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Old Mar 03, 2009, 05:34 AM // 05:34   #1
Ascalonian Squire
 
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Default Two man PvE team?

My friend and I are currently playing through Nightfall (approaching Vabbi) after finishing Prophecies. We played as Rangers in Prophecies and now I'm a Dervish and he's a Paragon. Right now our "synergistic magic" amounts to my friend using "Go for the Eyes!" to up my crits. We want to make a two man team that really complements eachother and can do PvE without heroes or henchmen.

I've gone through a lot of builds on pvxwiki (including teams) but most of them require more than Prophecies/Nightfall skills, or skills that you get towards the end of the game. Does anyone have any fun/recommended two-man team builds using Proph and NF skills? Dervish/Paragon would be great, but we're also going to play through Factions and GWEN so if the builds have skills that are accessible early on in those games that also works. Thanks!
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Old Mar 03, 2009, 07:17 AM // 07:17   #2
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you're not goin to be able to go through the campaign without heroes.
a good team build will consist of using heroes.

What I suggest is that as a dervish you run something that has a balance between defense and attack, and make use of enchantments. Some good skills (dunno how far these are through nightfall) conviction, mystic regeneration, mystic sweep, victorious sweep, eremite's attack, faithful intervention.

A paragon's most widely used build is the imbagon which utilises Save Yourselves and There's Nothing To Fear (Save Yourselves being a faction's allegiance skill). Basically he needs to be looking at supportin the party with whichever buffs you like the sound of.

As for heroes, for normal mode play initially, I recommend running 2 sets of sabway (3 necromancers: 1 spiteful spirit, 1 jagged bones minion master and 1 n/rt healer). This setup is great to get used to the game and to progress through first time.

Hope this has helped you a little, have fun
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Old Mar 03, 2009, 08:07 AM // 08:07   #3
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It's not likely you'll find a duo build to make it through all of the areas, but that doesn't mean you have to take a full party either. I've ran through areas in Vabbi with just myself, 3 heroes and and 2 henches. Just make sure you invest in your heroes armor with insignias and runes and give them good weapons.

I've used the Sabway team and it is great, but there are times when I like having a mixed party just to try out different heroes. Normal Mode PVE is actually fairly forgiving as long as you have a decent balance of classes... and you watch the aggro control.

In fact, I've taken a party of 7 regular henches (2 monks, 2 melee, 3 caster/ranged), gone into some of the explorable areas, walked up to a mob and just stood there doing nothing... the henches handle the fights on their own once I got aggro. That may not work everywhere, but it's surprising how many places you can do that... including mobs of Margonites.

Aggro control is everything.

As for builds, I'd suggest reading the "basics" guides in the related Campfire forums and try some of the recommendations there, for starters. Get more familiar with the classes and you'll be able to better see how they complement each other.

I know you're looking for specific skills/builds, but (and here's the comment I hated seeing for so long), what to use depends on the area you're going into. Get the basics down really good and build from there.
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Old Mar 03, 2009, 08:15 AM // 08:15   #4
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Not that I've ever done it, but I suppose there are odd variations you could make with a Paragon/Dervish 2-man team, sort of like the typical 600/Smite teams which I'm guessing you're trying to accomplish in an interesting manner.

How about speccing your Dervish as a D/Mo and going as a healer, with only two people in your team, it won't be hard to get mystic healing to hit the right person. The dervish does have a pretty good number of strong single target spells after all. But in that case, your Paragon will have to go as the primary damage dealer, maybe a P/R pet build might help to increase the 'party' count without including any H/H

The opposite might have worked as well if the Paragon still had Angelic Bond work as a equal damage sharing skill.

