Dec 15, 2008, 09:52 PM // 21:52
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#21
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Ascalonian Squire
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After even further investigation of the classes I would like to have my primary be a dervish would have a secondary as an elementalist be good?
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Dec 15, 2008, 09:56 PM // 21:56
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#22
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Pre-Searing Cadet
Join Date: Dec 2008
Guild: Shadow Stingers
Profession: R/
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Quote:
Originally Posted by Beagle
After even further investigation of the classes I would like to have my primary be a dervish would have a secondary as an elementalist be good?
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it does'nt matter that much, bcs after you come into vabbi area there is an outpost where you can change your second profession.
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Dec 15, 2008, 10:08 PM // 22:08
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#23
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Ascalonian Squire
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So are you saying that dervish/elementalist is a good combination of primary and secondary?
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Dec 16, 2008, 01:03 AM // 01:03
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#24
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Forsaken Alliance
Profession: Me/Mo
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So Beagle here is a run down of what people have been trying to say. (Or just me)
You can, and are able to change your SECOND profession once you reach a certain spot in each of the campaigns. That means you can try EVERY possible combination. This way you can go ahead and choose any second profession combination you would ENJOY, and if you don't you are allowed to change it later on. Good combinations are those that you enjoy playing, and so don't worry as to what you are going to HAVE to be doing later, as it is always easily adjustable.
Also when I mentioned the *trio* (As someone described before) are the Warrior, Ele, and Monk. These are great in any situation, and are also to get a great hold on things. They are your basic archetypes.
So Dervish/Ele is fine ^_^. Maybe later on you can try D/N or D/ME (Whatever suits your fancy).
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Dec 16, 2008, 01:00 PM // 13:00
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#25
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Ascalonian Squire
Join Date: Mar 2008
Guild: Team Theorycraft [tC]
Profession: W/
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Quote:
Originally Posted by paithan
but if you should make the build, how would you make it then?
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When i construct builds, i start with, what would be viable in PvP, and work from there. Take for example the traditional Shock Axe, it combines spell casting, and melee.
[Eviscerate][Executioners Strike][Disrupting Chop][Bulls Strike][Shock][Frenzy][Rush][Resurrection Signet]
This build can be used efficiently in PvE and PvP, however if you want it to be 100% for PvE, you can make these skill modifications.
[Bulls Strike]->[Feel No Pain]
[Frenzy]->[Drunken Master] Since Drunken Master is also a IAS and IMS you can remove Rush and add another skill
[Rush]->[Lions Comfort] or [Air of Superiority]
Another Build to be considered for PvE purposes that works extremely well in PvP, is the Warriors Endurance bar, however this bar is pure melee and does not utilitze the casting of spells to get the job done.
[Power Attack][Dismember][Protectors Strike][Warriors Endurance][Bulls Strike][Frenzy][Dash][Resurrection Signet]
If you wish to mod this to work in PvE you can make the following modifications.
[Bulls Strike]->[Air of Superiority]
[Frenzy]&[Dash]->[Drunken Master]+[Feel No Pain]
[Resurrection Signet]->[Resurrection Chant]
In PvE you can justify a hardress on just about any character as long as your build doesnt utilize a secondary class that does not contain a hard ress in their skill listings.
For an Elementalist primary, ive always been fond of using a Dual Attunement Fire bar for PvE.
[Fireball][Rodgorts Invocation][Liquid Flame][Immolate][Aura of Restoration][Fire Attunement][Elemental Attunement][Protectors Defense]
Now to the OP this does not utilize using melee attacks to aid in completing the job, however it allows you to non-stop constantly keep casting spells until your target is dead, and with [Protectors Defense] You will have a 75% chance to block attacks against you, and it also spreads this ability to your whole party.
You can also take regular PvP bars into PvE, Like the Shatterstone bar for example.
