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Old Aug 13, 2007, 02:39 PM // 14:39   #1
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Default Straight Healer, Untested, Critique

Hello all

I am at work right now and thought of something interesting but dont have the chance to test it right now.

I am trying to better myself as a monk so please keep that in mind as I am really looking for ways of improving myself as I may not always be as good as other monks aout there

Here is what I thought up

Dwayna's Kiss
Words of Comfort
Etheral Light
Seed of Life
(Empty)
Glyph of Renewal [e]
Selfless Spirit
Renew Life

I noticed when it came out, that unlike other spells, Selfless Haste could render the Energy use of a spell to 0

Basically if you were to cast Holy Haste, then Selfless Spirit, you could Repeatidly Speed Spam healing spells as much as you want. I used to use a traditional WOH build but I guess I'm no good

ok so it would go something like

Holy Haste>Selfless Spirit>Unlimited 5 Energy Spells cost nothing>Holy Haste>glyph of renewal>Selfless Spirit

You could even use Seed of Life>Glyph of Renewal>Seed of Life in really heavy areas to keep it up for as long as you like.

As mentioned though, it would be straight healing. If working with a 2 monk team, the other monk would have to have Condtion or Hex removal maybe.

Please let me know if you can help me with suggestions!

Last edited by Zodiak; Aug 13, 2007 at 03:32 PM // 15:32..
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Old Aug 13, 2007, 03:11 PM // 15:11   #2
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I don't know anything about Selfless Spirit. but isn't it an enchantment?

Since Holy Haste is gone once you cast another enchantment, you can't cast them together, right? Nor can you cast Seed of Life after Holy Haste.
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Old Aug 13, 2007, 03:17 PM // 15:17   #3
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I would swap out Holy Haste in favour of [wiki]Blessed Aura[/wiki], Hex Removal or Condition Removal.
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Old Aug 13, 2007, 03:20 PM // 15:20   #4
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Quote:
Originally Posted by Celestial Beaver
I would swap out Holy Haste in favour of [wiki]Blessed Aura[/wiki], Hex Removal or Condition Removal.
Blessed Aura extends my enchantments but gives me a -1 energy regen. Maybe woudnt matter with the super energy management Selfless Spirit would provide. But it woudnt be needed with Glyph of Renewal which would automatically recharge it, which would make Blessed Aura not so useful since it cannot extend it anywhere near its 60 second recharge as Renewal can.

But what do you guys think of the build, would it work or be good at that matter? I should have specified that im lvl2 on the Kurzick title track. I was often running out of energy before.

I am trying to get better though. I appreciate any help I can get from this thread.

Last edited by Zodiak; Aug 13, 2007 at 03:29 PM // 15:29..
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Old Aug 13, 2007, 03:28 PM // 15:28   #5
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Condition or hex removal for sure.
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Old Aug 13, 2007, 10:13 PM // 22:13   #6
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Yeah. I would but Veil in for a strong hex removal or remove hex if you want but over all healing alone can take care of hexs.You already have word of comfort to aid in conditions although I am unsure of your elite.
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Old Aug 13, 2007, 10:22 PM // 22:22   #7
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but why? this build makes...well whats the purpose when its inferior to other builds? and yea fix your elite. its might work but as always make sure you have a prot monk too in your party.
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Old Aug 14, 2007, 03:23 PM // 15:23   #8
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Quote:
Originally Posted by Zodiak
Quote:
Originally Posted by Celestial Beaver
I would swap out Holy Haste in favour of [wiki]Blessed Aura[/wiki] , Hex Removal or Condition Removal.
Blessed Aura extends my enchantments but gives me a -1 energy regen. Maybe woudnt matter with the super energy management Selfless Spirit would provide. But it woudnt be needed with Glyph of Renewal which would automatically recharge it, which would make Blessed Aura not so useful since it cannot extend it anywhere near its 60 second recharge as Renewal can.
I was mainly thinking about using Blessed Aura to extend Seed of Life which is also an enchantment.

