Jul 31, 2007, 05:20 PM // 17:20
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#1
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Academy Page
Join Date: Jul 2005
Location: Iowa. Or South Australia. Depending.
Profession: Mo/
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why these things are so disappointing..
I have a sin about 3/4 of the way through NF and man am I regretting ever making the damn thing. I WANT sins to be cool I so do, but they're just NOT. Playing a sin PvE these days feels a lot like playing a mesmer a few years ago, when you couldn't get a group for love or money. Only this time it's not that my profession is misunderstood, it's that it just sucks.
Sure, they're not completely useless in PvP; I play a monk there and many a time I've been stabbed to death by some pesky assassin (although one wonders how much better they are at assassinating at the end of the day than other classes - and whether or not they just show up to kill monks cos it's what they feel they SHOULD be doing, and about all they can do before they're pulped and spend the rest of the match too squishy to sneeze without getting a deep wound).
Not being useless does not make them GOOD. Other classes can almost always do what sins do, only better:
- PvE missions almost usually require AoE. It's not a bad thing, players love to wade through hordes of easy to kill bad dudes. It makes us feel good, like we're kicking ass. Sins can do AoE sorta - but it's either some anemic once-a-minute deal (death blossom), or attack based (Mark of Pain / Repeating strike), which leaves you in a fight for long enough for someone with a hammer or something to take issue with you. Before anyone points out sins weren't designed to do AoE.. well that's rather the point. They aren't, but PvE is. And they don't make up for it in other roles.
- Chasing down kiters? Most classes can apply cripples hexes or knockdowns to achieve the same thing, usually from the (relative) safety of range.
- Conditions? cough*rangernecro*cough.
- Spike damage? Gee i donno, necros, warriors, rangers, dervishes all equal or kick the crap out of sins here.
- Self sufficiency? sin heals are barely worth the energy.
- Pressure? And here is the main problem. Even IF sin bread and butter skills did significantly more damage than, say a warrior's or ele's - and they generally don't - for a sin to apply any skill they need to get into close range, apply the combo, get out before anyone kills them and then futz around for a while while they recover energy and health / enemies lose aggro / opponents forget that there's a squishy and annoying sin on the team to score off. The whole turnaround is longer than it should be due to the class' inherent contradiction of gaining health and energy mostly from attacks, but being unable to remain in combat for any length of time. Thus the DPS of a sin over any length of time is painfully sub-par; and the afterglow of pulling of a cool gank on some target doesn't usually last out the frustration of having to choose between very occasionally submitting some damage, and dying.
So there's my whinge it's probly not the first and probly won't be the last. I love the idea of assassins which is why i've persisted so far, and I'll probably still play them where they can supply some sort of tactical advantage (GvG comes to mind) but I think I'm done burdening PvE teams with the stupid thing and in PvP I have a Me/Ne that can take down more targets more often than a sin and doesn't have to get all up in the enemy's business to do it. I'd love to be shown the error of my ways so please rebut away, but for now my sin is being retired and I'm don't recommend the class to anyone except as a PvP novelty.
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Jul 31, 2007, 05:32 PM // 17:32
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#2
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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OwBk0te5HNq0CEuDZGCzCD/jLTNI
OwVlMcdrX+Rj4sAxdkZE2Cj/5yQA for areas with afflicted
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Jul 31, 2007, 05:55 PM // 17:55
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Hmm.... I disagree with your statements about DPS, and about everyone can do everything an Assassin can do only better.
Assassins are cool (IMHO), just they are too thin for my liking.
Yes, Assassins are not really supposed to do AoE, because they are to target one alone target at a time (to avoid being gang crushed). It is a good reason why HotO exists.
Kiting, Assassins can do that too and can be better at it than just about anyone (teleporting in and out is better than wanding and walking away).
Ranger/Necro vs Assassin/Ranger or Assassin/Necro - yes, I see where you can say conditions are better obtained (especially since neither Ranger nor Necros have Deep Wounds).
Don't daggers have faster AS than Swords? If so, A/W gives more DPS right?
Sin Heals with Feigned Neutrality, so yeah, Warriors with Mending and Healing Breeze (I still see them around) have better use of their energy.
Let's not forget, Eles and Mesmers still have worst self-healing than Assassins.
Assassins are not tanks, Eles' spells require you to stand there and wave your hands. Assassins spikes, disrupts and kds you before you can cast. So where does your Ele's power endup? Warriors are in your face and can take the damage, of course they can't remove blindness on their own (pure warriors can't, they rely on 2ndary or someone else to remove it). So, Assassins can stick around longer.
In any movie, how many times do you see Assassins run up to a group of guys and attack them? Assassins rock on a 1v1 situation. They are there to attack a single target and get out (hence the teleport out skills).
Critical Barrager is a safe distance A/R combo. Tried it?