[Shatterstone][Freezing Gust][Glyph of Immolation][Steam][Glowing Ice][Healing Breeze][Water Attunement][Armor of Mist]
These bars and Many Many others can all be located over on http://www.pvxwiki.com
Also dont limit yourself to just one build construct, because as you progress through the game different areas will call for different builds. For Example: In the Shiverpeaks you will want a build primarily focused around fire spells because you will encounter Water/Ice based NPC's, however in the Ring of Fire Islands you will want a build focused around Water Magic because you will encounter alot of Fire based NPC's.
Also keep in mind, the advantage to Guild Wars is, you can create multiple different characters, to get a feel for what you really like the best. Leveling is pretty quick, in Prophecies you can get from lvl 1 to 20 in 4-5 hours if you have the connections to do so. Now given by doing this you miss ALOT of the ingame content so it is not recommended for a new player. However the overall leveling process of GW is fairly quick, which allows you to make and level up multiple characters to determine which you like the best. Take me for example, my primary profession is a Warrior, I also however consistently play Elementalist, Monk, Assassin, Ranger, and Paragon. Also because I primarily PvP, i made sure that i have enough character slots to contain my PvE characters, and still allow me to make a PvP character for each profession.
These are just my words, and you can take them however you wish.
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Dec 16, 2008, 02:19 PM // 14:19
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#26
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Ascalonian Squire
Join Date: Dec 2008
Guild: MRC
Profession: E/N
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Quote:
Originally Posted by Beagle
After looking at the site I might like to be an elementalist/warrior. Is that a good combination of skills?
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To my (admittedly limited) experience, if your build contains the warrior profession, it should be its primary profession. The reason for this is that a warrior without good armor is a poor warrior.
The W/E is one build I have good experience with, but the low energy level is a considerable limitation.
A good hint on builds is that the primary profession should indeed be the primary function of your character. The secondary profession should be selected and composed to supplement the primary. So, for instance the W/E should be a strong warrior, with the added advantage of some area and distance weapons (I recommend firestorm and flare, and perhaps lava font -- the lightning javelin is also very nice, but you don't wanna use too many skill points on air magic).
Most characters have some kind of self-healing skill, but if you want other healing skills, you may want to dedicate your character to be the healer of a team (and here, a M/W seems to have potential).
Hans
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Dec 16, 2008, 02:43 PM // 14:43
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#27
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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@theryl2002: imo your better off going WE scythe over WE axe in pve, but w/e
@MRC Hans: D/W with wild blow. epic winz.
I'd reccomend a dervish if your lookin for a melee caster, but ele might not be the best profession. I can PM you a cool casting/melee derv build when I get home.
It utilizes a few scythe attacks, The elite skill wound strikes, a few enchantments, and a few nice PBAoE skills too.
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Dec 16, 2008, 03:06 PM // 15:06
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#28
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Ascalonian Squire
Join Date: Dec 2008
Guild: MRC
Profession: E/N
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Quote:
Originally Posted by Neo Atomisk
@theryl2002: imo your better off going WE scythe over WE axe in pve, but w/e
@MRC Hans: D/W with wild blow. epic winz.
I'd reccomend a dervish if your lookin for a melee caster, but ele might not be the best profession. I can PM you a cool casting/melee derv build when I get home.
It utilizes a few scythe attacks, The elite skill wound strikes, a few enchantments, and a few nice PBAoE skills too.
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Sure! I have noticed the Dervish; it looks very interesting, but I need to get through Prophecies first . Wanna get some bang for me bucks.
Hans
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Dec 16, 2008, 03:09 PM // 15:09
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#29
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Beagle
I enjoy playing a character that can utilize both sword and magic attacks in order to overcome most problems. Is there a class of profession that I can choose which will make a paladin-like character?
I don't have the game yet but I would like to know what class I should pick.
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If you terribly want a high armor, spell casting, support and damage profession, GW really isn't for you as that is an all-around melee idea. Warriors and Paragons do not have the energy for spell casting, casters do not have the armor for melee.
I do see 3 alternatives though, that can get you your melee support character.
1) Easiest way, make a Dervish. Doesn't even need a secondary, you have AoE damage and healing, with decent armor and high health and energy.
2) Assassin, second easiest. Decent armor, decent health, good energy. Spells are a part of this profession, as is fast killing. But no support.
