Aug 21, 2007, 07:49 AM // 07:49
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#21
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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He also forgot a Mesmer fastcasting Res Chant
But that requires you to have a mesmer in the party... -.-
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Aug 21, 2007, 09:25 AM // 09:25
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#22
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by jesh
You don't use a res sig in an emergency. You use it as soon as you see a blacked out bar on your screen.
This way, you avoid having your party neutered for twice the amount of time.
The main strength of a res signet is that it allows your party to quickly recover from a death and possibly carry on with no more casualties.
A hard res does NOT do this in most cases.
There are 2 viable hard rezes.
Glyph of Sacrifice+Res Chant
Healer's Boon+Res Chant (on a necro preferably)
If you aren't running these, chances are you're hurting your team more than helping.
The thing that makes me cringe most is seeing a ranger with 0 in protection prayers resing the monk with Rebirth in a PuG. Mid battle.
Not only do you waste 10 seconds and deplete all of your energy doing so, you will probably contribute to another untimely death of your monk and keep them on the ground even longer.
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Hurting more than helping because I'm paying more attention to my own and my enemy's health-bars than the rest of my party?
Excuse me... but since when did Assassin become a support-class? I have enough difficulty maintaining both the battle and the health-bars when I'm playing a Monk (one of the reasons I don't play one for anything other than soloing).... much less when I'm playing my sin.
Olias might only have 2 points in Protection Prayers.... but that has never hurt my Herohench set-up yet. It isn't as though having quicker access to your skills makes that much of a difference when you don't have the energy to use them anyway. For the while that I replaced Rebirth on his skill bar with Res Chant, things started going downhill.
My modus operandum is quite simple: If my character dies... and I notice that things are heading toward a wipe... I flag Olias well out of danger's way.... then concentrate on sending the others to safety away from Olias. Once aggro is broken, I get the O-man to rebirth the dead and regroup with the others.
If Olias is already dead... I rely on the monk-henchies. If all three are dead (very infrequent) then under most circumstances I just rely on a Res-shrine and burn off the death penalty carefully (once I have caused as many fatalities to the enemy as possible).
Nowhere does the Res Signet need to come into it.
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Aug 21, 2007, 09:56 AM // 09:56
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#23
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by SotiCoto
I don't remember if it works with Moebius Strike or not (it isn't an attack skill), but I know that it works with Assassin's Promise quite nicely.
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My bad, Moebius Strike is only attacks.
Quote:
Originally Posted by Darkpower Alchemist
Celestial is notorious for not liking the res sig on the bar, so I'm not surprised by the comment-but I agree that the not carrying a res thinking pattern is rather selfish.
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Yes, yes I do...loathe...that skill. I take it on the rare occaision I put an appearence into RA and that's about it. I have no objection to people taking a hard res in PvE...But I also just don't see the point in a hard res taking up one quarter of your skillbar either, like one particular suggestion.
Of course it's important to res a monk if the monk falls. Then again, this is after all a PvE forum, and after all, Hard Mode excepted (which really does require some well thought out builds on occaision), PvE is stupidly easy, and you actually have to try to get your monk killed in order for them to get killed in battle. Most of my characters will take a hard res, with a few exceptions.
When I play assassin, I'd rather not take a res, as I feel I could put my skillslots to better use keeping myself alive.
Quote:
Originally Posted by SotiCoto
the O-man
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From now on Olias should always be referred to as this, lol.
Last edited by Cebe; Aug 21, 2007 at 10:08 AM // 10:08..
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Aug 21, 2007, 09:40 PM // 21:40
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#24
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Stormlord Alex
He also forgot a Mesmer fastcasting Res Chant
But that requires you to have a mesmer in the party... -.-
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he said viable. that excludes mesmers.
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Aug 21, 2007, 09:52 PM // 21:52
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#25
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Coloneh
he said viable. that excludes mesmers.
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Coloneh... If I were a girl... I'd give you a cookie.
I'm not a girl though, umm...
So I'll just QFT instead ^_^
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Aug 23, 2007, 01:04 AM // 01:04
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#26
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Coloneh
jesh, you forgot Death Pact signet. 120 seconds is a very short amount of time to not die.
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Ah, you're right. Silly me, I use it on my warrior, too.
And ouch, that mesmer comment really hurts.
As much as I'd love to argue on the usefulness of mesmers, I can't.
Even Avarre won't at this point.
Quote:
Originally Posted by SotiCoto
Hurting more than helping b............................... when I'm playing my sin.
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I honestly don't know where you got 'assassin=support class' from my post. Every character in your party should have a res sig, except 1 or 2 monks. What they use doesn't matter too much. The exceptions are when you can run one of the *viable* hard resses previously mentioned. =)
Then you should use that.
Quote:
Originally Posted by SotiCoto
Olias might only have 2 points in Protection Prayers.... but that has never hurt my Herohe.....................................ed going downhill.
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Maybe it hasn't hurt cause you can get away with quite a lot in PvE. Maybe it would have hurt less to use Res Chant if you put Healer's Boon on him, or res sigs on all your other heroes.
It also depends on the make up of your team's skills. If you can't kill fast, you're going to keep falling back on those hard resses more than a well equipped team would. I recall reading that you actually use Greater Conflagration and Ward Against Harm. That might have something to do with it.
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Aug 23, 2007, 05:04 AM // 05:04
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#27
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Iv gotta mostly agree on the viable resses thing, but i have to say i like have a copy or two of rebirth on a character with a speed boost. it might not be so useful on a character that can easily get killed by a mob, but when the wammo starts noticing his team mates dropping likes flies, he can hit rush run to safety and rez teammates from a distance. sometimes your team just needs a break. overextending your monks with lots of overaggro is easily solved by pulling your entire team out of combat for a little bit.
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Aug 23, 2007, 05:59 AM // 05:59
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#28
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Desert Nomad
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Quote:
Originally Posted by Celestial Beaver
Resurrection Signet is horrible in PvE in my opinion outwith some very specific uses.
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In hard mode, it can be extremely useful. When you're gettin overrun by huge mobs and someone dies, the last thing you wanna do is take 6 seconds to res someone and leave them with very little energy. It's even worse when a monk goes down....you want them up as soon as possible to avoid multiple deaths. When I was doing HM missions our team always had a mix of hard reses and res sigs.
When it comes to using a hard res, Rebirth is at the bottom of the chain.....that's the you bring when you expect a massive wipe that usually only occurs with pugs. I only brought it on a few rare HM missions that take pretty long. Other than that, it kinda sucks. Res Chant is usually a better choice. The whole res discussion greatly depends on whether you're pug'ing or hero/henching. After I stopped pug'ing, I still used to equip selfheals on my chars....I then dropped all selfhealing when I realized that hero/hench monks do their job too well. For normal mode depending on what I'm doing, I don't always bring a res....there's just been way too many times where I get something done fine and I never had to use it. Just about everything does work in pve (normal mode, of course).
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Aug 25, 2007, 02:26 PM // 14:26
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#29
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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As a PvE-er, I met a couple PuG's in Hell's Precipice where there were three or four with people without rezzes.
Naturally, those of us with get killed first. Then the rest of the team just flails about while we're all spamming "omgwtfrez4mi!??1/!/l ollolool"
Well, not spamming that, but definitely waiting to get back into the fight, only to gradually realize... it's not... going.. happen... Awesome.
I mean, I understand that when you're with your super-leet guild or your perfect H/H where no one ever dies, it's optional to bring a rez. But for us mere mortal players - those of us who don't have "My Guild Hall Smells of Rich Mahogany" under our names - well, we might want to think about carrying some sort of res.
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