The thing about Seed of Life is, if you cast it on someone who is being pummelled to crap, you can just sit back and relax for 10 seconds or so. You know, have a Kit-Kat, read a book, press the "7" key now and again to take off someone's condition. Seed of Life is just wonderful. Then again, I'm not sure if Blessed Aura would be worth taking just for that...was only a suggestion.

A better idea would be to use some Hex Removal or Condition Removal in my opinion. Remove Hex is nice now it's been buffed a little, or Dismiss Condition maybe...
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Old Aug 14, 2007, 07:56 PM // 19:56   #9
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If you are having a problem with energy management, stick in a signet of devotion. What makes it good is the double heal if your target is doing anything except running. I do not carry around hex removals either, and I am always getting props for my monk skills. My technique is to set it up so I do as little as needed.

Healing Hands
Divine healing
Healing Seed
Healing Breeze (quick reflex skill to any condition or hex while prot monk works on removing)
Signet of Devotion
Orison of Healing
Heal Party
Mending - JUST KIDDING - Renew Life / Rebith / etc.

My main 4 skills are all enchantments, so this build doesn't work against lots of enchantment removers. But using enchantments means you can just use your signet when someone really starts taking damage and just keep mainttaining the enchantments. Orison and Heal party are emergency use only. This is really good for PvE, probably not so much for PvP if you get a team that is good at enchantment removal. Also, hct/hsr is nearly a must. That way Healing Hands never drops. Get the Green Wayward wand at Factions endgame and you are set. I am all for letting the prot monk do the condition / hex removal. I keep the HP up, they make it easy to keep the HP up.
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Old Aug 14, 2007, 08:21 PM // 20:21   #10
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Quote:
Originally Posted by Celestial Beaver
I was mainly thinking about using Blessed Aura to extend Seed of Life which is also an enchantment.

The thing about Seed of Life is, if you cast it on someone who is being pummelled to crap, you can just sit back and relax for 10 seconds or so. You know, have a Kit-Kat, read a book, press the "7" key now and again to take off someone's condition. Seed of Life is just wonderful. Then again, I'm not sure if Blessed Aura would be worth taking just for that...was only a suggestion.

A better idea would be to use some Hex Removal or Condition Removal in my opinion. Remove Hex is nice now it's been buffed a little, or Dismiss Condition maybe...
The Idea behind Glyph of Renewal though is you can keep Selfless Spirit up 100% of the time, which would turn you into a heal spam master. I know over healing and spamming spells isnt always the best way, but it sure cant hurt when they dont cost any energy though.

With Glyph of Renewal, you can ALSO keep Seed of Life up 100% if you were to chose so. Casting Glyph of Renewal>Seed of Life will effectively cast the spell and recharge it automatically. Wait for the first to finish to cast it again, or if your doing a "Steel Wall" group, you could have TWO Seed of Lifes going at the same time.

Dwayna's Kiss and Words of Comfort ARE two powerfull 5 energy spells, which effectively reduce it to 0 energy, but I have been thinking of perhaps taking one out for Heal Other for a much larger unconditional heal for 5 energy instead of 10?

Does anyone have any comments on this?

Please do not knock the concept behind this build until you have tried it. I have had the oppertunaty of trying it out since I thought it up at work and it does seem to work preatty well. I'm just looking to make it better

This is what I have so far

[skill]Dwayna's Kiss[/skill][skill]Words of Comfort[/skill][skill]Dismiss Condition[/skill][skill]Ethereal Light[/skill][skill]Glyph of Renewal[/skill] Selfless Spirit, Seed of Life [skill]Renew Life[/skill]

or

[skill]Dwayna's Kiss[/skill][skill]Dismiss Condition[/skill][skill]Ethereal Light[/skill][skill]heal other[/skill][skill]Glyph of Renewal[/skill] Selfless Spirit, Seed of Life [skill]Renew Life[/skill]
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Old Aug 14, 2007, 08:22 PM // 20:22   #11
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Quote:
Originally Posted by Mohnzh
If you are having a problem with energy management, stick in a signet of devotion. What makes it good is the double heal if your target is doing anything except running. I do not carry around hex removals either, and I am always getting props for my monk skills. My technique is to set it up so I do as little as needed.
Firstly, I'm almost positive you mean signet of rejuvenation, which, at at high healing is pretty much worth taking.

