The PvE build mentioned a few threads before works well, my variant on it being [skill]Pain[/skill][skill]Bloodsong[/skill][skill]Shadowsong[/skill][skill]Dissonance[/skill] [skill]Assassin's Promise[/skill][skill]Painful Bond[/skill][skill]Mend Body and Soul[/skill]
and whatever Res you choose. Atts: Communing 11+3+1, Channeling 10+1, Spawning 6, Restoration 2, Deadly Arts 8, or something like that. Restoration and spawning points can be switched, spawning's only there for the extra health.
The way it works is: Lay down each spirit in a slightly different location in that order (it's arranged from longest lasting to shortest) just out of range of the mob you are attacking. Cast Painful Bond on a target, which will direct all spirits' attacks towards that target (assuming they haven't been aggroed by any enemies. Cast Assassin's Promise on that target. When he dies, all skills are recharged, so recasting Painful Bond on targets, using Assassin's Promise on them, and replacing any spirits that die are your goals from that point on. It's more a PvE build, it could work if you camp in PvP, but it does take some time to set up.
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