Sep 20, 2007, 07:43 AM // 07:43
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#21
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by holymasamune
Then I suggest you learn how to prot too. That way it doesn't matter if you have 14 or 16, but you gain the advantage of not being the first target the monsters munch on. And given that 99.9%+ of GW monks don't know how to prot, chances are you don't either...
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Oh goodie, more generalisations. Basically, what everyone seems to be saying is a player who actually knows how to protect, only has 14 in Protection Prayers. Anyone else is shunned, correct? In fact, please don't bother answering, because I know what you'll say
And ok, so I've not played any high-end PvP....which means I automatically suck at being a monk. Since PvE is just so Goddamn easy, it hardly matters though, does it? I don't find myself being targetted by monsters, in normal mode - which is all my monk does, and my team (albeit heroes and hench, which has been well established as being superior on all counts...except Mhenlo) doesn't partywipe when I'm in control of the monk skills.
Perhaps I'll try with a minor rune on a headpiece, as clearly it's not like I can monk any worse than I am doing now, and since it's my monk's turn to play through Eye of the North, it seems like a suitable time to do so.
Quote:
Originally Posted by Ensign
With such stellar reasoning driving your decision making it would be impossible for you to be bad.
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I corrected the spelling for you.
I had considered giving you the response you clearly wanted to that post, although that would probably have gotten me banned. Based on that, I dediced not to, as a responsible little forum poster should. After all, we wouldn't want to this to turn into another "Glyph of Sacrifice + Res Chant" debate now would we?
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Sep 20, 2007, 07:45 AM // 07:45
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#22
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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In hard mode I would say, as much health as possible, these monsters spike squishies like the best of them, but a lot can be solved by kiting/positioning and w/e more.
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Sep 20, 2007, 07:59 AM // 07:59
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#23
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Quote:
Originally Posted by Celestial Beaver
I corrected the spelling for you.
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Reported for misquoting.
So basically, you're saying that...you prefer an extra 2 attribute points over the 75 health? What are you stupid? Why would you intentionally handicap yourself...for no benefit? The difference between 14 and 16 is so minute, it's a joke that you use a sup. Yes, you are bad. That much is clear. The fact that you are unable to comprehend how bad you are, is the part that surprises me.
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Sep 20, 2007, 07:59 AM // 07:59
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#24
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Celestial Beaver
I corrected the spelling for you.
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You misspelled unpossible.
Quote:
Originally Posted by Celestial Beaver
I had considered giving you the response you clearly wanted to that post, although that would probably have gotten me banned. Based on that, I dediced not to, as a responsible little forum poster should. After all, we wouldn't want to this to turn into another "Glyph of Sacrifice + Res Chant" debate now would we?
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__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Sep 20, 2007 at 08:31 AM // 08:31..
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Sep 20, 2007, 09:16 AM // 09:16
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#25
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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It never amazes me to see the flamefest start for the varied preferences of players anymore. The sup rune was the staple for any build a year or so ago, until ANet stopped scalp/helm swapping in PvP. So, now that PvP guys can't change up during a fight, everyone has to be like you and follow the rats through the maze or you're stupid?
Spare me such nonsense! The argument of the extra 75hp is valid, yet in PvE, it's optional since positioning and playing skill rule the day. The AI has gotten a bit smarter, but people haven't become stupid if they were good from the start. Learn to think a little more, and not be a follower. If you have a sup rune setup, and die alot, then change to fit your needs. A major can do just as well as a sup in most cases and not take a 75hp hit. Hell, if you really want to be audacious then use 2 majors and spread the attribute points for more versatility while taking the same sup rune like hp hit. In the end, you're playing YOUR game. The intolerance of people will never cease to amaze me.
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Sep 20, 2007, 09:21 AM // 09:21
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#26
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cool story bro
Join Date: Apr 2006
Location: Mililani
Guild: yumy
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Quote:
Originally Posted by Darkpower Alchemist
The intolerance of people will never cease to amaze me.
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Like yours, for example?
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Sep 20, 2007, 09:35 AM // 09:35
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#27
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Darkpower Alchemist
It never amazes me to see the flamefest start for the varied preferences of players anymore. The sup rune was the staple for any build a year or so ago, until ANet stopped scalp/helm swapping in PvP. So, now that PvP guys can't change up during a fight, everyone has to be like you and follow the rats through the maze or you're stupid?
Spare me such nonsense! The argument of the extra 75hp is valid, yet in PvE, it's optional since positioning and playing skill rule the day. The AI has gotten a bit smarter, but people haven't become stupid if they were good from the start. Learn to think a little more, and not be a follower. If you have a sup rune setup, and die alot, then change to fit your needs. A major can do just as well as a sup in most cases and not take a 75hp hit. Hell, if you really want to be audacious then use 2 majors and spread the attribute points for more versatility while taking the same sup rune like hp hit. In the end, you're playing YOUR game. The intolerance of people will never cease to amaze me.
