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Old Jan 11, 2009, 04:33 AM // 04:33   #21
Frost Gate Guardian
 
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Always needed?
Warrior - unless you're running some gimmick build, tanks are almost always needed in hard mode missions/dungeons/vanquishes/whatever.
Monk - Any team needs a healer, plus they can 600/smite if you need cash. The healing bit works for rits too.
Necro - Necros are just godly in PvE; SS is amazing, soul reaping isn't fair with any build, and they can run as healers if needed.
Ele - Pure damage is also a necessity in almost any team build, I just find eles to be mindnumbingly boring.

As for wars not necessarily equating to tanks...in HM, they're either a pure(ish) tank or they're not on the team. End of discussion.
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Old Jan 11, 2009, 04:41 AM // 04:41   #22
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Quote:
Originally Posted by flettir View Post
As for wars not necessarily equating to tanks...in HM, they're either a pure(ish) tank or they're not on the team. End of discussion.
wat

[Earth Shaker][Crude Swing][Whirlwind Attack] says otherwise. Tanks are for WoW, Warriors are for killing and keeping enemies on their ass while doing so.
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Old Jan 11, 2009, 04:54 AM // 04:54   #23
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ITT: People who still think tanks are good.
Pick up a weapon and kill shit.

All professions have a niche in pve, learning where these are and how to use one in a non optimal place is what makes you good.
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Old Jan 11, 2009, 11:22 AM // 11:22   #24
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Originally Posted by flettir View Post
Warrior - unless you're running some gimmick build, tanks are almost always needed in hard mode missions/dungeons/vanquishes/whatever.
lolurbad

Quote:
Necro - Necros are just godly in PvE; SS is amazing, soul reaping isn't fair with any build, and they can run as healers if needed.
SS is only good if your damage output sucks.

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Ele - Pure damage is also a necessity in almost any team build, I just find eles to be mindnumbingly boring.
lolurbad

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As for wars not necessarily equating to tanks...in HM, they're either a pure(ish) tank or they're not on the team. End of discussion.
lolurbad

In short: You're bad.

In a decent-mannered investment of knowledge:

Warriors are incredible damage dealers - the same goes for Assassins, Paragons, Dervs and Rangers.

The ability to do high, armour-ignoring damage and knock things down at an incredible rate is something that shouldn't be looked down on. If you want a "decent" tank, you're going to use an Assassin with Shadow Form.

Elementalists aren't for pure damage. If you didn't notice the first time, the only line that has pure damage is Fire Magic, apart from that, the other lines carry utility that is stronger for the profession as a whole. Necromancers are what you want for caster damage in HM, and if you're Crying, Elementalist and Necromancer competes.

You don't need a tank for HM, you just need to not be bad or not run Cryway. You don't need to manage aggro all of the time, except in areas where there is an obscene amount of enemies.
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Old Jan 11, 2009, 02:12 PM // 14:12   #25
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Warriors are always needed but not always for the right reasons.
Monks , duh.
Eles are welcome in pugs because fire failing from the sky gives the impression of big damage , good for supporting the party.
Necros are incredible and wanted.

The rest are good , but not as popular.
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Old Jan 12, 2009, 03:19 AM // 03:19   #26
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Depends if you play with good players or bad players.

Monks will get you in both. In one as an hybrid healer/prot. In the other as an HB.

Eles will also get you in teams. In one as supposed damage dealer, in others as utility, weapon spammer and so on.

Warrior will also get you in teams. In some as a tank. In other as a killing machine that body blocks.

Assassins will also get you in teams. In some as a Shadow form tank. In others as great damage dealer.

Necro will also get you in teams. In some as BiP, SS and MM. In others, as all those roles but BiP, and much more.

All the other professions will get you in good teams but not in bad ones (although I guess rangers might have a shot).
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Old Jan 12, 2009, 05:20 PM // 17:20   #27
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go ele, monk, necro, or paragon

whenever i make a party i generally take:

NM:

monk x1-2
3 ele heroes + (hench or ally heroes) ele is maximum kill speed in NM hands down.
paragon to run us ([fall back][charge])
-throw in whatever else is closest

HM:
necro x4 (a MM, n/rt healer, SS, and blood battery)
monk x1
+2 conditional for the area (often 2 eles or interrupter and imbagon)


mes and ranger are nice, but really dont make or break the team
paragon is handy always, but really isnt a source if mass damage. actually para is my personal favorite for pve because it can speed up an already powerful team for NM for 33% faster win. you can run past most groups and getting there is greatly sped up. and the a decent protector as imbagon for anywhere.

i got protector of all 3 campaigns with the 10 classes, and honestly warrior, derv, and sin kind of slow down a team. or maybe i just suck at melee. but yeah for melee classes, taking the time to reach your target (even with dash) while having caster heroes following just deleys the kill. most caster classes can kill stuff faster by ranged kills. i suppose you could take a bunch of melee characters and run around ganking everything, but a team of casters can do that everywhere, but certain areas have enemies that block and kite that will greatly slow a melee team. casters shrug off 90% of conditions and hexes.
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Old Jan 12, 2009, 06:20 PM // 18:20   #28
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8 casters + relatively large melee mob anywhere other than NM = 8 raped casters

I can't say for sure what's the absolute best class to play, but IMO if you're looking for big damage output with pretty crazy defense in most places, go A/Mo and look up the Mobeius Strike Farm build on PvX. Yes, eles blow shit up from a distance, but Mobeuis sins have the balls to run into the thick of things and kill everything (or almost everything).

Outside of the "blow shit up" category though, if you can manage energy well and prioritize targets on the fly, then monk/healer Rit would be your best bet.

Warriors are good fill-in-the-blank melee classes; they can supply pressure in the form of hammer attacks, apply conditions like bleeding and deep wound with swords and axes, and keep the mobs from falling onto your back line. Same thing with dervs, only they're more focused on DPS, as there's not as much utility available to them in comparison to Warriors (please, correct me if I'm wrong here).

So yeah, that's my two cents. Healers, tanks, DPS, and casters are all needed in groups. The only choice you need to make is: which one can you play the best, and what one are you willing to dedicate time to?
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Old Jan 12, 2009, 09:47 PM // 21:47   #29
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Quote:
Originally Posted by fliakyte View Post
8 casters + relatively large melee mob anywhere other than NM = 8 raped casters
actually with a few necros melee are the least of your worries
melee is shutdown by the SS (weakness and antimelee hexes)
plus they will target minions first because they have less health than a party member.

i ran that old triple necro build everywhere for my main and it was 100% effective. im not saying there arent alternative ways to get the job done, but this one is very little hassle. the only time you may need to swap out a party member is where you NEED to interrupt (if your main isnt a mesmer or ranger).
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Old Jan 15, 2009, 10:44 AM // 10:44   #30
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Originally Posted by zwei2stein View Post
Make selected PvE characters PvP-ready.
There's the solution.
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