I've seen players play the Assassin in PvE very well, killing things very quickly and able to run missions with ease.
My Assassin has completed two out of three campaigns and unless I play stupidly (or lagg), I almost never die. Please don't discourage others from playing other professions, they may end up enjoying Assassins more than you.
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Jul 31, 2007, 07:21 PM // 19:21
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#4
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Kamadan
Guild: Acolites of Anguish [aOa]
Profession: A/
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if u dont know how to play an assassin and dont have a good build, doesnt mean that they suck... they dont even need to be crit barragers to not get close to the enemy... theres a dancing daggers, enduring toxin, +signets builds that do massive damage and arent all in the face of the enemy... eles are probably the only class that can do massive ammounts of aoe damage... and thats mostly with fire magic. about healing urself... monks are the only ones in IMO with the best heals obvioously... every other profession has just enough healing to stay alive and wait for monks heal... when low health feigned neutrality can actually keep u alive from skills like meteor shower...
the dps... [skill]moebius strike[/skill][skill]death blossom[/skill] + a good ias or critical agility are actually a really good dps and can go a loooooong way since its an infinite chain... the warriors arent exactly an AoE dealing machine either
also why take damage when u can have 75% chance to block it... sometimes me and my guildies go do a HM mission or vanquish and dont have a tank which leaves me as an assassin aggroing things and holding the aggro (i dont pull 1 enemy at a time i pull them all)
so there you are, assassins can (atleast in my eyes) do everything other melee classes can while dishing out lots of damage...
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Jul 31, 2007, 11:25 PM // 23:25
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#5
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Pick Me
Don't daggers have faster AS than Swords? If so, A/W gives more DPS right?
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Ehh, not quite.
Base dagger AS is the same as Axe and Sword, at 1.33s/swing.
However... Higher Dagger Mastery yields a greater chance of double-strikes on auto-attacks, in essence making daggers swing faster on auto-attacks. However, assassins that auto-attack to kill stuff/DPS are bad, because the actual damage of daggers is pathetic.
So, the apparent increase in the AS of daggers is a moot point, because you should be using attack skills, which don't trigger the double-strike chance.
Last edited by Stormlord Alex; Jul 31, 2007 at 11:33 PM // 23:33..
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Jul 31, 2007, 11:45 PM // 23:45
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#6
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Desert Nomad
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This is the ranting of a failed sin.
Quote:
Originally Posted by zwitterion
Playing a sin PvE these days feels a lot like playing a mesmer a few years ago, when you couldn't get a group for love or money. Only this time it's not that my profession is misunderstood, it's that it just sucks.
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I'll be honest with you....sins don't suck, its just you. Yes, after over a year, Sins and Mesmers still have trouble finding groups. There's a number for reasons that....one that you already mentioned is that the class is misunderstood. People (including you) don't realize that Sins can provide one of the highest DPS in the game. Many people (including you) think that Sins are only good for spiking one target and nothin else. The average pve team would rather take a warrior that does nothing but tank over a sin.....that's cause the average pve'er is stupid.
Quote:
Originally Posted by zwitterion
Before anyone points out sins weren't designed to do AoE.. well that's rather the point. They aren't, but PvE is. And they don't make up for it in other roles.
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You're right, they werent meant to do Aoe damage yet they can do it somewhat well using Death Blossom. A Warrior's aoe damage is even worse. A Derv's scythe can do aoe damage but enemies arn't always bunched up for it. The point of having a melee class on the team is for taking down single targets whether it be a sin, war, or derv. Ele's and Necs do pretty well taking out mobs with aoe damage, but if you've seen how slow they can be to kill a single target you'll known why a team should usually have at least 1 melee class.
Quote:
Originally Posted by zwitterion
Conditions? cough*rangernecro*cough.
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???.....Conditions don't win pve, damage does.
Quote:
Originally Posted by zwitterion
Spike damage? Gee i donno, necros, warriors, rangers, dervishes all equal or kick the crap out of sins here.
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This is where it gets sad....Sins are specifially known for spiking yet you're complaining? Necro spikes? A caster can't even hope to spike as well as a sin. Don't even bring rangers into this, thats a joke. Sure they can spike....only if there's multiple of them....a sin can solo spike.
Quote:
Originally Posted by zwitterion
Pressure? And here is the main problem. Even IF sin bread and butter skills did significantly more damage than, say a warrior's or ele's - and they generally don't - for a sin to apply any skill they need to get into close range, apply the combo, get out before anyone kills them and then futz around for a while while they recover energy and health / enemies lose aggro / opponents forget that there's a squishy and annoying sin on the team to score off.
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That's your own fault for pug'ing.....I henched/hero'd all of Cantha and Nightfall on my sin. I'm the only melee ever on the team, I go in the frontline and stay there. 16dag and 13crit, no selfhealing - my health and energy stays up, I recommend you stop pug'ing and get yourself a decent team.