Secondly, no hex removal is bad. Bad. Bad. Bad. Especially with the sexy deny hexes and the newly sexy Remove Hex. I personally find Healing Hands one of those more...well...useless elites for most parts of...everything. You get 10 seconds of coverage, on one character, for 10/25 seconds. Assuming the target gets hit 5 times in that span, then it would outdo a single casting of a different monk elite, but a low-cooldown healing elite would be fine in the build. Especially if it's wait and forget. At least in PvE enemies don't really switch targets once aggro is taken... But I still think that WoH or any other Healing Elite would be better to take. Blessed Light would be solid for the build, due to hex and condition removal, as would Healing Light *due to enchant useage. AND, for the all enchants in the mentioned build, why are you not using Dwayna's Kiss, but...Orison of Healing? Ew >_>

Basically, don't listen to this guy, and add some utility to the current build you have. I like the idea of GoR on a monk to use other...well...unusable 60s recharge skills that only last for 10 seconds.... =P
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Old Aug 14, 2007, 09:11 PM // 21:11   #12
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TGold,
You're right, I meant rejuvenation not devotion. With hsr, you get healing hands for 10/12 seconds. I usually use it only on myself when I get swarmed. If I do cast it on someone else, I only cast Healing Hands on someone being attacked by two or more enemies. If no one is being hit by two or more, Divine healing, healing seed, and Rejuv easily takes care of them. And I may use Orison maybe once a month, and only in absolute emergency for its fast cast and low energy. But I do like the Dwayna's Kiss. I may try that out. Even though I never actually need orison, DK may do a better job when I do need it. It's the 1/2 second cast that I find appealing. Goes to 1/4 if you get the hct. You don't have to listen to me, but I've never gone out with a group and not been complimented on how well I kept everyone up (except for a group where the ele thought she was a tank, but that wasn't my fault). I've heard over and over how no hex removal is so bad, but the only hex that has EVER given me problems was spirit shackles. If I know I'm going against that, I can swap out healing breeze or orison. This is a general use build. It can be specialized, but I can assure you that it is very good. I've had several people copy it and they love it as much as I do. I'm always up for improving it, though.

OP,
I also like the GoR idea. I am going to check that out in place of Orison of healing tonight. I also think that you might be right on switching to heal other. It looks like you won't be putting enchantments on your whole party (divine healing is an easy one to load up for me), so Dwayna's Kiss might not be as useful as it could be. I think an unconditional heal would serve this build well. With Selfless Spirit you shouldn't need to worry about a signet. It looks like a great heal spamming build.

I am still a bigger fan of the enchant heal vs spam heal because enchant heal means you can effectively be healing several of your party members at once. I am still constantly casting even if nothing more than divine healing or sig of rejuv simply for the div bonus. My build gets weak where yours gets strong: when people get near death. Mine is very good at keeping HP up, yours is very good at restoring a lot of HP quickly. Go with what you enjoy and find yourself more capable doing.

Last edited by Mohnzh; Aug 14, 2007 at 09:21 PM // 21:21..
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Old Aug 14, 2007, 10:04 PM // 22:04   #13
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If you're only using Healing Hands for when you get swarmed, then it's a fairly moot skill eating up space on your bar. I still firmly believe Blessed Light would be a lot more useful for the rest of the party. (It's okay for the healing monk to get a little help from the prot monk every now and then ^_~)

And about you're awesome monking skills....you must be awfully lucky. I have monks do things like...cast an enchant on me when I'm getting pounded on thinking things like "all right, all set now, let's go somewhere else."

And then shatter enchant comes.

Sometimes it gets even better, when there's more than one mes and there's an enchant healer.

You like Healing Breeze? You like Healing Hands? Now watch that get double shattered, or removed in some other way by most enemies.

