Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Apr 16, 2009, 07:26 AM // 07:26   #1
Ascalonian Squire
 
Join Date: Apr 2009
Advertisement

Disable Ads
Default Coming back to GW with a friend, need some input with class decisions

I left guild wars 2 years ago, and I decided to come back just recently when my friend were looking for another mmorpg to waste time on
I dont have any money since I gave my account away and I m pretty much starting new.

we like to do the faction champagne since it was my favorite back when I played.

He is rolling a necromancer(most likely M/M) and I m wanting to roll a Ritualist (their spells are so fun to mess with.)

We plan on doing PVE only (finishing champagnes in all expansions). My question is, are we a good enough combo to finish all champange or should I play a different class? We plan on doing all missions by ourselves

Thank you =)
brianjennie04 is offline   Reply With Quote
Old Apr 16, 2009, 08:40 AM // 08:40   #2
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Necromancer and Ritualist will be a fairly decent pair of professions to play through with. Take a physical henchman or hero wherever possible, and make sure you cast [[Splinter Weapon (PvE)] on it, and have your Necro friend use Physical-interaction skills, such as [[Mark of Pain].

Also - I think you mean "Campaign", not "Champagne".... The latter is a fizzy, alcoholic beverage!
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline   Reply With Quote
Old Apr 16, 2009, 09:03 AM // 09:03   #3
Ascalonian Squire
 
Join Date: Apr 2009
Default

one more question I noticed there's a lot of different armors at level 20, are the more expensive one purely for look/show off or something more @@?
brianjennie04 is offline   Reply With Quote
Old Apr 16, 2009, 09:43 AM // 09:43   #4
Wilds Pathfinder
 
Archress Shayleigh's Avatar
 
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
Default

Armors are purely for looks. And i think MM and Rit should be more then capable to duo most of the campaigns.
Archress Shayleigh is offline   Reply With Quote
Old Apr 16, 2009, 01:23 PM // 13:23   #5
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

I would suggest getting all your early armour from collectors since its free and money is short.

Save up for when you get to the armourer selling max protection level armour before spending gold.
60 is max base armour protection for Necro and Ritualist.

Have fun
gremlin is offline   Reply With Quote
Old Apr 16, 2009, 06:49 PM // 18:49   #6
Ascalonian Squire
 
Join Date: Apr 2009
Default

thank you guys for the input. I have 1 more question, are the monk henchmens smart enough to handle the group or do I have to group up with a actual monk near the end-missions
brianjennie04 is offline   Reply With Quote
Old Apr 16, 2009, 07:47 PM // 19:47   #7
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

In Factions I needed humans for a few missions and my guild helped me through those.

They were the main Luxon and Kurzic missions that open up the map to last few towns and the final encounter with Shiro.

The rest were doable with a friend or just heroes.

Ditto Prophesies and Nightfall some later missions are just a lot easier with friends though with the right builds they can all be done with just heroes and henchies.

Given a decent group of Heroes there is little that isnt possible in PVE
gremlin is offline   Reply With Quote
Old Apr 17, 2009, 05:37 PM // 17:37   #8
Ascalonian Squire
 
cerick's Avatar
 
Join Date: Oct 2008
Location: USA
Profession: W/A
Smile my two cents..

Quote:
Originally Posted by brianjennie04 View Post
thank you guys for the input. I have 1 more question, are the monk henchmens smart enough to handle the group or do I have to group up with a actual monk near the end-missions
I’ll give you my two cents on monking. The truth is a “good” monk will have a substantial presence on the “hard” missions and will out perform any AI. Period. But the truth is also that the game AI has incredibly fast reaction times to events, hence a hero/henchman can potentially catch spikes better. And because of this AI healers can do a smash up job on many missions assuming they are given a build that is friendly with the current AI. As I mentioned before the AI reacts impossibly quick to game events, and that sounds super duper I’ll bet, but the AI also has a complete lack of situational awareness and will not take preventive measures. This lack of predictive ability makes AI protection monks very ineffective. Anyway I’ll stop now and give you some simple tips.

1) Let hero/henchmen use healing builds [word of healing] [healer's boon](WoH / HB ), have real people do protecting.
2) Set monks to “avoid combat”.
3) If your monk has a rez, disable it and then micro as needed.

Good luck and have fun.
cerick is offline   Reply With Quote
Old Apr 17, 2009, 07:15 PM // 19:15   #9
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Monk AIs are terrible... they can get you through if you need henchmen, but if you're playing with a buddy, you should be able to bring decent healer heroes like the below.

[build prof=N/Rt sou=12+1+1 res=12][Xinrae's Weapon][Mend Body and Soul][Spirit Light][Weapon of Warding (PvE)][Life][Protective Was Kaolai][Signet of Lost Souls][Flesh of my FLesh][/build]

[build prof=E/Mo ene=12+1+3 pro=12 hea=3][Ether Renewal (PvE)][Aura of Restoration][Aegis][Protective Spirit][Spirit Bond][Infuse Health][Shield of Absorption][Reversal of Fortune][/build]

[build prof=Me/Rt res=12 ins=10+1+1 fas=8+1][Energy drain (PvE)][Waste not want not][Life][Spirit Light][Mend Body and Soul][Weapon of Warding][Protective Was Kaolai][Flesh of my Flesh][/build]

Plenty of variants you can do on those. The point is healer heros have no idea how to e-manage, so be sure to give them tons of energy. You can do this on monks too with inspiration stuff, but unless you want a condition/hex removal heavy build, I don't see the advantage.

Last edited by FoxBat; Apr 17, 2009 at 07:20 PM // 19:20..
FoxBat is offline   Reply With Quote
Old Apr 18, 2009, 04:18 PM // 16:18   #10
Krytan Explorer
 
Nodakim's Avatar
 
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
Default

Necromancer and ritualist?
They are more of the same.
I think there will be a good synergy,but ritualist are rumoured to be lacking.
A necro can MM,heal and do damage better then a ritualist.
Also try being a parago[r]n,it is fun.At least at the start.
Nodakim is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Healz Alot The Campfire 9 Jul 01, 2008 01:56 AM // 01:56
im coming back and need some help skinnyjim11 Ranger 9 Mar 11, 2008 01:29 AM // 01:29
dahhx Questions & Answers 6 Feb 18, 2008 04:44 PM // 16:44
Decisions... Decisions...(Warrior/Necromancer) 1.5k armor decisions FujiwaraKazuma The Riverside Inn 14 Jul 26, 2005 01:53 PM // 13:53


All times are GMT. The time now is 07:26 PM // 19:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("