Quote:
Originally Posted by zknifeh
the dps... [skill]moebius strike[/skill][skill]death blossom[/skill] + a good ias or critical agility are actually a really good dps...
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It's not just good, its powerful. Zwitterion, can you tell me what other class can do 120+ armor ignoring damage every 2 seconds nonstop? I'd really like to know which class can do it and how. Only a necro can come close to this using Spiteful spirit, Insidious parasite, and Necrosis.....the problem there is those hexes don't recharge in less than 2 seconds.
Sins are one of the most powerful melee classes in pve. Ask any experienced PvE'er with a brain and they'll tell you this fact - most enemies in pve have unusually high armor....that means the high weapon damage of a war and derv go down as you progress further into the game....Sin damage is mostly armor ignoring.
Before trying to rant about how "bad" sins are you should get a good build and practice with one first.
Last edited by Cathode_Reborn; Aug 01, 2007 at 12:26 AM // 00:26..
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Aug 01, 2007, 08:40 AM // 08:40
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#7
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Ascalonian Squire
Join Date: Oct 2006
Location: Behind you
Guild: GoE
Profession: A/W
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Dude, Sins PWN!!!
To my point of view they are better than any other class.
They have a build for solo FoW and UW, fast killers in PvP, and in pve they just kill stuff too fast... Youre ither very nooby or you played monk for too long...
Assassin can still get back on his feet at 1/4 hp there are plenty of spells to do that, ever tried heart of shadow? Or dark escape? Ever tried A/Mo with vig spirit and live vigourously?
You just need to learn how to play. And assassins can make very good money, tried solo farming koosun or ssakai? VERY profitable.
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Aug 01, 2007, 09:38 AM // 09:38
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#8
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Lion's Arch Merchant
Join Date: Jun 2007
Guild: FotS
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Sins are bad? As said by Cathode before, people like yourself are why that idea is stuck in the head of every lame pug in the GW universe. It's why most of us, if we don't have our guildies handy, go to HnH'ing it through most missions.
A sin can be used in every mission in the game and be very effective. For every condition/scenario it has a counter. Pressure? If you want pressure, crawl back to your wammo. An assassin kills, and kills well. I can jump to a monk and have him dead in 5 seconds. Don't you think that quick kill just helped the team faster than your tank?
Most sins can deal heaps of armor-ignoring damage through something as easy as Death Blossom/Moebius Strike. That is WITHOUT a secondary class skill. Hmmm, keeping all my points in my primary....GOOD.
As far as energy.....do you have Critical Strikes on 2? at 12 you get 2 energy per critical hit. Pop it up with a minor rune and it jumps to 3. Per hit! With critical eye and critical agility you are bathing in E return.
Since there are plenty of people here that don't just have success, but SOLO with sins, with vids to prove it(cough-Yanman-cough), please save your tripe for another forum. People that have good sins know better.
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Aug 01, 2007, 09:52 AM // 09:52
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#9
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Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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@OP: It would be better if you show us how you PvE in Sin with the skill bars.
Sins kills fast and with Death Blossom Combo, you are dealing more damages then the warrior.
With Critical at 13, you will never have energy problems.
Why do your sin require conditions in PvE since that target should not last long if you are spiking it.
Oh, talking about spike, please tell me if there is any class that can spike faster than sin.
Sins can solo farm too, so why are they disappointing?
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Aug 01, 2007, 10:01 AM // 10:01
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#10
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights of the Ninth
Profession: R/
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OP. Before you try to disapprove of any class(which imo every class is useful) I want to see some facts.
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Aug 01, 2007, 10:35 AM // 10:35
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#11
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Assassins can be great in PvE. Perhaps a little squishy, but that's a small price to pay considering how quickly they can slice through opponents (and not even a price you have to pay if you work a way round it with a sensible skill selection).
Quote:
- PvE missions almost usually require AoE. It's not a bad thing, players love to wade through hordes of easy to kill bad dudes. It makes us feel good, like we're kicking ass. Sins can do AoE sorta - but it's either some anemic once-a-minute deal (death blossom), or attack based (Mark of Pain / Repeating strike), which leaves you in a fight for long enough for someone with a hammer or something to take issue with you. Before anyone points out sins weren't designed to do AoE.. well that's rather the point. They aren't, but PvE is. And they don't make up for it in other roles.
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Assassins are not really supposed to be AoE attackers. But Death Blossom absolutely rocks. You don't even need to combine it with Moebius Strike if you're using an attack chain that recharges quickly and make good use of an IAS skill to advance the chain faster. Furthermore, it's a dual attack, so the damage it says it does can be doubled in practice. 90 armor ignoring AoE damage every coupla seconds (at dagger mastery 15)? I'll admit to not having much experience with the AoE capabilities of an elementalist, but even I doubt that they can keep up with that for too long without exhausting their own energy pools to oblivion.
