Aug 09, 2007, 02:47 PM // 14:47
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#21
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Ascalonian Squire
Join Date: Aug 2007
Guild: Slime Fea
Profession: N/
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So you say that Verata's Sacrifice isn't good for healing?
Hmm.. Or do you mean that Heal Area and Blood of the Master is better if combined?
I will soon reach the ascension, so I will probably switch to N/Mo.
Or should I wait with switching and become N/D?
Are there any new mm necroskills in Nightfall that I should take note of?
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Aug 09, 2007, 04:58 PM // 16:58
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#22
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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When I'm playing MM I ALWAYS go with an Heir to the Master build (N/D) I find it the most effective thing in the world, goes something like this
[skill]infuse condition[/skill][skill]dark bond[/skill][skill]mystic regeneration[/skill][skill]signet of lost souls[/skill][skill]Order of Undeath[/skill][skill]animate shambling horror[/skill][skill]animate bone horror[/skill][skill]blood of the master[/skill]
Elite skill of your choice. With an Heir to the Masters build, you dont need Vampiric Horrors if you trigger Mystic Regeneration, which gives you the most awesome long lasting heal there is.
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Aug 10, 2007, 09:10 AM // 09:10
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#23
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Verata's Sacrifice is a standing joke in the Death Magic line. A minion maintenance skill with a 60 seconds recharge that will after a while be unable to counter natural minion degeneration.
It's constantly referred to as the worst nerf to a skill in Guild Wars history.
Last edited by Moloch Vein; Aug 10, 2007 at 09:20 AM // 09:20..
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Aug 10, 2007, 02:37 PM // 14:37
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#24
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Frost Gate Guardian
Join Date: Dec 2005
Location: US
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This skill set up has been posted elsewhere on the forums, but is extremely effective at putting out high amounts of damage.
Death 16 (12+3+1)
Soul Reaping (7+1)
Curses (10+1)
Parasitic Bond
Mark of Pain
Glyph of Renewal {E}
Bone Fiends
Bone Horrors
Blood of the Master
Taste of Death
Generic Res
Because of the long recharge on Mark of Pain, you can selectively use the glyph to counteract this and have them available almost constantly for use on separate targets. It's best to watch the target most of your minions are attacking in a mob and then throw up mark of pain on that target covered by parasitic. As you reach the minion cap, the damage can be incredibly powerful.
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Aug 10, 2007, 08:11 PM // 20:11
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#25
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by Moloch Vein
Verata's Sacrifice is a standing joke in the Death Magic line. A minion maintenance skill with a 60 seconds recharge that will after a while be unable to counter natural minion degeneration.
It's constantly referred to as the worst nerf to a skill in Guild Wars history.
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Well I would consider the cap on minions to be worst, but yeah, Verata's Sacrifice used to be THE minion heal, it used to be way better then blood of the master at some point...
Then it got very bad...
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Aug 11, 2007, 03:27 AM // 03:27
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#26
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Well, in a way the cap on minions was understandable. Minion masters pre-cap could get an army so huge no other character was comparable. However if I am correct Verata's Sacrifice is the only case where ArenaNet has actually taken a skill, once a cornerstone in many player builds, and destroyed it to the point where it literally is not usable anywhere, for anything.
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