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Old Sep 01, 2007, 09:22 PM // 21:22   #1
Pre-Searing Cadet
 
Join Date: Sep 2007
Guild: SSGB
Profession: E/Mo
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Default Air Spiker build, feedback please

This is the first build I'm submitting so id like constructive criticism not flaming.
Also if this build already exists somewhere else sorry.

This build is meant to spam high damage spells in pve and pvp

Ele Attunement (e management)
Air Attunement (e management)
Aura of Restoration (cover enchant and heal)
Lightning Hammer (non-projectile spell 106 @ 16 AM;25% AP)

Lightning Orb (projectile spell 106 @ 16 AM; 25% AP)
Blinding Flash (to make those annoying Wammos go away)
Purge Conditions (keep yourself healthy)
Storm Djinn's Haste (Sometimes you just need to run away, too many wammos on you ect.)

[skill]Elemental Attunement[/skill][skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Lightning Hammer[/skill][skill]Lightning Orb[/skill][skill]Blinding Flash[/skill][skill]Purge Conditions[/skill][skill]Storm Djinn's Haste[/skill]



Attributes:
16 (12+1+3) Air Magic
13 (12 + 1) E Storage

Equipment:

I run this build with a Hale Air Staff of Enchanting

some kind of health buff (mine is +27)
Enchantment buff, i run mine with +20% (lets you keep those enchantments up longer, because recasting ele attune and Aura are you only major mana drains as long as you re cast before they end)

Usage:

Usage is pretty simple. cast ele attune, the air attune, then aura
After That spam away with lightning hammer and Orb

Blind any wammos, sins, or dervishes that come after you, then give them the hurt.

Use Djinn's Haste to escape risky situations
Use purge mainly on serious conditions (dazed, crippled)

And thats that, my first submitted build.



DPS

Vs. 60 Al

Each attack does 140 dmg

31 1/9dps

280dmg over 9 seconds
280/9

Vs. 80 AL

Each attack does 106 dmg

23 5/9 dps

212dmg over 9 seconds
212/9

Vs. 100 AL

Each attack does 83 dmg

18 4/9 dps
166 dmg over 9 seconds
166/9

Vs. 100 AL is the only time the dps will drop below that of -10 degen
1/2 recharge time weapon mods will raise the dps

*all tests were done on the suits on armor in the isle of the nameless*

Last edited by promotheus; Sep 01, 2007 at 11:49 PM // 23:49..
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Old Sep 01, 2007, 10:27 PM // 22:27   #2
Furnace Stoker
 
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Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Looks pretty solid, a few things though

Unless you're in AB or FA, you need a rez. I'd toss purge conditions for it.

Aura of restoration is a pretty terrible self heal. Mystic regeneration is way better.

Storm djinn's haste is a really good skill, in PvE it's not always necessary though. Gale or enervating charge fits well in that slot too. Storm djinn's haste is a fine choice, though.

Quote a post with a skill icon to see it [skill]mystic regeneration[/skill]
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Old Sep 01, 2007, 11:17 PM // 23:17   #3
MBP
Krytan Explorer
 
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Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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I was thinking that Energy Blast would be seeing some use on an Air Spiking build.

It's a nice way to initiate a spike although the attunements won't give you energy from casting it...I don't know

Last edited by MBP; Sep 01, 2007 at 11:19 PM // 23:19..
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Old Sep 01, 2007, 11:30 PM // 23:30   #4
Pre-Searing Cadet
 
Join Date: Sep 2007
Guild: SSGB
Profession: E/Mo
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I originally had [skill]Energy Blast[/skill] in there but it took too much energy, with the dual attunements hammer only takes 4 e and orb takes 3 and throwing a skill like that in there would deplete my energy
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