Just ideas off the top of my head, not anything I've really tried, but it might work in both health and energy upkeep.
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Old Mar 03, 2009, 06:20 PM // 18:20   #5
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Great thanks for the suggestions and the reminder about the Campfire section. I'll read through the Dervish and Paragon threads there for ideas. Right now I'm using an Avatar of Lyssa build focused on high damage. Basically this:

http://pvx.wikia.com/wiki/Build/W_AoL_Attack_Spammer

minus Conviction because I don't have it yet. I think I'll start with capping Avatar of Balthazar (just got into Kodonur Crossroads) to raise my armor and bring a self and party heal. Thanks again for the help.
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Old Mar 03, 2009, 08:30 PM // 20:30   #6
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Quote:
Originally Posted by youknowho View Post
Great thanks for the suggestions and the reminder about the Campfire section. I'll read through the Dervish and Paragon threads there for ideas. Right now I'm using an Avatar of Lyssa build focused on high damage. Basically this:

http://pvx.wikia.com/wiki/Build/W_AoL_Attack_Spammer

minus Conviction because I don't have it yet. I think I'll start with capping Avatar of Balthazar (just got into Kodonur Crossroads) to raise my armor and bring a self and party heal. Thanks again for the help.
That's quite similar to the build that I use (though I'm a D/Mo, not a D/W), and I like it quite a bit. Avatar of Lyssa is definitely my favorite of the avatar skills; the extra damage against foes activating skills (which most of the time they are) as well as the extra energy is really very handy, and while I've experimented with builds using the other avatars Lyssa is the one I always go back to.

I do generally leave out Eremite's Attack, though, as I always have a difficult time in lining up my hits just so so that I'll hit adjacent enemies. I prefer casting AoL, then using Heart of Fury just before getting into a fight, then wading into the middle of a mob and hitting Eternal Aura and Zealous Renewal, and then using Mystic Sweep to finish off whatever is standing. Kills quickly, especially against undead. Ooooh does it wipe them out fast.
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Old Mar 04, 2009, 12:40 AM // 00:40   #7
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Cmon man havent u learned from NF...you never fight alone lOl, even if its with just one more person lol. but that is pretty cool how yall kinda grew up together in GW, sounds pretty fun.

*Veteran Member. First Started Guild Wars December 23, 2006*
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Old Mar 04, 2009, 06:27 AM // 06:27   #8
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Quote:
Originally Posted by Verene View Post
I do generally leave out Eremite's Attack, though, as I always have a difficult time in lining up my hits just so so that I'll hit adjacent enemies.
Same here. The times I get multiple hits from balled up foes is limited. Usually, as soon as a mob senses my party it breaks up and starts chasing them around. I do my best to get and hold aggro, but keeping two or more foes together is more of an exception than the rule.

[protector's strike] is often recommended for AoL builds. It's only +10 damage on moving targets, but activates/recharges fast and is good for catching skills to trigger AoL damage.
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Old Mar 04, 2009, 11:35 AM // 11:35   #9
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2 players:

1. [wounding strike] scythesin with [asuran scan]
2. [life sheath] prot monk

6 heroes:
4 [ray of judgment] smiter monks
1 [aura of the lich] minion bomber with [dwaynas sorrow]
1 [healers boon] monk

Last edited by Stealth Bomberman; Mar 04, 2009 at 11:39 AM // 11:39..
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Old Mar 04, 2009, 02:01 PM // 14:01   #10
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Quote:
Originally Posted by Stealth Bomberman View Post
2 players:

1. [wounding strike] scythesin with [asuran scan]
2. [life sheath] prot monk

6 heroes:
4 [ray of judgment] smiter monks
1 [aura of the lich] minion bomber with [dwaynas sorrow]
1 [healers boon] monk
Yeah, a Paragon and a Dervish player, without using H/H, as requested by OP.
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Old Mar 04, 2009, 03:13 PM // 15:13   #11
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The [life sheath] description is no longer current.

Remove 0...2 conditions from target ally. For 8 seconds, the next time that ally would take damage, that ally gains that amount of Health instead (maximum 20...84).

Basically a fancy Weapon of Remedy/Reversal Of Fortune.
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