I hate to burst your bubble, but you must have been working with a great secondary support or prot monk, maybe even a shutdown unit, in most of your journeys.
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Old Aug 15, 2007, 05:19 AM // 05:19   #14
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while this is an interesting idea there just aren't as many really spammable healing skills as prot skills which is why this has had a prot version that has been around forever.

also, as a monk you WILL be targeted meaning as soon as you cast anything on yourself selfless spirit ends. use divine spirit instead (the one energy cap really shoudn't mean anything to a monk with any sense of e-management)

Last edited by Elf of Darkwood; Aug 15, 2007 at 01:03 PM // 13:03..
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Old Aug 15, 2007, 12:38 PM // 12:38   #15
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Quote:
Originally Posted by Elf of Darkwood
while this is an interesting idea there just aren't as many really spammable healing skills as prot skills which is why this has had a prot version that has been around forever.

also, as a monk you WILL be targeted meaning as soon as you cast anything on yourself selfless spirit ends. use divine spirit instead (the one energy cap really shoudn't mean anything to a monk with any since of e-management)
I agree that this concept would also work very well with a Protection build, I just havent done so yet.

Healing yourself is not a problem at all, all you have to do is heal yourself and then hit your Glyph of Renewal and Selfless Spirit again thereafter.

I've since changed to the following build for a more powerful unconditional heal since, testing this one now.

[skill]dwayna's kiss[/skill][skill]dismiss condition[/skill][skill]ethereal light[/skill][skill]heal other[/skill][skill]glyph of renewal[/skill] selfless spirit, seed of life [skill]renew life[/skill]

I am happy though, because it does seem to work very well and effectively for me every 15 seconds you cast Glyph of Renewal>Selfless Spirit and experience something really cool lol.

I would really enjoy having someone try it out in a mission and give me their impression
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Old Aug 15, 2007, 01:20 PM // 13:20   #16
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have 2 more things to say
1. (the good news) i believe Anet buffed glyph of renewal to 10 sec recharge
2. ......why the hell do you have 3 target other spells? the only you have absoutly no reliable self heal, granted having seed of life on a tank and sufficient kiting will almost ensure survival.
and last but not least 3.(whats a reply without some humor ) Tgold is right about this needing secondary support behind it or a good prot.

that being said i think it really needs Chain Heal or whatever when GW:EN comes out. I would think about switching out dwyna's kiss.
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Old Aug 15, 2007, 04:41 PM // 16:41   #17
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Quote:
Originally Posted by Elf of Darkwood
have 2 more things to say
2. ......why the hell do you have 3 target other spells? the only you have absoutly no reliable self heal
On the first build with all 5 energy spells, Words of Comfort, Dismiss Condition and Ethereal Light can be cast on myself

On the second build, Dismiss Condition, Ethereal Light and I believe you can cast Heal Other on yourself, dispite the name, not 100% sure since im at work.

First build supplies 3 spells I can cast on myself for healing, Second build may or may not.
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Old Aug 15, 2007, 04:59 PM // 16:59   #18
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Heal Other is target other ally and won't work on yourself.



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Old Aug 15, 2007, 05:06 PM // 17:06   #19
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TG
What I was saying was that I use Healing Hands when I (not allies) get swarmed. This way I don't have to kite as much and can spend more time casting; and with the hct, it only drops for 2 seconds. It is a very effective self heal and is the only one I have to use. Typically, when I party it is me and one prot monk or one hench monk. I am not lucky, I just know how to use this. And others that have used it also like it very much. Either everyone who has ever used this build is lucky, or it actually works. Try it before knocking it. Healing Breeze is only to help out with conditions and hexes so allies do not lose too much HP before they are removed. Yes, enchantment removers KILL my build, but I already said that. I don't run an enchantment build when going places full of enchanment removers, and I would never use it PvP. That is a weakness that the OP does not encounter with his. But Elf of Darkwood is right, might want to consider reliable self heal. Heal Other cannot target the caster.
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Old Aug 17, 2007, 12:58 AM // 00:58   #20
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I guess my biggest problem with this is that you have to spend probably 15% of your time recasting selfless spirit on yourself. Usually a monk tries to be ready for anything at anytime.

this is the same reason why i dont like most 2 second casting times.
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