Aug 06, 2007, 08:46 PM // 20:46
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#1
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Ascalonian Squire
Join Date: Aug 2007
Guild: Slime Fea
Profession: N/
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Is my build viable pve/mission?
I'm still kind of new to Guild Wars, and I only have the Prophecies campaign.
I see alot of guides, and some are hinting that you should manage questing/missions solo, or without henchies.
My current goal is to play with either one friend, and full henchie-support. Or alone with henchmens.
Since there really doesn't seem to be any standard cookiecutterbuilds out there, I've tailored my own build, but it seems to lack behind a bit now.
My build is really what I've managed to snatch up from other builds, and added a bit of my own ideas, of what might work and not. - SS is the only elite I've managed to get so far.
Animate Bone Minion (Cannon Fodder/Machingegunkiller with Barbs)
Animate Bone Fiend (My private Artillery)
Barbs (The only thing that makes me use Bone Minions instead of Horrors.)
Blood of the Master (Keeping the things that take hits instead of me alive is good.)
Spiteful Spirit (I've seen some peps using Deathly Swarm as their only direct damage. I use this. It's a nice screenfiller with numbers in conjunction with Mark and Barbs.)
Mark of Pain (Already motivated this one. Thanks to Bone Minions I will deliver LOTS of hits. Not strong ones. But my curses will react to those hits.)
Dark Bond/Taste of Death (This is what keeps ME alive - and it works great even without any points in Blood)
Ress-Signet (No brainer. Alesia is plainly stupid.)
Motivations:
Currently I use the following strategy;
Enter a mission. Direct my henchies at the first gang of mobs. Put down Barbs and SS. (I use both the fighter henchies, so that's a lot of damage.)
When one falls down, I animate 2 bone minions, and put barbs on my next target.
Hopefully keeping this up untill I have 4-5 Bone Minions alive, I start building Fiends.
Inbetween fights I seem to believe Blood of the Master is enough to keep my army alive.
(I made a mistake when I created the char, so I'm secondary Warrior. Will change this when I reach the ascension.)
When I've got 10 minions up it's a pure panzer-army going through the map.
Single enemies = Barbs+SS = Death
2-8 Mobs without healers = Select one put down SS and Mark, then select another one and put down Barbs, so that my henchies attack the one with barbs and not the one with the Aoe-curses.
2-8 mobs With healers = Barbs+SS on healer, keep him selected, so that the henchies makes sure of the healers demise. Then restart with the other method.
Boss = Barbs and SS. If he have adds, put Mark on him aswell.
Could I make my build more efficient?
The minions do die very fast, and it's the numbers that makes me stick with them.
Barbs+Mark+SS+Lots of hits from 2 henchies and 10 physical minions = Lots of damage AoE.
By the way. I'm trying to do the Aurora Glade mission at the moment.
The killing part is really easy with my current build. (Do I have to mention, I'm doing it alone with full henchmensupport?)
But when I get to the activating the portal-part. Even if I kill the runners, I usually loose. Could someone give me a couple of hints here!? >.<
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Aug 06, 2007, 09:51 PM // 21:51
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#2
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Lion's Arch Merchant
Join Date: Jun 2006
Location: RA, reporting you
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Yeah, droks armor and ss will do that.
If you put all your points in death magic, your minions will take more damage before dying and do damage without barbs, but it will be slower. If you buy Nightfall, you can use 2 necro heroes and set their skillbars any way you want.
http://gw.gamewikis.org/wiki/Aurora_Glade_%28Mission%29
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Aug 06, 2007, 11:06 PM // 23:06
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#3
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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In order to help your build we need to know your level, how you have used your attribute points, and your equipment, especially runes.In order to help your build we need to know your level, how you have used your attribute points, and your equipment, especially runes.
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Aug 07, 2007, 02:23 AM // 02:23
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#4
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Ascalonian Squire
Join Date: Aug 2007
Guild: Slime Fea
Profession: N/
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So far.
I'm 18, when I'm writing this.
Will probably be 19 before I go to bed.
At the moment, I've got:
16 Death Magic.
5 Soul Reaping
7 Curses
I'm using a superior death on my scar (which is death+)
I'm using Drok's armor, all with Minion Master insignias.
Bloodstained insigia on the boots though. ^^
Right now I use a green staff.
It's not for my proffesion ( It's restoration magic ) but the mods are really great, so I'll stick to it, until I can trade it for something equal for a deathnecro.