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Good point, because I think both Ensign and Beaver are far from bad. Personal preference matters a lot, My own builds tend to be pretty unorthodox at times too, but if it gets the job done smoothly there is no problem. People will sure as hell laugh when they see my prepared shot/tigers fury ranger heroes, yet still they PWN ^^.
Last edited by bungusmaximus; Sep 20, 2007 at 09:37 AM // 09:37..
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Sep 20, 2007, 09:50 AM // 09:50
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#28
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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There are very few cases when any rune except minor is needed, or even wanted, on a monk. They generally involve pure healing bars, which generally involve bad players.
If you're playing effectively, it's simply an extra penalty to your health with a negligible benefit.
__________________
And the heavens shall tremble.
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Sep 20, 2007, 10:01 AM // 10:01
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#29
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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What if people were wrong in the past? Ho and I don't even know if we can compare, since skills were updated, some new introduced, the context has changed.
Right now, 75hp is not worth the 2 attributes. Even 35 hp isn't. It maybe is to reach some break point, but the extra 1sec enchant or 5hp heal isn't going to save you. 35/75hp may give your monk more time to react.
Darkpower Alchemist, there is no need to be against everything the majority of player says.
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Sep 20, 2007, 10:28 AM // 10:28
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#30
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Darkpower Alchemist
It never amazes me to see the flamefest start for the varied preferences of players anymore. The sup rune was the staple for any build a year or so ago, until ANet stopped scalp/helm swapping in PvP. So, now that PvP guys can't change up during a fight, everyone has to be like you and follow the rats through the maze or you're stupid?
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...In PvP where DP isn't such a huge issue, like TA and HA, people still don't run sups because it makes you a ton harder to spike out. I want to be spiked out in PvE about as much as I want to be spiked out in PvP. Thus, more health is good.
Quote:
Originally Posted by Darkpower Alchemist
In the end, you're playing YOUR game.
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You can play with triple suped flare spammers for all I care. Personal preference has nothing to do with what's actually better.
Last edited by Dr Strangelove; Sep 20, 2007 at 10:31 AM // 10:31..
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Sep 20, 2007, 12:14 PM // 12:14
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#31
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ǝuoʞoɯ
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Quote:
Originally Posted by Darkpower Alchemist
It never amazes me to see the flamefest start for the varied preferences of players anymore. The sup rune was the staple for any build a year or so ago, until ANet stopped scalp/helm swapping in PvP. So, now that PvP guys can't change up during a fight, everyone has to be like you and follow the rats through the maze or you're stupid?
Spare me such nonsense! The argument of the extra 75hp is valid, yet in PvE, it's optional since positioning and playing skill rule the day. The AI has gotten a bit smarter, but people haven't become stupid if they were good from the start. Learn to think a little more, and not be a follower. If you have a sup rune setup, and die alot, then change to fit your needs. A major can do just as well as a sup in most cases and not take a 75hp hit. Hell, if you really want to be audacious then use 2 majors and spread the attribute points for more versatility while taking the same sup rune like hp hit. In the end, you're playing YOUR game. The intolerance of people will never cease to amaze me.
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the addition of Hard Mode is what bothers me mainly. NM is easier now, yes, HM definately requires you to run that minor though, and if we are already talking PvE, we might as well pick some of the hardest, no? :P
and hey, if people play their own game, why are we even on this board? aren't we all influencing our OWN opinion into YOUR gameplay?
Quote:
Originally Posted by Celestial Beaver
<snip
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lol. :]
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Sep 20, 2007, 04:40 PM // 16:40
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#32
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Celestial Beaver
...I don't find myself being targetted by monsters, in normal mode - which is all my monk does...
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If you haven't even done HM on a monk, your comments should be given much less weight. It's like someone who only RA/FA joining in on a high-end GvG builds debate. Sure, they can give their own opinion, but their opinion is more likely to be less experienced or sometimes plain wrong.
Quote:
Originally Posted by Darkpower Alchemist
It never amazes me to see the flamefest start for the varied preferences of players anymore. The sup rune was the staple for any build a year or so ago, until ANet stopped scalp/helm swapping in PvP. So, now that PvP guys can't change up during a fight, everyone has to be like you and follow the rats through the maze or you're stupid?
