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Old Jan 15, 2010, 10:23 PM // 22:23   #21
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I finally understood how good tanking is and what it is!

So, playing Discord today my all-caster group faces enemy mob and.. our tanks bravely charge forward! And do their job well.


They are called minions.
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Old Jan 15, 2010, 10:26 PM // 22:26   #22
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Originally Posted by The Josip View Post
What for is tanking useful?

By that, I don't mean usefulness of tanking in some high-end areas (and extraordinary situations), I mean usefulness in general PvE areas; missions, quests, and such.
Nothing. Like elemental damage, only an utter retard would actually want to use a tank in general HM PvE.

Even if you need a damage sponge, minions do the job far better, plus they contribute to MoP rape.
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Old Jan 16, 2010, 03:15 AM // 03:15   #23
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Originally Posted by khezial tahr View Post
Just wondering... can you make a post without mentioning ER?
I could give it a go.

Done. Apart from the quote
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Old Jan 16, 2010, 09:13 AM // 09:13   #24
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TLDR: if your 'tanking' anywere but some broken elite area like doa or doin a sc, then your wasting not only time but a lot of potential damage output.

Smash stuff, dont tank.

And not wanting to buck the current trend, ER pwns! well it does...
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Old Jan 18, 2010, 02:23 PM // 14:23   #25
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Once HM starts hitting you in the face and especially in some of the harder dungeon, people can no longer charge into enemy mobs expecting it to be enough that somebody reacts to the damage. You have to prepare to take it.

Your option are as follows:
  1. Get the enemies to somehow attack one person only and make sure that one person can take it. Either that one person has enough skills with him, or the group spends some more on him.
  2. Each team member brings skills to turn off the damage that is killing you, so your general damage intake can again be healed in reaction to its occurrence. (Used to be Ursan) Some classes are rather naked when it comes to this in HM.
  3. Somebody can make the whole party super tough (e.g. Save Yourselves)
  4. You distribute the damage on as many people as possible. You bring sacrificial lambs called minions and ghosts.
  5. You have skills allowing you to control the enemy AI (Does not exist in GW)
  6. You have equipment counteracting the gap between your stats and the enemie's stats (Does not exist in GW)

Many MMOs allow you to control the enemy AI, guiding its decisions to attack one person. Due to that, more defensive characters can approach the mob as a whole and cast on the tank. The remaining damage is being eaten up by monks in reaction to the damage happening.

GW does not lend itself to this type of AI disabling gameplay. If people want to succeed they either have to learn to behave in a certain way to play Tank & Spank, bring somebody who can juggle Save Yourself, or trust in the minions sucking up enough damage for the rest to not matter.
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