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Old Aug 13, 2007, 08:26 PM // 20:26   #1
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Well, I have played a ranger for a little while, and i find it unusually hard to interrupt skills that have an activation time of 1 sec or less even with a short/recurve bow unless i am standing VERY close to the target. At the maximum distance that a recurve bow can reach, i still have much difficulty interrupting those skills. Keep in mind this is without RTW or FW, and I was just wondering if this is normal or if my reflexes are just that horrible.

I wasnt sure if i should post this here... seeing as this isnt too PvE related but i figured all the experienced rangers and ranger lovers could offer better insight

Thanks for the help
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Old Aug 13, 2007, 10:43 PM // 22:43   #2
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For something with that short of a casting time you should use a mesmer to interrupt it. With the average persons reaction time, connection speed, and flight time of the arrow, it is just to short to interrupt those spells.
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Old Aug 13, 2007, 11:27 PM // 23:27   #3
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ranger intrupting is more about timeing and sending an arrow out just before the person will use it

but intupting 1 sec cast shouldt be that hard, maybe try lowering your graphics so you get a better ping...

but pratice makes perfect.
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Old Aug 14, 2007, 02:16 AM // 02:16   #4
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If you want to interrupt 1sec casts or lower, you need anticipation rather than reaction. You just have to know what they are going to do next, which takes practice but you can get the hang of it. Luck also factors in but if you get good enough in anticipating other people's styles, you won't really need it.
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Old Aug 14, 2007, 09:13 AM // 09:13   #5
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In PvE you can often predict when an enemy will use a spell, so shooting your arrow in advance is one of the tricks of being an interupt ranger.
Its significantly more difficult for PvP, but focusing on a monk and shooting your arrow the split second after a spike by your teammates on another player can lead to the interuption of a vital healing spell that could save the player. This kind of anticipation can make one arrow turn the tide of the whole battle.
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Old Aug 15, 2007, 02:04 AM // 02:04   #6
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Start off by making the skill activation bar longer. Try to learn to predict skill usage.

I agree with distill - usually if your team is spiking, if you fire off an interupt on a monk when they count 1, you usually get something. (if you're on the right monk you can sometimes get infuse, always fun ;b)
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Old Aug 16, 2007, 11:11 PM // 23:11   #7
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Well I can't interrupt spells with 1sec casting cuz I have a high ping (about 250-300 average) but sometimes I can predict with my opponent will do so if you train it becomes more easier and easier
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Old Aug 16, 2007, 11:35 PM // 23:35   #8
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prediction and dazed help

could go /me and use power return aswell
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Old Aug 16, 2007, 11:56 PM // 23:56   #9
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observe, predict, interrupt.
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Old Aug 17, 2007, 12:06 AM // 00:06   #10
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your advice is horrible. Please stop giving any, pingua666.

As for the OP, yes, everything major has pretty much been covered. If you're looking to interrupt 1s cast spells, especially important ones like ward v. melee, etc, there's a couple tricks in the bag. 1st, lots of people are bad and tend to use skills on recharge, so counting recharge can get you prepped. When its time to interrupt something, train the person you want to interrupt, get really close to your target, allowing you to get better flight times for your interrupts.

Against things like 3/4th cast time spells, things like bsurge, bflash, mending touch, flight time ensures that you'll have to be quite close to twitch the skill. otherwise, if you have problems twitching it, counting recharge is the best way to go. Most eles, again, will use bsurge on recharge, so throwing a dshot 4seconds after the initial bsurge will quite often get you a dshotted bsurge. Same with LoD monks. If your team is pressuring efficiently, any good LoD monk will spam LoD on recharge. If you can count down the recharge time and launch a dshot about 5 seconds after initial use of LoD, you'll quite often hit it.
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Old Aug 17, 2007, 12:27 AM // 00:27   #11
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Prediction and Chaining is 1 thing, but if you need to predict a 1s cast skill to interrupt it your doing quite badly. Aslong as you use a Recurve or Read the Wind you should be able to interrupt 1s skills easily from a distance if your ping is below 150ms and your reaction time is around 250ms. 3/4s skills are completely different and generally need prediction unless your connection is completely lag free.

Chaining is a very powerful tool for an interrupter. Yesterday in AB i used a Glyph of Sac Meteor Shower and it was interrupted by a Power Spike. It was a complete and total fluke on the mesmers part, but you get the idea.
Counting is great vs skills that will probably be used on recharge. Like Signet of Devotion.
Prediction can take a little observation first in most cases. But if your team uses knockdowns then you can probably put money on it that the player (if its a monk anyway) will use a skill the moment he gets back up, many times i've seen a vital Spirit Bond interrupted on observe because of this. You can also sometimes predict when people are about to use a skill when they flee you, theres no real exact science to it... its sorta just a feeling you get.
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Old Aug 18, 2007, 10:27 PM // 22:27   #12
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check for what the enemies are doing without thinking.

