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Old Oct 21, 2008, 06:08 PM // 18:08   #1
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Talking New PvE Team Build Idea

Hey there guys, my guild and I have been messing around with new team build ideas b-cuz we have nothing else better to do. This team build is one of the better team build we came up with and we were able to do HM FoW with it,sadly we had problems. Also, we got Guardian Of Tyria and Cantha using this team build, but like i said we had real problems. So now we would like your input on the team and we would like some suggestions.

x2 A/Rt Shattering Assault Sins

Dagger Mastery - 12+1+1
Critical Strike - 12+1

Golden Fox Strike
Wild Strike
Shattering Assault [E]
Asuran Scan
Critical Eye
Critical Agility
Great Dwarf Armor
Death Pact Signet

Basically once the team is ready cast 5, 6, 7, then let the caller call the enemy,cast 4 on it and use the chain attack and move on to the next enemy.

x2 Assassin Promise Spear Sins

Deadly Arts - 13
Critical Strikes - 10
Spear Mastery - 10

Barbed Spear
Blazing Spear
Finish Him
Assassin Promise [E]
Pain Inverter
I Am the Strongest
Way of The Master
Critical Eye

Stunning Strike Paragon

Spear Mastery - 10+1+1
Command - 11+1
Leadership - 10+2

Barbed Spear
Stunning Strike [E]
Go For the Eyes
Find Their Weaknessess
Anthem of Envy
Aggressive Refrain
Theres Nothing to Fear
Save Yourselves

IH Ranger

Marksmenship - 12+1+1
Expertise - 12+1

Lightning Reflexes
Infuriating Heat [E]
Volley
Savage Shot
Distracting Shot
Dwarven Stability
Ebon Battle Standard of Honor
Flesh of my Flesh

Orders Derv

Mysticism - 10+1+1
Wind Prayers - 10+1
Blood Magic - 11

Watchful Intervention
Faithful Intervention
Vow of Piety
Arcane Zeal
Order of Pain
Dark Fury
Dwayna's Touch
Imbue Health

GoF Healer

Healing Prayers - 12+1+1
Divine Favor - 10+1
Inspiration Magic - 8

Heavens Delight
Patient Spirit
Glimmer of Light [E]
Leech Signet
Power Drain
Spotless Soul
Cure Hex
Resurrestion Chant

This is a pretty fun team build to use to get through any campaign, please give some sugesstion on how to improve this team build. Any critism is help, I couldnt get through life without it.

-Gangstnerd D
Thanks

Last edited by Gangstnerd D; Oct 21, 2008 at 06:15 PM // 18:15..
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Old Oct 21, 2008, 06:40 PM // 18:40   #2
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*GoL healer you mean
It looks like a nice teamsetup but it's all about melees... One aoe blind or weekness and not so good, and as far as I can tell there are a lot of monsters who cause blind. I don't like it. Maybe cuz I prefer more spellcasters.
Also WoH or LoD would be way better for the healer, or even that UA Healer as long as that para keeps up SY! and Nothing to Fear!
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Old Oct 21, 2008, 06:47 PM // 18:47   #3
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Well maybe i can take out one spear sin and get a Foul Feast necro
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Old Oct 21, 2008, 07:14 PM // 19:14   #4
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Monk could use work. I'm also really curious why you would choose two Shattering Assault sins for a PvE team. Stunning Paragon would be a lot better with 11+1+1 Spear and then 10+1 Command.

It's PvE, anything works. I kinda want to roll an eight monk team with a guildie.
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Old Oct 21, 2008, 07:48 PM // 19:48   #5
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with that much melee just swap one out for an MoP Nuker, insame dmg.
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Old Oct 21, 2008, 09:18 PM // 21:18   #6
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1) I don't see the point of your spear sins, and there's really nothing that suggests that AP would help there. Instead of spear sins, why not just take straight up paragons or rangers? They'd serve the same purpose by being ranged and they'd be more useful.

2) If you're having a paragon bring Save Yourselves, you want to minimize the adrenaline usage so you have more going into SY. Bringing a 10 adrenaline attack is NOT minimizing your adrenaline. And no adrenaline booster? No wonder you're having problems-you have a setup designed to work around SY being up 100% of the time and it looks like you'd barely be able to manage 50%. Sure you have IH, but that's a pretty flimsy way to give adrenaline, even with Dark Fury.

3) To be blunt-you're monk build blows. I'm not an expert, but even I can see that bar isn't the greatest. I'd look into a Word of Healing hybrid prot build. Oh-and if you're having others bring rez, I'd drop the monk rez-this'll give you more flexibility in skills.

