Aug 17, 2007, 01:00 PM // 13:00
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#2
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Oddly enough, I hadn't seen anything quite like this before.
I rather like the idea....
I mean I'll have to try it out and see if it is better than my usual Assassin's Promise way of doing things.... but I might end up using something like this.
One question though: How is the last skill-set supposed to work if you use Impale after Death Blossom? That way, the enemy will likely get up (if still alive) before you have the oppurtunity to use Falling Spider.
I have NEVER had any luck getting Falling Spider to even work... since the enemy always manages to get up before it triggers. Not sure if it is lag in my connection or what, but it never seems to work fast enough.
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Aug 17, 2007, 01:41 PM // 13:41
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#3
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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SotiCoto, if you put Falling Spider into Queue right after a knockdown skill (Horn of the Ox or any dual attack while the target is hexed with mark of instability) you can make it fast enough to hit with it.
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Aug 17, 2007, 02:12 PM // 14:12
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#4
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Francis Demeules
SotiCoto, if you put Falling Spider into Queue right after a knockdown skill (Horn of the Ox or any dual attack while the target is hexed with mark of instability) you can make it fast enough to hit with it.
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But that is exactly my problem: I can't seem to do just that.
I'll have it queued... but it won't seem to trigger fast enough.
I've been a bit suspicious before that I have some sort of trigger-lag due to some issue with my computer or connection that other people don't.... but honestly I can't prove it.
The only time I've been able to get Falling Spider to work was after casting Gale on an enemy to keep it pinned down for a few seconds.
I have similar problems with that 3rd Judundu skill. It is supposed to heal when you attack knocked down foes with it, and yet somehow I very rarely get it to trigger before the opponent gets up.
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Aug 18, 2007, 05:42 AM // 05:42
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#5
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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Can you get FS to work with an IAS? Have you tried it against the dummies?
If you can't ever get it to work, you've got a problem.
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Aug 19, 2007, 02:50 PM // 14:50
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#6
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Cathade if your going to use Deadly paradox for stuff like that.
Why not just use Deadly Paradox on Dark Prison?.
I've never tried it (lazy ass) but doesn't Deadly paradox function similar to an IAS to your attacks aswell?
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Aug 19, 2007, 03:24 PM // 15:24
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#7
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Interesting... although it does seem to me like your limiting yourself a little by not only requiring that your target is hexed, but also that its your specific hex so they fall over for the Falling Spider to work.
I have no doubt it works. But all it takes is 1 interrupt or hex removal or opponent kiting and everything goes to pot. And the time it takes to complete the full combo is alot higher, compared to things like the SP Sin. Plus other than Siphon Speed, yours has no snare, and if you don't reach the target in the 7 seconds paradox is up then you've effectively wasted it.
I think the concept is good, but the problem is your relying too much on Iron Palm/Mark of Instability for the knockdown. You bypass the problem with recharge on the attack skills with Flourish, but then give yourself a new problem with recharge of the knockdown.
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Aug 19, 2007, 03:27 PM // 15:27
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#8
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Evilsod.
Hex Removal beets most thinks using the Black line. Siphon speed is also a speed buff so it can be seen similar to Shadow prison.... your opponent moves slower and your also moving faster then everyone around you.
I too think he relies on the Mark a bit to much (lovely skill tho). Iron Palm not so much, Iron palms condition is easily met considering how Conditions and hexes run wild on almost any build theres a hex or condition.
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Aug 19, 2007, 08:12 PM // 20:12
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#9
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Desert Nomad
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This build is used mainly for low end pvp where hex removal isn't common. The only way to really get the hex off fast is Hexbreaker or Holy veil, which are very rare. Even with the buff to Remove hex, most monks arn't fast enough to get it off if you shadowstep in.
I've been using the 2nd variant alot with Death's Charge added....Deadly paradox puts it at a 15 sec recharge making it very spammable. You can cast the hex and shadowstep in so the target has a small amount of time to remove it. Dark Prison works better if you don't mind the higher cost.
Quote:
Originally Posted by Evilsod
I think the concept is good, but the problem is your relying too much on Iron Palm/Mark of Instability for the knockdown. You bypass the problem with recharge on the attack skills with Flourish, but then give yourself a new problem with recharge of the knockdown.
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In the rare occasion that someone removes the hex before Twisting fangs hits, Deadly paradox puts Mark of instability on a 10 sec recharge, which is pretty short.
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Aug 20, 2007, 08:41 AM // 08:41
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#10
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Sqube
Can you get FS to work with an IAS? Have you tried it against the dummies?
If you can't ever get it to work, you've got a problem.
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I must admit, I've never really bothered with IAS's... I'd never particularly needed it. Besides... even if I could have got HotO and FS to work speed-wise.... there is still the little issue of PvE enemies rarely being alone. In PvP sure... but in PvE, Death Blossom is much more viable.
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