Mar 03, 2009, 03:48 AM // 03:48
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#21
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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For some reason people tend to overlook the ability of a Rit to offer protection. Monk is better at it for sure, but many people don't even realize a Rit can do it too. Blocking is a great prot, and skills like Weapon of Warding provide that. Armor bonus is a nice prot, and skills like Resilient Weapon provide that. Damage reduction is one of the best prots, and skills like Xinraes Weapon do that. Notice that all those I mentioned are weapon spells. This means they can't be removed, unlike the Monk abilities which can eb shattered, drained, stripped, etc. I didn't even mention the spirits. Shelter, Union, Displacement all offer similar options to Protective Spirit, Guardian, etc. and work on the whole team.
When playing as the healer, I MUCH prefer playing as my Rit. Monk healing is fine, but boring. All you do is push red bars. Rit healing, however, deals with spirits, weapon spells, damage reduction, condition removal, etc. I just find the Rit healing to be more interactive, and less reactive. When I play Monk, I definitely prefer Protection over Healing. If the only healer around, I'll run a hybrid, but in PvE with a team of 8, I usually take a full Prot build and have a healer with me.
When I load a hero to heal, I choose a Monk. The build I use is used fairly well by the heroes, but not nearly as well as a human. The N/Rt healer does better for the hero option, and not simply because of the Soul Reaping for energy, but because the skills work better for a hero.
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Mar 03, 2009, 08:14 AM // 08:14
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#22
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Monks have hex removal.
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Mar 03, 2009, 08:43 AM // 08:43
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#23
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by glountz
Monks have hex removal.
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So does Rt/Mo and Rt/Me.
This is an extremely old debate - and one that seems to pop up every now and again.
Isn't the general concensus that Ritualists are better solely for healing purposes due to Channeling providing [Offering of Spirit], and Restoration providing decent healing along with supportive weapon spells, but Monks take the prize as far as protection is concerned?
I feel a Ritualist is hard pushed to match the abilities of a Word of Healing Hybrid Monk though.
The reason you'd take a Ritualist over a Monk, I think, is down to the fact you can chuck Splinter Weapon in the Rit's hybrid build for additional offense, with no loss to the ability to purely heal.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Mar 03, 2009, 10:14 PM // 22:14
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#24
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Celestial Beaver
So does Rt/Mo and Rt/Me.
This is an extremely old debate - and one that seems to pop up every now and again.
Isn't the general concensus that Ritualists are better solely for healing purposes due to Channeling providing [Offering of Spirit], and Restoration providing decent healing along with supportive weapon spells, but Monks take the prize as far as protection is concerned?
I feel a Ritualist is hard pushed to match the abilities of a Word of Healing Hybrid Monk though.
The reason you'd take a Ritualist over a Monk, I think, is down to the fact you can chuck Splinter Weapon in the Rit's hybrid build for additional offense, with no loss to the ability to purely heal.
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[weapon of remedy] and [xinrae's weapon] also make for interesting builds.
If I wanted to push red bars, I wouldn't run Rit or Monk, I'd run the Ele Ether Infuser.
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Mar 03, 2009, 11:57 PM // 23:57
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#25
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Ascalonian Squire
Join Date: Jan 2009
Guild: We Have Cookies
Profession: Rt/
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I can see where people say rit is for support, but I still like them better because with a monk you need divine favor to be a super healer, and that takes up some attribute points. With a ritualist u can just use restoratio like spirit light, and mend body and soul to heal, then also use shelter, union, and soul twisting for super protecting, and ur doing almost more than a monk is doing. Then you could even add to channeling for some extra damage.
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Mar 04, 2009, 03:02 AM // 03:02
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#26
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Frost Gate Guardian
Join Date: Mar 2009
Location: ^ ^In your bedroom (0-_-0)
Guild: Unexpected Advantage (UA)
Profession: E/Me
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If you can't decide then do this
Create an pvp char 1 rit and 1 monk and do jq or ab for a while and use that as an experament to see how u can cope with both professions. That way you would know what to create and play with in the long run
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Mar 10, 2009, 09:07 PM // 21:07
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#27
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by D A R K S O I F O N
If you can't decide then do this
Create an pvp char 1 rit and 1 monk and do jq or ab for a while and use that as an experament to see how u can cope with both professions. That way you would know what to create and play with in the long run
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As non-PvPish as it is, RA would be a better indicator if you want to PvP than AB or JQ. At least in RA, you have to heal while in JQ and AB, dying is advantageous. Especially if you are a Mo/P RoJ.
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Mar 11, 2009, 07:20 AM // 07:20
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#28
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Monks are better as you can use hybrids and a lot of protection helps.This has been discussed to death.
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Mar 12, 2009, 11:08 PM // 23:08
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#29
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Desert Nomad
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Quote:
Originally Posted by MagmaRed
Monk healing is fine, but boring. All you do is push red bars.
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ur doin it wrong
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