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Old Aug 21, 2007, 11:04 PM // 23:04   #21
Desert Nomad
 
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I'd like to add that Twin moon sweep will not trigger double sandshards. For some reason teh game counts the miss as a single miss despite the double swing. Even if it did, a good scythe and the right skills and you can hit for more with the scythe and twin moon sweep than sandshards could ever hope to do. All in all it's a pretty crap skill, even for farming.
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Old Aug 23, 2007, 12:12 AM // 00:12   #22
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Quote:
Originally Posted by MrFuzzles
That's not true at all. It only triggers when you "fail to hit"; when your target blocks your attack or when a "miss" pops up. Even if you're blinded, you will only be able to miss 3 mobs.

http://scrap.5elements.net/gwscreens/gw277.jpg

3 misses, 12 damage numbers. It could only be 12 if there are 4 mobs in that bunch which take 3 hits each, and they're clearly so close together that they're all within my arc. If I had "missed" all 4, there should be 16 damage numbers (let alone 4x "miss").
Miss 3 "mobs?" That screenshot doesn't show 4 at all.. I only can actually make out two, and by all other indications there's only 3 there (the 3 misses and you taking 3 hits.) It's much easier to be more clear.

Quote:
I'd like to add that Twin moon sweep will not trigger double sandshards. For some reason teh game counts the miss as a single miss despite the double swing. Even if it did, a good scythe and the right skills and you can hit for more with the scythe and twin moon sweep than sandshards could ever hope to do. All in all it's a pretty crap skill, even for farming.
Wrong.

Note only two of them are in my arc, and SS triggers twice as much on using Twin Moon Sweep.
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Old Aug 23, 2007, 01:20 AM // 01:20   #23
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Ok I was wrong but that doesn't change the fact that SS is still a crap skill and is unsuitable for general PvE use and farming.
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Old Aug 23, 2007, 01:35 AM // 01:35   #24
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Quote:
Originally Posted by Isil`Zha
Miss 3 "mobs?" That screenshot doesn't show 4 at all.. I only can actually make out two, and by all other indications there's only 3 there (the 3 misses and you taking 3 hits.) It's much easier to be more clear.
Quote:
Originally Posted by MrFuzzles
3 misses, 12 damage numbers. It could only be 12 if there are 4 mobs in that bunch which take 3 hits each
Quote:
Originally Posted by MrFuzzles
3 misses, 12 damage numbers. It could only be 12 if there are 4 mobs in that bunch which take 3 hits each
Quote:
Originally Posted by MrFuzzles
3 misses, 12 damage numbers. It could only be 12 if there are 4 mobs in that bunch which take 3 hits each
How can I hit 3 monsters 12 times while blinded and having sand shards up?

Assuming there are 2 mobs in there, I would have to hit them 6 times each.
Assuming there are 3 mobs in there, I would have to hit them 4 times each. I can't think of any build capable of doing this in such a rapid succession that the damage numbers line up horisontally. Let alone doing it with the skills I currently have equipped in that screenshot.
Assuming there are 4 mobs in there and I hit them 4 times each, there should be 16 damage numbers.

I'd be happy if I was wrong, and I'd gladly admit being wrong if you can show me a screenshot of 4 misses in one scythe attack that's not whirlwind or something.

Last edited by MrFuzzles; Aug 23, 2007 at 01:50 AM // 01:50..
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Old Aug 23, 2007, 06:52 AM // 06:52   #25
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Can you start to think realistically? You know, the fact that to get this to run with henchman you'd need to eliminate absolutely all condition removal from the team, which just gimps you vs everything else. Why the hell would i willingly remove all condition removal just so i can use Sand Shards w/ blind? Your also basing this entirely on hitting 3 foes everytime... since when does that happen?

Sand Shards sucks. Why the hell would i attempt to deal upto 78 damage in 1 to several foes in 1 attack when i can just hit them for all for 100-300? And maybe add some splinter weapon into the mix from a rit? And why would i further make all my attack skills useless? I mean i can't use Zealous because i don't land a hit. I can't even use Wounding Strike/Reaper's Sweep. Theres no point in this skill anymore.
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Old Aug 23, 2007, 05:35 PM // 17:35   #26
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Quote:
Originally Posted by Evilsod
Can you start to think realistically? You know, the fact that to get this to run with henchman you'd need to eliminate absolutely all condition removal from the team, which just gimps you vs everything else. Why the hell would i willingly remove all condition removal just so i can use Sand Shards w/ blind? Your also basing this entirely on hitting 3 foes everytime... since when does that happen?

Sand Shards sucks. Why the hell would i attempt to deal upto 78 damage in 1 to several foes in 1 attack when i can just hit them for all for 100-300? And maybe add some splinter weapon into the mix from a rit? And why would i further make all my attack skills useless? I mean i can't use Zealous because i don't land a hit. I can't even use Wounding Strike/Reaper's Sweep. Theres no point in this skill anymore.
To be realistic, a build that needs to hit doesnt need SShard.
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Old Aug 29, 2007, 03:56 AM // 03:56   #27
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I gave up completely on SSds.
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