Do they cast stone daggers all the time?
If so, wait until you know they're going to let it rip, and then fire you're Dshot.

Go into AB with Savage, Distracting and Punishing and some survival skills and just WATCH what everyone's using.

Learning what skills get chained is the most important thing to being a good interrupter. As soon as you see Shadow Prison go onto your bar, hit "c" and fire off a Dshot. The sins always try and attack as fast as possible. You'll Dshot their lead and throw them right off.

To re-iterate. WATCH what everyone does. and Learn the Metagame. learn what people are running, learn what people tend to use and 90% of the battle is won. Interrupting isn't that hard when you train your mind for it. It's like learning when you need an infuse or not. Sometimes you do, sometimes it'd be an overheal. Stuff like that.
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Old Aug 19, 2007, 06:49 AM // 06:49   #13
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^What fallen said.

Anticipation and awareness are trained into you if you are a mesmer, yet a ranger in PvP operates in a similar way. You get a bead on your opponents, anticipate skills, and cause misery to casters. It's not a c-space profession, for sure.
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Old Aug 19, 2007, 03:58 PM // 15:58   #14
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AB is retarded. Eles there stand and use a 5 second cast met. shower on a ranger thinking they'll get it off. Its seriously the most scrubby form of "pvp" that exists in this game.

If you want to practice interrupting, go to the isle of the nameless with savage, dshot, and punishing shot, high expertise, and just camp the npcs, most notably the master of healing and master of enchantments. If you're feeling pro, try to interrupt the 1s spells of the master of hexes (hint: he's a mesmer, its pretty hard to twitch them)
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Old Aug 19, 2007, 05:06 PM // 17:06   #15
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Quote:
Originally Posted by samcobra
If you want to practice interrupting, go to the isle of the nameless with savage, dshot, and punishing shot, high expertise, and just camp the npcs, most notably the master of healing and master of enchantments. If you're feeling pro, try to interrupt the 1s spells of the master of hexes (hint: he's a mesmer, its pretty hard to twitch them)
Lol, i always thought he was a necro/mesmer...
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Old Aug 19, 2007, 06:34 PM // 18:34   #16
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nope. Me/N. Very noticable from the ~2/3s parasitic bonds that he throws at you, driving you insane because you miss interrupting them.
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Old Aug 19, 2007, 07:33 PM // 19:33   #17
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or if you really want go into the IDs of RA as they are generally better players than the ADs. so you can go and just play there trying to get your timing down and practice your interrupting. and id agree with samcobra that attempting to interrupt in AB is a joke everyone is pro there. and pve doesnt help either since its the same cycle pretty much on recharge for the mobs... so just go practice in ra or get some gvgs goin with your guild and practice on peeps.
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Old Aug 22, 2007, 03:25 AM // 03:25   #18
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Quote:
Originally Posted by samcobra
your advice is horrible. Please stop giving any, pingua666.

As for the OP, yes, everything major has pretty much been covered. If you're looking to interrupt 1s cast spells, especially important ones like ward v. melee, etc, there's a couple tricks in the bag. 1st, lots of people are bad and tend to use skills on recharge, so counting recharge can get you prepped. When its time to interrupt something, train the person you want to interrupt, get really close to your target, allowing you to get better flight times for your interrupts.

Against things like 3/4th cast time spells, things like bsurge, bflash, mending touch, flight time ensures that you'll have to be quite close to twitch the skill. otherwise, if you have problems twitching it, counting recharge is the best way to go. Most eles, again, will use bsurge on recharge, so throwing a dshot 4seconds after the initial bsurge will quite often get you a dshotted bsurge. Same with LoD monks. If your team is pressuring efficiently, any good LoD monk will spam LoD on recharge. If you can count down the recharge time and launch a dshot about 5 seconds after initial use of LoD, you'll quite often hit it.
my advice was related to pve mostly . worked very very well for me in interupt critical missions (boras seabed, gate of pain, and anywhere with rediciously overbuffed enemies.)

bha is probably still really effective in ab and ra depending on teams. probably wouldnt want to use power return there, but in pve the guy u interupted should be pushing up a minion by the time it matters.

theres a thread in the mesmer forum about reaction times etc aswell, which the op should read too http://www.guildwarsguru.com/forum/s...php?t=10181570 the huge quote in a box being of principle interest.

but ofcourse i should really stop giving advice cos its all utterly wrong and horrid.
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Old Aug 22, 2007, 04:08 AM // 04:08   #19
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On come on... Tortureweb Dryders are the easiest things on the planet to interrupt. They have about 5 spells (including AoR) and cast them the moment they recharge and chain them all at the start of the fight.
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Old Aug 22, 2007, 10:33 AM // 10:33   #20
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Meh...

If you are as bad at Interrupting as I am.... the best thing is apparently just to find the most spammable interrupt you can get your hands on... and fire it at every given oppurtunity.
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