3) Paragon, if you desire melee, go P/W and spec into swordsmanship or axe mastery. You cannot have spells, but you have the party-wide nearly unstrippable shouts.
As you are new to the game, I do suggest making both a Prophecies character and a Nightfall character. Reasoning I stated in your other thread you made.
I also suggest to get the paladin (aka, "holy warrior") concept out of your desire, as aside from going D/W or P/W, you can't really do that. Same with those wanting dual swords, unless you go with Assassins and daggers, you cannot do that.
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Dec 16, 2008, 03:36 PM // 15:36
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#30
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Krytan Explorer
Join Date: Oct 2005
Location: Marquette MI
Guild: Elite Lan Gamer
Profession: E/Me
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All your builds here are nice but they are not Paladins. I've played as a Paladin in many RPG's. A Paladin's spell's are largely healing and reviving and the traditional Paladin would be a Warrior/Monk or even a Ranger/Monk. You could use Ritualist skills instead of Monk skills. That would be an interesting combo as a Paladin. Also, your primary could be a Dervish or a Paragon. D/Rit sounds interesting.
I wouldn't listen to others builds. Try different things. You may come up with a new build that everyone starts to use. Maybe it would become so popular that it would end up being nerfed.
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Dec 16, 2008, 10:39 PM // 22:39
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#31
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Quote:
Originally Posted by Beagle
So are you saying that dervish/elementalist is a good combination of primary and secondary?
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A couple pieces of good news for you:
1. In GW, character builds are very flexible. This means that if you decide you want to make a Dervish that uses a scythe and throws fireballs, you can. If you play it for awhile and discover that you are more effective by dropping some of the fire spells and putting more power (via your attribute points) into your Dervish skills, you can do so very quickly, and with no penalty. This means you are free to experiment with whatever build ideas sound cool, and figure out for yourself what works for you and what doesn't. It's not completely objective, of course, as game mechanics dictate what can and can't be effective. But playing for a bit will help you learn those things.
2. In GW, every profession can be used effectively without even touching skills from a secondary class. This means that if you make a Dervish with an Elementalist secondary, and you find yourself using all Dervish skills, then there's no harm done. A Dervish using eight Dervish skills is quite common. The same goes for any class. While there are some builds that dip heavily into their secondary for skills, I think you'll find that most players end up using mostly skills from their primary, and supplementing them with secondary skills where it is appropriate or fun.
3. As mentioned above, at a point in the story, you will be able to change your secondary class, and from that point on, be able to change around amongst different secondaries instantaneously and with no penalty (you do have to be in town to do so). This means that the initial decision to go with x secondary really only matters for a short period of your time in-game. And even if you pick a secondary you don't like, it won't matter much at all (see point 2).
So, in other words, the most important decision you make will be your primary profession. This is the only inflexible decision in an otherwise very flexible game. For what it's worth, if you are interested in being in the front lines using a weapon, and would like the ability to utilize spells to some degree, a Dervish is a good choice. From there, feel free to experiment. Grab that Elementalist secondary if it's calling out to you. Even if it doesn't end up being what you were hoping for, you'll be able to change it relatively soon.
Hope that helps.
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Dec 17, 2008, 01:05 AM // 01:05
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#32
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Jungle Guide
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Quote:
Originally Posted by trankle
epicness
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epic post
I couldn't have said it that well myself.
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Dec 17, 2008, 06:35 AM // 06:35
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#33
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Wilds Pathfinder
Join Date: May 2008
Profession: R/
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Quote:
Originally Posted by Beagle
I enjoy playing a character that can utilize both sword and magic attacks in order to overcome most problems. Is there a class of profession that I can choose which will make a paladin-like character?
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What is it that you most want to do?
Do you want to be a melee attacker?
Do you want to be melee while still being able to attack with elementals?
Do you want to be able to heal yourself as you attack?
No one person can "overcome most problems." You'll need to rely on teammates to do that. This isn't a solo game - you'll need to rely on other teammates to get you through places.
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