15 energy
+5 energy if hp over 50%
20% halves recharge
30+ Hp
Right now I just want to reach Ascension, so that I can switch my secondary - to either monk or elementalist.
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Aug 07, 2007, 05:12 AM // 05:12
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#5
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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try running either straight MM or straight curses. set up olias as the other. hes pretty good at both. he has alot of advantages because he can select targets so easily.
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Aug 07, 2007, 06:37 AM // 06:37
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#6
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Krytan Explorer
Join Date: Jun 2006
Location: Lower Ward, Sigil
Guild: Goda Vos
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Have you tried a straight up MM with fiends? As in forget about curses, and bring energy management skills. Personally, I find the damage from fiends to be way more than enough. Whatever they hit goes down fast enough with or without barbs or mark, especially when you're playing with henchies. Try it without curses and bring some direct damage skills if you want, and I think you might find more or less the same results but minus the hassle of applying curses all the time.
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Aug 07, 2007, 10:12 AM // 10:12
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#7
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Ascalonian Squire
Join Date: Aug 2007
Guild: Slime Fea
Profession: N/
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If I skip curses, what do you suggest I put in instead?
I've already made som changes.
Not to the curses though.
I just swapped minions with horrors.
I found it more appropriate for my energymanagement.
25 energy per fiend is kind of steep with my 50 energy.
It eases a little with Claude as a henchie with his Blood Ritual.
But with both Horrors and Fiends, I could amass an army semi-quickly, and both of the minions still hit hard.
- and trying to produce a Fiend, then a horror, and after that another fiend - and so on actually helped me keep enough energy to spam Blood of the Master during combat until corpses dropped.
(I'm just telling you of my experiences, please share yours and tell me if there are more efficient ways.)
Well of Suffering and Deathly Swarm seem two good candidates if I switch out Curses. Also, I'm considering trying to get Aura of the Lich as a new Elite.
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Aug 07, 2007, 11:04 AM // 11:04
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#8
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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The problem with your build is that your attributes are spread out far too much. You have a nice idea going but it won't work simply on one char. While your build might work early on, I would like to see it work in a lvl 24+ area, a straight up MM is a much better idea and your minions will live longer and be harder to kill
[skill]Animate Bone Horror[/skill][skill]Animate Bone Fiend[/skill][skill]Blood of the Master[/skill][skill]Deathly Swarm[/skill][skill]Aura of the Lich[/skill][skill]Blood Renewal[/skill][skill]Dark Bond[/skill][skill]Ressurection Signet[/skill]
I ran that build when I only had Prophecies. I was pretty hard to kill (I could tank better than most warriors) and was able to heal my minions pretty easily. However my problem was that I didn't have any energy management skill so once Soul Reaping ran out, I couldn't really do much.
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Aug 07, 2007, 11:16 AM // 11:16
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#9
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Ascalonian Squire
Join Date: Aug 2007
Guild: Slime Fea
Profession: N/
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Could you please motivate Blood Renewal?
Is it because you have Aura of the Lich?
Hmm..
Like I said, I'm up for suggestions.
But as for now. I don't have any skills past Droknar's trainers, and SS.
I need to get past Aurora Glade to be able to get further now ><
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Aug 07, 2007, 06:15 PM // 18:15
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#10
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Alright, where to begin.
Your build is newbish. However, that is hardly surprising, since you're a newbie. It's got the standard newbie mistakes. Also it's clear that you have been thinking about what you're trying to do, so props for that. And at least you're not running Blood Magic.
Your Soul Reaping investment is way too low. Generally speaking, you need a level 20 to create a decent "dual-classed" build. Since you effectively have no second class (W) that's not a problem.
Most decent builds for general PvE look one simple way - Max one inherent attribute, max primary attribute, throw leftovers in something else.
SS is an extremely powerful elite. Running it at 7 Curses is a waste. You don't have any Death elite that comes close.
Run 16 Curses, throw all the rest in Soul Reaping.
Why is your Soul Reaping too low, you might wonder. Think of it this way. For a level 20, and really for a level 19 as well, a Bone Minion is two things - an energy battery or a bomb. You cast it for 15 energy, when they both die you return 2xSR energy. at 5 SR, it costs you 5 energy to cast them. At 10, you gain 5.
Running Fiends at 5 SR is catastrophic. That's a luxury for a dedicated MM. You also mention the bone minions tend to die fast, well, that's what bone minions do.
