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Old Mar 03, 2009, 03:48 AM // 03:48   #21
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For some reason people tend to overlook the ability of a Rit to offer protection. Monk is better at it for sure, but many people don't even realize a Rit can do it too. Blocking is a great prot, and skills like Weapon of Warding provide that. Armor bonus is a nice prot, and skills like Resilient Weapon provide that. Damage reduction is one of the best prots, and skills like Xinraes Weapon do that. Notice that all those I mentioned are weapon spells. This means they can't be removed, unlike the Monk abilities which can eb shattered, drained, stripped, etc. I didn't even mention the spirits. Shelter, Union, Displacement all offer similar options to Protective Spirit, Guardian, etc. and work on the whole team.

When playing as the healer, I MUCH prefer playing as my Rit. Monk healing is fine, but boring. All you do is push red bars. Rit healing, however, deals with spirits, weapon spells, damage reduction, condition removal, etc. I just find the Rit healing to be more interactive, and less reactive. When I play Monk, I definitely prefer Protection over Healing. If the only healer around, I'll run a hybrid, but in PvE with a team of 8, I usually take a full Prot build and have a healer with me.

When I load a hero to heal, I choose a Monk. The build I use is used fairly well by the heroes, but not nearly as well as a human. The N/Rt healer does better for the hero option, and not simply because of the Soul Reaping for energy, but because the skills work better for a hero.
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Old Mar 03, 2009, 08:14 AM // 08:14   #22
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Monks have hex removal.
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Old Mar 03, 2009, 08:43 AM // 08:43   #23
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Originally Posted by glountz View Post
Monks have hex removal.
So does Rt/Mo and Rt/Me.

This is an extremely old debate - and one that seems to pop up every now and again.

Isn't the general concensus that Ritualists are better solely for healing purposes due to Channeling providing [Offering of Spirit], and Restoration providing decent healing along with supportive weapon spells, but Monks take the prize as far as protection is concerned?

I feel a Ritualist is hard pushed to match the abilities of a Word of Healing Hybrid Monk though.

The reason you'd take a Ritualist over a Monk, I think, is down to the fact you can chuck Splinter Weapon in the Rit's hybrid build for additional offense, with no loss to the ability to purely heal.
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Old Mar 03, 2009, 10:14 PM // 22:14   #24
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Originally Posted by Celestial Beaver View Post
So does Rt/Mo and Rt/Me.

This is an extremely old debate - and one that seems to pop up every now and again.

Isn't the general concensus that Ritualists are better solely for healing purposes due to Channeling providing [Offering of Spirit], and Restoration providing decent healing along with supportive weapon spells, but Monks take the prize as far as protection is concerned?

I feel a Ritualist is hard pushed to match the abilities of a Word of Healing Hybrid Monk though.

The reason you'd take a Ritualist over a Monk, I think, is down to the fact you can chuck Splinter Weapon in the Rit's hybrid build for additional offense, with no loss to the ability to purely heal.
[weapon of remedy] and [xinrae's weapon] also make for interesting builds.

If I wanted to push red bars, I wouldn't run Rit or Monk, I'd run the Ele Ether Infuser.
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Old Mar 03, 2009, 11:57 PM // 23:57   #25
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I can see where people say rit is for support, but I still like them better because with a monk you need divine favor to be a super healer, and that takes up some attribute points. With a ritualist u can just use restoratio like spirit light, and mend body and soul to heal, then also use shelter, union, and soul twisting for super protecting, and ur doing almost more than a monk is doing. Then you could even add to channeling for some extra damage.
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Old Mar 04, 2009, 03:02 AM // 03:02   #26
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If you can't decide then do this

Create an pvp char 1 rit and 1 monk and do jq or ab for a while and use that as an experament to see how u can cope with both professions. That way you would know what to create and play with in the long run
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Old Mar 10, 2009, 09:07 PM // 21:07   #27
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Originally Posted by D A R K S O I F O N View Post
If you can't decide then do this

Create an pvp char 1 rit and 1 monk and do jq or ab for a while and use that as an experament to see how u can cope with both professions. That way you would know what to create and play with in the long run
As non-PvPish as it is, RA would be a better indicator if you want to PvP than AB or JQ. At least in RA, you have to heal while in JQ and AB, dying is advantageous. Especially if you are a Mo/P RoJ.
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Old Mar 11, 2009, 07:20 AM // 07:20   #28
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Monks are better as you can use hybrids and a lot of protection helps.This has been discussed to death.
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Old Mar 12, 2009, 11:08 PM // 23:08   #29
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Originally Posted by MagmaRed View Post
Monk healing is fine, but boring. All you do is push red bars.
ur doin it wrong
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