Quote:
- Chasing down kiters? Most classes can apply cripples hexes or knockdowns to achieve the same thing, usually from the (relative) safety of range.
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Even a crippled/slowed target can dodge ranged attacks. What they can't dodge is a character that teleports up to them and stabs them in the back with an attack chain before they can react. And also, realistically, how often do monsters in PvE try to kite? In my experience, the vast majority of them just stand there and attack you, unless they're dodging AoE or someone's aggro management failed giving them a clear run to the healers.
Quote:
- Conditions? cough*rangernecro*cough.
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The only condition I've found to be really useful in PvE is deep wound, and even then that isn't often. The only time an assassin really wants to inflict conditions is if they're running a deadly arts build, and that something that is even rarer than the elusive smiting monk in my experience so far.
Quote:
- Spike damage? Gee i donno, necros, warriors, rangers, dervishes all equal or kick the crap out of sins here.
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Against lower level targets, perhaps other professions can outspike an assassin. But against higher level and more heavily armored targets, other proressions watch their damage dealing capabilities drop. This isn't the case for assassins, as the +damage on dagger attacks is added after armor reduction of weapon damage is taken into account. The assassin will still be slicing through that heavy armor like a hot knife through butter, while everyone else is having trouble even making a dent.
Quote:
- Self sufficiency? sin heals are barely worth the energy.
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I disagree. If you time Shadow Refuge right, it'll heal for a total of 136 (at Shadow Arts 11), for a cost of 5 energy. That's incredibly energy-efficient, all things considered. Assassin heals and defensive skills only become pathetic if they're not used at the right moments in the field (a definite parallel with mesmers, the other acolytes of Lyssa, where skills go from brutally effective to a complete waste of time and energy if used at the wrong times).
Quote:
- Pressure? And here is the main problem. Even IF sin bread and butter skills did significantly more damage than, say a warrior's or ele's - and they generally don't - for a sin to apply any skill they need to get into close range, apply the combo, get out before anyone kills them and then futz around for a while while they recover energy and health / enemies lose aggro / opponents forget that there's a squishy and annoying sin on the team to score off. The whole turnaround is longer than it should be due to the class' inherent contradiction of gaining health and energy mostly from attacks, but being unable to remain in combat for any length of time. Thus the DPS of a sin over any length of time is painfully sub-par; and the afterglow of pulling of a cool gank on some target doesn't usually last out the frustration of having to choose between very occasionally submitting some damage, and dying.
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Pressure isn't needed much in PvE. The aim isn't to slowly exhaust the enemies. True, I do encourage players who are new to being assassins to "get in, unleash attack chain, then escape to recover a bit before repeating the process" but that's only really because a starting assassin will have a limited and less than optimal skill repertoire to pull from. As the repertoire grows, there are many skills that let you stay in combat for longer periods of time, and an experienced assassin can remain in melee range and rack up the kills for extended periods of time at minimal risk to themselves.
I'm not going to tell anybody to learn to play. What I will suggest to the OP though, is to go back to the alpha stage when it comes to assassin builds. While you may know the fundamentals of the assassin, I have the impression that there are a lot of points that may have been misunderstood or missed out on completely. Perhaps your idea of retiring your assassin for a while is a good idea, so that you can come back to it again at a later date with a fresh head and less stress.
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Aug 02, 2007, 12:30 AM // 00:30
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#12
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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And for the record on assassins and conditions, they have the ability to put all of the conditions except Weakness, Diseased and Burning, only good one for pve in that lot is the burning, and with a para or ele on your team thats covered. Seeping wound, Black Spider and Twisting Fangs puts a lot of degen on your enemy(bleeding+poison works out to -7 or -8 IIRC), a deep wound that takes out 20% of their HP and reduces their ability to heal the target while spiking their HP loss because it's a dual attack, and leaves you open for toxic sig, impale, malicious strike or black lotus+blades of steel or another dual attack like death blosom.
They also can Daze, one of the more important conditions in PvE, especially vs HM bosses and casters in general. They get silencing daggers too and can cover the condition quickly and efficiently.
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Aug 02, 2007, 08:53 AM // 08:53
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#13
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Disease is also ownage in PvE, Hugh.
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Aug 03, 2007, 12:55 AM // 00:55
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#14
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Academy Page
Join Date: Jul 2005
Location: Iowa. Or South Australia. Depending.
Profession: Mo/
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@ thread: Thank you so much people. Sorry for the slight trolling but in my experience the best way of getting people involved in a discussion is to make it an argument. Anyone can cover 'assassin skill chains & you' but that's not terribly useful compared to hearing players defend a class in a bunch of contexts.. Now i'ma take all this and go do some play therapy with my maligned sin
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