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Old Aug 08, 2007, 09:06 PM // 21:06   #1
Jungle Guide
 
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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Default silly wand of death :D

silly idea i had for spirits strength :O

1 gale
2 spirit rift
3 splinter weapon
4 bloodsong
5 spirits strength
6 conjure lightning
7 sight beyond sight
8 flesh of my flesh

8 air magic
10 + 1 + 3 channeling
12 + 1 spawning

customized collector wand ( 5 marginite mask xD )

pretty simple to use, dump bloodsong within range, cast ss, conjure, and sight beyond sight (mostly cover enchantment) and splinter weapon, and wand away

use spirit rift and gale if they run away

works well on the clumped test dummies, much better than i thought it would :O
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Old Aug 08, 2007, 09:35 PM // 21:35   #2
Furnace Stoker
 
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Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Wand o' death works even nicer with a fire wand and mark of rodgort. Still, it's a dopey gimmick build that deal ok DPS and has no utility. So.... just for fun and all.
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Old Aug 08, 2007, 10:04 PM // 22:04   #3
Desert Nomad
 
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Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Spirit's strength only affects melee or physical damage, right?
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Old Aug 08, 2007, 10:12 PM // 22:12   #4
Forge Runner
 
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Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Nope. [card]Spirit's Strength[/card] <-- your "attacks" deal more damage, when you're under a weapon spell.
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Old Aug 09, 2007, 04:11 AM // 04:11   #5
Jungle Guide
 
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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they upped the recharge on mark 15 seconds now, so not so hot. would help a necro with foc, and SF ele

http://gw.gamewikis.org/wiki/Element...lector_weapons . wand/staff isnt as easy to get the collectables, but i might have the saphire thingies
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