If you want to use bone minions, I would setup your build reverse. Run:
Curses 16 - SR 10 - Death whatever's left (shouldn't be a lot, right)
Spiteful Spirit - Insidious Parasite - Faintheartedness - Parasitic Bond - Mark Of Pain - Barbs - Animate Bone Minions - Resurrection signet
This way the minions provide you with energy, and they still will hit some to trigger Barbs/MoP.
The other way is to go dedicated MM which is really the easiest way to complete Prophecies.
Death 16 - SR Rest (maybe Blood 3-4 or so)
Dark Bond - Animate Bone Fiend - Animate Bone Horror - Death Nova - Taste Of Death - Blood Of The Master - Rez - Optional
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Aug 07, 2007, 06:43 PM // 18:43
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#11
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Blood Renewal:
Good self-heal (if you have enough points into Blood Magic.
Good cover enchantment, when enchantment strippers are around.
To get further, you need to walk to Ice Caves, then complete mission, then do Iron Mines of Muldune, etc.
Aurora Glade Tip:
1) get 1 crystal and kill group that has their crystal.
2) get 2nd crystal and then kill next group quickly.
3) keep killing crystal runners until only the Demigorgon (or whatever his name is) is left. Kill him and get bonus.
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Aug 07, 2007, 10:41 PM // 22:41
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#12
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Frost Gate Guardian
Join Date: Nov 2006
Guild: I need a guild, R5 KOBD
Profession: N/
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I will be on tonight after appx. 1800 hours P.S.T., I would be more than happy to work with you a little on your build, and even do the mission/bonus with you if you'ld like. IGN Shiishii Momo.
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Aug 08, 2007, 06:27 AM // 06:27
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#13
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Kurokishi
Could you please motivate Blood Renewal?
Is it because you have Aura of the Lich?
Hmm..
Like I said, I'm up for suggestions.
But as for now. I don't have any skills past Droknar's trainers, and SS.
I need to get past Aurora Glade to be able to get further now ><
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With Aura of the Lich, Regen (and degen) are twice as effective so with a moderate investment into blood magic (like 5 or 6 or something), you can get a pretty powerful heal.
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Aug 08, 2007, 05:59 PM // 17:59
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#14
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Ascalonian Squire
Join Date: Aug 2007
Guild: Slime Fea
Profession: N/
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Thank you so much, all of you.
I feel as if I've learned something now
As for now, I've changed my build a bit.
I'd be happy to get some help/cricism for it.
[skill]Animate Bone Horror[/skill][skill]Animate Bone Fiend[/skill][skill]Blood of the Master[/skill][skill]Dark Bond[/skill][skill]Signet of Capture[/skill][skill]Deathly Swarm[/skill][skill]Taste of Death[/skill][skill]Ressurection Signet[/skill]
Attributes: 16 Death, 10 Soul Reaping, 4 Blood
Level: 20 (Got to it yesterday )
I hope I got it right. ^^
Well, I was thinking of getting Aura of the Lich for the Signet. (Maybe one of the Verata-powers until I get it though)
If I get Aura, I will change Taste of death into Blood Renewal.
What do you guys think?
By the way.
If I go Monk when I can change my second proff.
What should I change for the most profficiensy?
I was kind of hoping of being able to make a MM-build that can solo a bit.
What kind of areas would a MM be able to solo by the way?
Currently I've found out that east of Beetletun are farmable by a MM.
Just kill one or two Lynxes to start building your army.
When doing missions, Claude is really helpful because of the Power of Blood buff.
I just got a complete set of Droknar's armor too.
Slapped a Superior Death Rune on the scar and a Bloodstained insignia on the boots. ^^
I'm having a tough time deciding what to add on my armor.
It's either Tormentor's or Minion Master's.
What runes by the way? I'm thinking attunement right now.
As for the weapon.
I'm not totally sure I've understood what a "great" weapon is yet.
Until now I've used a green Restorative Magic staff.
I got it for free from a friend. The mods really helped me a lot.
But now I've switched to a bonestaff, from the collector in Snake's Dance.
What now I ask?
I've added a wrapping of Enchantment as for now - If I decide to go Aura.. ^^
Help please?
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Aug 08, 2007, 06:20 PM // 18:20
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#15
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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It seems that your build is combining Spiteful Spirit Necromancer with the standard Minion Master. My 2 cents on this would be to choose one or the other. Here are two builds that I use that might point you in the right direction.
