Apr 01, 2009, 08:29 PM // 20:29
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#2
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Definitely Necro. However much I <3 my Ele, Necros who gain 30+ energy every 15s cannot be beaten by anything.
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Apr 01, 2009, 08:42 PM // 20:42
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#3
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Necros and any class that can keep SY! 24/7.
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Apr 01, 2009, 08:47 PM // 20:47
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#4
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Krytan Explorer
Join Date: Apr 2006
Location: Canada
Profession: N/
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Obviously the Imbagon. SY and TNtF makes any h/h party incredibly hard to kill. I completed about 90% of HM missions, 95% of HM explorables in GW, and about 75% of the EoTN HM dungeons on my Paragon with h/h setup.
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Apr 01, 2009, 08:59 PM // 20:59
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#5
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Forge Runner
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This will get me yelled at too but.. i think any class is effective. (It's player skill mind you, it really is)
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Apr 01, 2009, 09:02 PM // 21:02
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#6
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: Mo/
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Chris is correct. Just be immaginative..
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Apr 01, 2009, 09:12 PM // 21:12
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#7
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Frost Gate Guardian
Join Date: Oct 2005
Location: USA
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What's most effective depends on the specific circumstances. In some cases, brute force works well; in others, interrupts, knockdown, or [[Pain Inverter] may be the better option.
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Apr 01, 2009, 09:12 PM // 21:12
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#8
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Forge Runner
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Quote:
Originally Posted by Giulz
Chris is correct. Just be immaginative..
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QFT.
Quote:
Originally Posted by cognophile
What's most effective depends on the specific circumstances. In some cases, brute force works well; in others, interrupts, knockdown, or [[Pain Inverter] may be the better option.
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Also good.
Yup, just have to mix professions and skills that work good together (plus what works for a specific area based on past experiences), or what YOU think is good,not the popular cookie cutter s*it that people demand you use or uninstall..find something you like and play + enjoy. This is what me and a friend do all the time. Just me, him and henchmen and we do really well making up our own build and profession combos. We never jump on any cookie cutter builds or popular stuff, its just plain silly.
offtopic:
And old friend of mine that really dosent play gw much anymore logged on and was b*tching at me that i still play the "old unpopular" game and telling me where its good at to play. Honestly i had to ignore him because he was throwing the "popular" silly bandwagon stuff at me and I didn't wanna hear it because I like the game thats all that matters, if i like the game (or a build), then noone i gonna tell me to go do something else.
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Apr 01, 2009, 09:13 PM // 21:13
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#9
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Frost Gate Guardian
Join Date: May 2008
Location: Brazil
Guild: Agents of Indecision[meh]
Profession: Me/
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Any class really,heroes are an extension of your character and skills so you can just adapt ur hero setup for diferents builds u're running on ur character.
My least favorite is monk tho,too slow paced for H/H imo
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Apr 01, 2009, 09:29 PM // 21:29
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#10
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Krytan Explorer
Join Date: Apr 2007
Location: Manchester, England
Guild: Gil Worz Is Srs [Bsns]
Profession: N/A
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Necro and Paragon > Everything else.
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Apr 01, 2009, 09:54 PM // 21:54
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#11
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Farming - Assassin
PvE Godmode - Paragon
Heroes - Necro
Of course every class can be good. CoP Mesmer ect.
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Apr 01, 2009, 09:54 PM // 21:54
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#12
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
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Necro and Paragon groups, hands down. (since they require the least amount of player effort)
but really anything can be great, it's all up to the build and the area you are trying to complete.
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Apr 01, 2009, 10:03 PM // 22:03
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#13
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Ascalonian Squire
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it's just that I was VQing some areas with my Spirit Spamming Rit with [pain] [bloodsong] [vampirism] [signet of ghostly might] [painful bond] and it seemed that same area was much easier to VQ with my SS Necro who actually got a lot worse heroes.