4) For general PvE enemy enchants aren't an issue so Shattering Assault isn't worth it. Sure it does alot of damage, but you can do the same with Death Blossom for cheaper and hey-it's AoE and non-elite, allowing you take something else-like Moebius or Flashing Blades.
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Old Oct 22, 2008, 12:22 AM // 00:22   #7
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do you think you can get this many players and to acomplish what? the only use i see out of full player teams is elite areas and this doesnt look like it would be used well in one
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Old Oct 22, 2008, 01:48 AM // 01:48   #8
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Drop one shattering assault sin for a MS+DB spammer or a Earth Shaker war Or drop both shatterings and use both the MS+DB and war.drop I Am Strongest! on the sins for Critical Agility.Use Spear of Lightning and Vicious Attack as the attack skills on the sins,endless energy,no reason not to.Change the paragon to 11+1+1 spear and 10+1 command.The monk build really isnt that great either,no prots and the healing isnt that great,drop rez also.And stacking hexes isnt that great,2x AP is just begging to double AP and end up with a useless sin for 45secs.

Last edited by wind fire and ice; Oct 22, 2008 at 01:50 AM // 01:50..
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Old Oct 22, 2008, 04:09 AM // 04:09   #9
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Going 10+1 in command won't allow you to upkeep AR, even if Spear is at 11! And to be honest you'd get away just fine with 8+1 command if you want to run that sub par para build. This would allow you spec more into leadership and you can upkeep AR better. But that para build....it looks like someone cross bred a Stunning Strike paragon with an Imbagon. I'd either go for a total Stunning Strike para or imbagon, but don't try to mix both into the same build.
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Old Oct 22, 2008, 10:07 AM // 10:07   #10
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I think you should take out hte paragon and the rangeryou should place in a rit whith splinter, ancestor rage, Ofering of spirit, life, Kaolai and flesh of my flesh and take a Curse necro whith SS, barbs, mark pain, and Strenght and honor. Its not comon in pve to use so may phisycal chars but it hink whiht the splinter and mark of pain help you would be able to genarate nice AoE dmg alowing to take ur targets down more fast.
I like that derv ideia, it should be quite fun to play, and since u have manymelle its like godly. I dont know about you heal monk, i think u should have some prot skills, since your melle characters are a bit fragile. So, Shield of absoption and prot spirit should help as long as some heals like dwaynas kiss (for heavy hex areas) and patient spirit should help.

Hope it helps improving your build!

EDIT: forgot to say that you can consider using some adrenaline modded spears in the sins, to build fast adren.

Last edited by Xeng Suey; Oct 22, 2008 at 10:09 AM // 10:09.. Reason: forgot to specify the sin weapons
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Old Oct 22, 2008, 01:42 PM // 13:42   #11
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the monk needs alot of work, an entirely new build probably. GoL sucks and you need prot. I would suggest switching the spear sins for MS/DB to get more DPS and have a frontline.
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Old Oct 22, 2008, 08:05 PM // 20:05   #12
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Quote:
Originally Posted by Richardt View Post
1) I don't see the point of your spear sins, and there's really nothing that suggests that AP would help there. Instead of spear sins, why not just take straight up paragons or rangers? They'd serve the same purpose by being ranged and they'd be more useful.

2) If you're having a paragon bring Save Yourselves, you want to minimize the adrenaline usage so you have more going into SY. Bringing a 10 adrenaline attack is NOT minimizing your adrenaline. And no adrenaline booster? No wonder you're having problems-you have a setup designed to work around SY being up 100% of the time and it looks like you'd barely be able to manage 50%. Sure you have IH, but that's a pretty flimsy way to give adrenaline, even with Dark Fury.
1. I guess the people i took where spear sins and yea MS-DB sin would have probably gone better.

2. Infuriating Heat

3. About the monk, yea i guess it was dumb of me to bring a monk with that build, I seriously dislike HB so theres no chance of us using that, so WoH hybrid is what we will use from now on.

@majikmajikmajik, it was a guild group we are having fun, not all of use like to play alone.

I also considered to take out one spear sin and one shatter assault sin for a MoP Nuker and MS-DB sin

-Gangstnerd D

-EDIT- Oh, and the other spear sin for an Earthshaker warrior, with IH, ES would get up pretty fast.

