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Old Aug 17, 2007, 12:06 PM // 12:06   #1
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Default Seriously need a good RT/A build

So im going to make a RT/A but i need a good PVP/PVE build with factions skills only since i don't have nightfall. Thanks in advance.
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Old Aug 17, 2007, 07:23 PM // 19:23   #2
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The PvE build mentioned a few threads before works well, my variant on it being [skill]Pain[/skill][skill]Bloodsong[/skill][skill]Shadowsong[/skill][skill]Dissonance[/skill] [skill]Assassin's Promise[/skill][skill]Painful Bond[/skill][skill]Mend Body and Soul[/skill]

and whatever Res you choose. Atts: Communing 11+3+1, Channeling 10+1, Spawning 6, Restoration 2, Deadly Arts 8, or something like that. Restoration and spawning points can be switched, spawning's only there for the extra health.

The way it works is: Lay down each spirit in a slightly different location in that order (it's arranged from longest lasting to shortest) just out of range of the mob you are attacking. Cast Painful Bond on a target, which will direct all spirits' attacks towards that target (assuming they haven't been aggroed by any enemies. Cast Assassin's Promise on that target. When he dies, all skills are recharged, so recasting Painful Bond on targets, using Assassin's Promise on them, and replacing any spirits that die are your goals from that point on. It's more a PvE build, it could work if you camp in PvP, but it does take some time to set up.
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Old Aug 17, 2007, 08:54 PM // 20:54   #3
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I really don't get the love for assassin's promise. Throw up something like serpent's quickness, and everything will be recharged before you can recast anyway. Weapon of quickening does the same thing, and it's in the communing line. Summon spirits makes all the recharging/casting time not matter.

To the OP: I'm not really sure what kind of build you're looking for. Usually there's some kind of clue about the class, like "I want a channeling build" or somesuch. if you really have no clue how to play the class or what to run, check out pvxwiki.
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Old Aug 20, 2007, 12:12 AM // 00:12   #4
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Guild: The Killer Clan Musketeers [TKCM]
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[skill]Pain[/skill][skill]Bloodsong[/skill][skill]Shadowsong[/skill][skill]Anguish[/skill][skill]Painful Bond[/skill][skill]Boon of Creation[/skill][skill]Weapon of Quickening[/skill][skill]Flesh of My Flesh[/skill]

Instead of BoC, you can take Feast of Souls to heal the party, or you can take Summon Spirits to make ur spirits mobile, and instead of WoQ, you can take Assassin's Promise with investment in deadly arts. I prefer the build i have posted though because you dont have to have points in Deadly Arts.
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Old Aug 22, 2007, 10:48 AM // 10:48   #5
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Maybe he wants something that makes use of [skill]Spirit Walk[/skill]
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Old Aug 23, 2007, 01:15 PM // 13:15   #6
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[skill]Grasping Was Kuurong[/skill] [skill]Nightmare Weapon[/skill] [skill]Ancestors' Rage[/skill] [skill]Falling Spider[/skill] [skill]Horns Of The Ox[/skill] [skill]Impale[/skill] [skill]Resurrection Signet[/skill] and Optional Skill

This is a PVP build mainly for Random Arenas
The main chain is Cast Grasping -> Falling Spider -> Horns of the Ox->Impale
Use the other skills at the appropriate moment.

Attributes
12+3+1 Channeling
12 Dagger
3 Deadly Arts
Im sure there are better combinations for the attributes but that is what I use atm.

For Equipment just radiant armour with appropriate runes and sup vigour. If you have energy problems use zealous daggers of fortitude.

Hope this helps.
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Old Aug 24, 2007, 05:45 AM // 05:45   #7
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Gildor, if you are using Nightmare weapon you don't need to have 12 Dagger Mastery becuase all that damage will be reduced anyway. You can put those points into Deadly Arts or Shadow Arts to strengthen impale or provide a self heal.
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