Spare me such nonsense! The argument of the extra 75hp is valid, yet in PvE, it's optional since positioning and playing skill rule the day. The AI has gotten a bit smarter, but people haven't become stupid if they were good from the start. Learn to think a little more, and not be a follower. If you have a sup rune setup, and die alot, then change to fit your needs. A major can do just as well as a sup in most cases and not take a 75hp hit. Hell, if you really want to be audacious then use 2 majors and spread the attribute points for more versatility while taking the same sup rune like hp hit. In the end, you're playing YOUR game. The intolerance of people will never cease to amaze me.
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Kinda like when everyone said your RE build was trash, but you keep arguing back and turning it to a flamefest?
Quote:
Originally Posted by Ensign
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oh snap! I never learn
Last edited by Div; Sep 20, 2007 at 04:42 PM // 16:42..
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Sep 20, 2007, 04:55 PM // 16:55
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#33
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Academy Page
Join Date: Oct 2005
Guild: Dusk
Profession: Mo/Me
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I run a Sup Healing rune on Heal/Prot bars. If I'm full prot or *shudder* full heal, I use minors. Really doesn't make much of a difference. I run all survivor runes, and a sword + shield for +60 health, so even with the Sup rune, I'm never the party member with the least health. I'm rarely, if ever, targeted by the enemy.
The extra 10 health from LoD is nice with all the AoE attacks going around these days. Since I get attacked just as often with or without a Sup rune, makes sense to just use the Sup rune.
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Sep 20, 2007, 07:43 PM // 19:43
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#34
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Krytan Explorer
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The extra-hitpoints when using only a minor rune not also allows you to live a second longer, but prevents that the monk dont get the aggro right in the beginning of a fight.
Monsters attack players with the lowest HP / AL first, so the monk wouldn't be one of the first targets.
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Sep 21, 2007, 12:25 PM // 12:25
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#35
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Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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ive always ran Sups on my headgear in PVE in PVE it is easier to hide from the AI where in PVP they hunt you dwn. I can see the advanatge of minor runes but each has their own style
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Sep 22, 2007, 09:25 PM // 21:25
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#36
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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hehe, it never ceases to amaze how people focus on the small statement I make, but never on the big picture of the argument in question.
The RE topic is dead, leave it so. The reasoning I put out was not accepted as being playable by you same set of forum trollers, so no need to revisit it. This is a new topic, and as such is the case, let's try to keep on that topic.
I never disagreed with the point of the 75hp loss as being not as needed. I just said it's a matter of opinion beyond PvP. In PvP, more Hp is more necessity than preference as for the already mentioned reasons. You guys really need a hug sometimes. Let the past go.
As for Holymasamune, idiots are destined to repeat the same mistakes. Take less personal shots and maybe you won't be one at some point. I believe in you...
Last edited by Darkpower Alchemist; Sep 22, 2007 at 09:31 PM // 21:31..
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Sep 23, 2007, 06:11 AM // 06:11
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#37
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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Depends on the team build. With a human frontline that will take agro and keep it, a superior is nice for extra healing. Not necessary, nice. H/H, its nearly impossible to get that done, however. I know I'm going to be taking hits, so I run all minors to increase my HP.
In a good team, sup runes are not a handicap; they are a boon. I mean, if we weren't at least a little concerned with boosting our att points, why not just run all vitae runes and a sup vigor with survivors insignia If 600 HP is all we worry about, wouldn't 670 be even more ftw?
Monking is all about efficiency, and I like my healing to be efficient toward the damage received party wide. If I don't expect much damage, I run a sup headpiece and fewer self heals. If I do, I run minors.
Not that either is set in stone. PvE toons can still armorswap in instanced areas.
Be nice to each other
GGs
Last edited by Melody Cross; Sep 23, 2007 at 06:27 AM // 06:27..
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Sep 23, 2007, 08:36 AM // 08:36
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#38
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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there's absolutely no debate: if you run anything other than minors, you're terrible.
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Sep 23, 2007, 09:16 AM // 09:16
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#39
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Darkpower Alchemist
As for Holymasamune, idiots are destined to repeat the same mistakes. Take less personal shots and maybe you won't be one at some point. I believe in you...
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Repeating the same mistakes...kinda like not listening to everyone else in the forum while maintaining the wrong stance on a subject? But yeah, I have no need to take cheap shots at PvE'rs. You guys don't concern me much.
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Sep 23, 2007, 01:41 PM // 13:41
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#40
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Pre-Searing Cadet
Join Date: Aug 2007
Guild: Evil
Profession: Mo/
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Please pardon my noobish-ness. From what I can see, the most highly rated PVE general monk builds on PVX wiki all include at least a major or superior rune, making it easy to assume that these builds are better.
Based on the majority of opinions found here however, I am going to try an all minor runes build. It should not hurt to add a new trick to the bag, right? Thanks for sharing your opinions.
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