Last edited by Gangstnerd D; Oct 22, 2008 at 08:10 PM // 20:10..
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Old Oct 22, 2008, 08:46 PM // 20:46   #13
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Relying on IH though is terrible tatic-spirits can and are easily nuked. Some areas you'd be okay, but all it really takes is one Fire Storm (or similar AoE) and BAM! gone. The only thing really going for it is it's 15s recharge, but coupled with a 3s cast time...you'd get more bang for your buck by dropping Stunning Strike and taking Focused Anger chained with FGJ. There's a reason the optimal Imbagon build is AR/Focused/FGJ/TNtF/SY-with these 5 skills you can keep SY up 100% and still provide steady DPS.

Daze is a handy condition, but there are other ways to do it-if you're in a area that daze is required, consider BHA or Technobabble if the enemy in question isn't a boss.

IH maybe tempting since it's AoE adrenaline gain, but by having your adrenaline users carry their own boosters coupled with Dark Fury, it's not needed and can swapped with a more useful Elite Skill.
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Old Oct 22, 2008, 08:57 PM // 20:57   #14
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As others have said, moebius db would be better for a dagger sin. Great dwarf armor is USELESS when you already have critical agility. If your having trouble against healers, have both assassins bring greater dwarf weapon and cast on each other the quick attacking enemies.

Then you get +bonus damage and knockdowns without relying on a hammer war.

A/P would be better off going A/N and bringing mark of pain, vanguard sin, finish him, barbs etc. Or of course if you can get an N/A instead it'd be better. Assassin's promise and casting mark of pains/ barbs on enemies will make the pew pew go faster and thus result in less damage taken over time.

Drop the other A/P for another melee/ physical. Mobius, scythe sin, whatever you want. You could swap the ranger with a ritualist who can bring high spawning power and greater dwarf weapon instead, if you'd like. Then they could also bring splinter weapon to cast on a scythe assassin (if you bring one) and ancestor's rage/ whatever you like. Maybe even part restoration for extra heals.

If you haven't noticed, I love greater dwarf weapon. Plus damage and chance of knockdowns is godly in pve, especially when you have a couple quick attackers that can keep the pressure on any annoying healer or enemy caster.

Last edited by MercenaryKnight; Oct 22, 2008 at 09:03 PM // 21:03..
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Old Oct 22, 2008, 09:37 PM // 21:37   #15
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Ok, just scrap this team build, I really dont need or want to make a point except that it was fun to use. I'm keeping the original post for discussion or w/e, mods can close if you need.
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Old Oct 22, 2008, 10:37 PM // 22:37   #16
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Quote:
Originally Posted by Will Heal You Ally
*GoL healer you mean. It looks like a nice teamsetup but it's all about melees... One aoe blind or weekness and not so good, and as far as I can tell there are a lot of monsters who cause blind. I don't like it. Maybe cuz I prefer more spellcasters. Also WoH or LoD would be way better for the healer, or even that UA Healer as long as that para keeps up SY! and Nothing to Fear!
Might be able to get around the conditioning with Assassin's Remedy. Not a big fan of LoD, though.

Quote:
Originally Posted by wind fire and ice
And stacking hexes isnt that great,2x AP is just begging to double AP and end up with a useless sin for 45secs.
AP stacks without penalty; it activates even if another person has AP on the same target.

Quote:
Originally Posted by Gangstnerd D
About the monk, yea i guess it was dumb of me to bring a monk with that build, I seriously dislike HB so theres no chance of us using that, so WoH hybrid is what we will use from now on.
If you designate a player or n/mo hero to full prot, you can get away with letting the main healer run HB instead of WoH. I'm not saying HB's better in all cases, but it outheals WoH without question. There's no need to limit yourself to precedents when new situations require alternate means.

Quote:
Originally Posted by Richardt
There's a reason the optimal Imbagon build is AR/Focused/FGJ/TNtF/SY-with these 5 skills you can keep SY up 100% and still provide steady DPS.
Imbagon's definitely the most efficient slot to run for SY spam, but you can do without it if you're gonna run a few of the other melee as /W or W primary with SY. Imbagon became dull to play after a while anyways.
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Old Oct 22, 2008, 11:02 PM // 23:02   #17
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Quote:
Originally Posted by Saraneth View Post
Imbagon's definitely the most efficient slot to run for SY spam, but you can do without it if you're gonna run a few of the other melee as /W or W primary with SY. Imbagon became dull to play after a while anyways.
No offense...but duh! My point was that he has a paragon with SY on the bar with a crapload of other adrenaline skills. If you're going to run SY-on ANY character-you'll want to maximize the amount of adrenaline going into it. If you can't spam it, there's really no point.
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