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Apr 01, 2009, 10:12 PM // 22:12
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#14
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Necromancer, Monk and Paragon.
Those three can find a place in the majority of teams, particularly the first two and the third has some very lovely abilities.
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Apr 02, 2009, 04:08 AM // 04:08
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#15
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Grotto Attendant
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There's more than one "most effective class" since there's more than one thing your party needs someone to be effective at.
A quick overview:
Damage:
For a totally structured team, an AP-MoP Necro paired with a OoU MM Necro and a HB-WW Warrior and supported by a Necro buff-bitch and other physicals plus casters with spears is about as good as it gets.
For standalone damage output, AP-AE-CoP Mesmer is probably the strongest.
MS-DB sin falls in the middle with reasonably high damage on their own, plus the ability to work well with a AP-MoP.
Damage Prevention:
Anything that spams SY! is nice -- Imbagon, "Godmode" Dragonslasher, MS-DB Sin (again), HB-WW Warrior (again), Incendiary/SY! Ranger, etc.
The PS/SB spam limited only by cast/recharge time on a E.Renewal "healer" is unparalleled enchant-based damage prevention.
For condition-based shutdown, Mandragor-In-Can Me/E is the strongest.
Healing:
Infuse on an E.Renewal "healer" (again).
Interruption:
Daze. Often earns a spot on the team for a Ranger that they otherwise don't deserve.
Knockdown. Warriors win here: Stonefist insignia and Earthshaker for hammer builds and Brawling Headbutt for sword builds.
-------------------------------------------------------
Recap:
As you can see, most of the classes can do something worth doing and be "the best they are at what they do."
The classes that are left out are Monk (totally outclassed by ele), Ritualist (worthless caster primary), and Dervish (outclassed by Warrior and Sin, shut out from best intra-team damage synergies b/c of AoHM's most unfortunate damage-type conversion).
Also, some "most effective" classes have more room for flexibility than others. Necro and Warrior have at least 3 top-tier builds each, and those builds have room for flexibility within them; while Paragons are stuck with Imbagon, and Imbagon allows basically zero variants that aren't strictly inferior to the "classical" build. The others fall somewhere in the middle.
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Apr 02, 2009, 04:18 AM // 04:18
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#16
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Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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I feel that which profession is best depends on your play style. Almost all professions are good at what they do IF you have right build. A few professions, like Necromancer, Ranger and Warrior can get by the entire game using a single build while Eles and the rest have to adapt thier build for almost each area. I would advise you take a look at how you play, read over everyone's comments then make decision.
Last edited by KZaske; Apr 02, 2009 at 04:22 AM // 04:22..
Reason: Forgot Necros.
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Apr 02, 2009, 06:34 AM // 06:34
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#17
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Ascalonian Squire
Join Date: Jan 2009
Location: Europe
Guild: Glob of Ectospasm [GoE]
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Paragon,TNTF,SY...
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Apr 02, 2009, 03:38 PM // 15:38
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#19
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Krytan Explorer
Join Date: Oct 2006
Profession: R/W
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Rit MM says hi. [Explosive Growth] + [Aura of the Lich] = lulzwut?
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Apr 02, 2009, 04:56 PM // 16:56
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#20
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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Quote:
Originally Posted by quanta_nomad
It's kinda unfortunate that Ritualists are not one of the most effective classes. In fact, even though I'm sure a lot of Rits did finish a lot of leet areas and missions, I'm equally confident most of them would agree that other classes can do those areas far more easily. Spirits do decent damage, but it's so unpredictable (one dragon stomp is all it takes no matter how strategically you place those spirits). That's a shame considering how nice most Rit armors look.
Maybe that's why ANet made them inferior? Work hard if you wanna look good
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Rits have awesome Restoration skills, they are simply put to a better use in PvE by necros that basically have infinite energy as long as stuff dies.
I think you get the feeling that rits are bad at pve because you run terrible builds (spirit spamming is terrible).
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