Its very hard to be effective with 3 or more elements, Energy Storage, then secondary profession stuff as well. By then you're probably down to 5-6 in most attributes; its better to be great at one or two things, rather than underpowered in everything.
I'd drop the Necromancer spell. Its just damage and brings nothing unique to an Elementalist bar. Your ele spells outdamage it several times over. Ice Spikes and Steam are nice utility skills to blind and slow down your enemy, so those may be useful, but drop Lightning Orb as well since you don't need to be speccing points into Air.
To replace those, I'd either just throw in some more fire or take a look at other Water skills that give you defensive bonuses or other useful effects.
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