AM // 02:44   #6
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Good job! I'll have to try this. Hopefully this will work for Syygian Veil!

If it works as well as its said this would be more safer than the old build in a way. (free slot for sprint or heal etc )

Im a very happy ranger indeed. Looking forward to trying it.
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Old Dec 01, 2007, 08:55 AM // 08:55   #7
Ascalonian Squire
 
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560 health is possible if you swap a couple of armor pieces with superior runes to minor. I have a headpiece and gloves with superior runes and swap to minor prior to pulling.

I have yet to trap in Stygian Vale, hope it works there for you guys. Post some results if it's successful 8)

Last edited by Eolch; Dec 01, 2007 at 09:03 AM // 09:03..
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Old Dec 01, 2007, 09:03 AM // 09:03   #8
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Won't work in Stygian - no tripwire, no spirits to make enemies focus on them... And whirling defense won't help - the first wave uses Touch Skills.

Last edited by Abedeus; Dec 01, 2007 at 09:06 AM // 09:06..
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Old Dec 01, 2007, 09:36 AM // 09:36   #9
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Quote:
Originally Posted by Abedeus
Won't work in Stygian - no tripwire, no spirits to make enemies focus on them... And whirling defense won't help - the first wave uses Touch Skills.
Anyone tried switching out Whirling and Storm chaser for Tripwire and a random spirit (to use as bait)?
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Old Dec 01, 2007, 02:49 PM // 14:49   #10
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^^ Im trying this currently I used EoE cause it only cost 5 energy
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Old Dec 01, 2007, 04:12 PM // 16:12   #11
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it dosent work cause they just kill the one spirt and follow you.
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Old Dec 01, 2007, 05:57 PM // 17:57   #12
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I tried it with Tripwire and Winnowing and it is not consistent but from time to time it killed a few. NM this is... There must be one additional skill for a Mes to gain energy which could be added? Maybe use Mantra of Singets?

Maybe bring a random BiP hero which can be flagged away when luring

But at least powerleveling at the trolls is back.

Last edited by The Far Shooter; Dec 01, 2007 at 06:06 PM // 18:06..
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Old Dec 01, 2007, 06:48 PM // 18:48   #13
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ohh i was talking about the veil in HM cause you get alot more gold drops.
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Old Dec 01, 2007, 06:59 PM // 18:59   #14
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So does this setup work for UW solo trapping? thats what the thread is about btw...
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Old Dec 01, 2007, 11:46 PM // 23:46   #15
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I would not of gone to the bother of posting if it did not work, feel free to try ;-)
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Old Dec 01, 2007, 11:48 PM // 23:48   #16
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What's your ETA on a run?
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Old Dec 01, 2007, 11:57 PM // 23:57   #17
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Not sure tbh, at a guess - over an hour. After the smites i return to clear the chamber and take care of all the remaining aatxe.

I like to get my moneys worth :P
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Old Mar 06, 2008, 09:49 PM // 21:49   #18
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Ill give it a try

EDIT: I tried it, and in my opinion, its just as good/better than the old build! Great job!

Last edited by killress; Mar 07, 2008 at 08:08 PM // 20:08..
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Old Mar 06, 2008, 10:26 PM // 22:26   #19
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Ok i have got to try this i'll post my results whenever i get around to finding this thread again lo
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Old Mar 06, 2008, 10:52 PM // 22:52   #20
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Quote:
Originally Posted by The Far Shooter
Maybe bring a random BiP hero which can be flagged away when luring.
Bring hero, yes...but, for meatshield purposes. He/she can act as the 'spirit' to focus on - and perhaps get one hit in before getting decimated....Then there's the rez problem...hmm. 2 heros maybe? dunno...

The boredom of trapping (ew nerf was icing on the cake) led me to create a monk, which is far more superior (and fun) in terms of its ability to solo (and smite duo), but we all knew that already.
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