[skill]animate bone horror[/skill][skill]animate bone fiend[/skill][skill]blood of the master[/skill][skill]aura of the lich[/skill][skill]rotting flesh[/skill][skill]dark bond[/skill][skill]heal area[/skill][skill]rebirth[/skill]
Death Magic --> 12+3+1
Soul Reaping --> 10+1
Healing Prayers --> 8
[skill]arcane echo[/skill][skill]Spiteful Spirit[/skill][skill]soul barbs[/skill][skill]Insidious Parasite[/skill][skill]Desecrate Enchantments[/skill][skill]enfeeble[/skill][skill]blood ritual[/skill][skill]resurrection signet[/skill]
Curses --> 12+1+1
Soul Reaping --> 12+1
Blood Magic --> 3+1
Your skill bar was not as strong as it could be because you were spreading your attributes too thin. You had to commit a reasonable amount of attribute points to death and curses at the same time while still having to put some into soul reaping for energy management. These skill bars allow for the maximum amount of damage possible using the attribute lines given. Try them out and feel free to adjust them to your own playing style.
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Aug 08, 2007, 07:00 PM // 19:00
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#16
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Lion's Arch Merchant
Join Date: Jun 2006
Location: RA, reporting you
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It's hard to read everything, and find where it becomes obviously bad advice
Anyway, your original build was perfect. Your base attributes should be as close as possible, something like 13 curses, 10 death magic and 9 soul reaping.
The green staff is better than the collectors one.
Last edited by martialis; Aug 08, 2007 at 07:02 PM // 19:02..
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Aug 08, 2007, 07:01 PM // 19:01
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#17
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Ascalonian Squire
Join Date: Aug 2007
Guild: Slime Fea
Profession: N/
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Thanks Brian.
Although, I have already changed my MM build a bit, and it does look kind of like the one you suggested. So I guess I'm on the right track.
There is a question I have though..
It's about the SS build.
I've tried a pure SSbuild, but I just end up dying before even taking one enemy down. I'm pretty screwed if I just meet one enemy at a time.
If I face groups it is kind of ok, since they probably scatter after a few seconds.
But after that, I die. >.<
I was concidering trying that 55 necro build with ss for a while.
Maybe still make a build for it for farming purposes.
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Aug 08, 2007, 08:45 PM // 20:45
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#18
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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The builds listed aren't solo builds, they're for when in you're a party with things such as healers to support you to make sure you don't die. I'm assuming you're trying to take on mobs alone because you shouldn't be dying half as fast as you say you are.
On that SS build Brian personally I'd drop soul barbs for either Price of Failure, Reckless Haste or Defile Enchantments.
If you really wanted to try doing a hybrid minion master with curses, look into minions (at 16 death magic) then running the leftovers into soul reaping and curses (moreso soul reaping) and then bring hexes like [skill]Barbs[/skill] and [skill]Mark of Pain[/skill].
Last edited by ZenRgy; Aug 08, 2007 at 08:48 PM // 20:48..
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Aug 09, 2007, 03:04 AM // 03:04
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#19
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Ascalonian Squire
Join Date: Aug 2007
Guild: Slime Fea
Profession: N/
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Hmm.. Could someone explain more or less how an SS build works?
I just stand there behind my party and throw curses?
It usually takes a lot of time to kill a small mob for me using SS.. I jsut don't get the synergies I think.. :/
Like I said, I play with henchies and not players.
Although I will get heroes now that I am installing Nightfall.
Are there any interesting additions from Nightfall by the way?
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Aug 09, 2007, 04:37 AM // 04:37
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#20
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Since your secondary is W, your SS build will not be as powerful as it would be with /Me, but it will still kick enough for it to be viable in Prophecies.
The casting order is something like this:
Center group target - Enfeebling Blood
Target 1 - SS, Parasitic Bond (might prefer to use this on a caster)
Target 2 - Insidious Parasite, Parasitic Bond (MUST be cast on a melee target)
Target 3 - Faintheartedness, Parasitic Bond (should be cast on a melee target)
Rinse and repeat until death occurs; reapply weakness condition as needed.
Note; This is only the most basic idea.
At 16 Curses Parasitic Bond will heal you for 1126 each time one of the curses end. This also makes the spell an excellent cover enchantment. Combined with Insidious Parasite, this makes for quite decent survivability.
If you have got Nightfall, you will be better off running N/D for your MM build. Synergy - Dark Bond and Infuse Condition with Mystic Regeneration at Earth Prayers 8.
Forget all Verata's spells actually making it into your bar save in special circumstances. They have all been nerfed into oblivion.
Last edited by Moloch Vein; Aug 09, 2007 at 04:39 AM // 04:39..
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