Jun 19, 2007, 08:18 PM // 20:18
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#21
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Wilds Pathfinder
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Quote:
Originally Posted by XvArchonvX
Rebirth - With a negative energy swap, this skill can be used it battle without draining your energy, but should only be done in VERY careful circumstances. This being said, 99% of the time you see someone mid-rebirth in battle (in a PuG), it's a bad choice.
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qft
The only time it is acceptable, IMO, is when used by a mesmer with enough fast casting to make it significantly faster to cast. Then you also have to make sure to res the person outside the range of the fight so that they don't just get themselves beat right back down (if you start running away from the fight right after the animation that brings them back to life starts, you can pull them a little farther away). The only reason this is acceptable is that the skill also helps for near wipes as well, and only then if used where res shrines aren't available.
Anyway, there are almost always better options...
Last edited by LouAl; Jun 19, 2007 at 08:24 PM // 20:24..
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Jun 20, 2007, 12:20 AM // 00:20
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#22
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Furnace Stoker
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Rebirth is best carried on the monks as they shouldnt be ressing mid battle anyway, as they should concentrate on healing. If things go badly, the good monk which has stayed in the backline will be able to flee and then come back to res.
Res Chant is best taken on ellys/mesmers/necros, for mid battle resses, and warriors should take signets!
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Jun 20, 2007, 01:00 AM // 01:00
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#23
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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If people would just use res sigs when people died, then rebirth wouldn't be necissary.
Winning the battle > taking 10 minutes to retreat and rebirth.
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Jun 20, 2007, 04:44 AM // 04:44
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#24
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Ascalonian Squire
Join Date: May 2007
Profession: D/N
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Buying skills for PvE characters is a ridiculous cash drain. To run a variety of PvP builds, you need 100+ skills. I have a couple hundred skills unlocked on each of my pve characters, I would be easily 400 plat richer if I didn't buy pve skills. Cash for skills is a huge drain for casual players, especially when some of the most dificult missions only reward you half the gold needed for a skill, especially when the drops aren't good. When you start the game with res sig, and ressurect if you're secondary monk, buying new resses comes second to not running garbage builds to alot of casual players.
Last edited by Great_Harvester; Jun 20, 2007 at 04:58 AM // 04:58..
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Jun 26, 2007, 03:57 PM // 15:57
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#25
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Back on topic: I have no idea why so many people run it. Resurrect fails. Hard. Only situation it's useful in is after battle and there, Rebirth>Resurrect because of teleportation away from aggro.
Here's how my parties usually roll:
2x Rebirth on midline characters
1x combat H-res on mid/backline
5x Res/Rebirth Sig on everyone else
Actually, a res on every team mate is kind of pointless, but most people insist on it. Imo though, monks should always bring signet resurrects and the party should be aware of this. Especially when we're talking heroes. Rebirth is a really stupid idea on a hero monk. Not as stupid as Resurrect though...
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Jun 26, 2007, 04:34 PM // 16:34
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#26
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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For normal mode pve i roll only 6 resurrection signets (on non-monk) ans that's really enough.
Morale boost are everywhere, and rezing with full life mid battle is very efficient.
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Jun 26, 2007, 04:37 PM // 16:37
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#27
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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because its free, i think.
some of my chars/heros dont run res, eg
assassins, basicaly there the most likely to die, and critical agility/mantra of frost is a better option for them
earth ele's that run 2 wards, as they offer considerable defense for the back/midline mostly
ranger beastmasters, as they need a pet res too
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Jun 26, 2007, 04:40 PM // 16:40
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#28
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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because its free, i think.
some of my chars/heros dont run res, eg
assassins, basicaly there the most likely to die, and critical agility/mantra of frost is a better option for them
earth ele's that run 2 wards, as they offer considerable defense for the back/midline mostly
ranger beastmasters, as they need a pet res too
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Jun 26, 2007, 05:15 PM // 17:15
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#29
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Quote:
Originally Posted by Moa Bird Cultist
Rebirth is a really stupid idea on a hero monk.
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Not if you disable it.
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Jun 26, 2007, 05:35 PM // 17:35
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#30
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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It's simple and has a fast recharge, don't have the others and I dislike rebirth for the energy drain and skill disable. Most of my chars don't carry a res anyway
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Jun 26, 2007, 05:43 PM // 17:43
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#31
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Forge Runner
Join Date: Aug 2006
Profession: R/
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I usually take Signet of Return if I take a hard rez, otherwise I just take a Sunspear Rebirth Signet or no rez at all if I need the slot for a build.
/Mo and /Rt don't have much to offer as a secondary profession so I rarely use them.
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Jul 02, 2007, 12:23 AM // 00:23
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#32
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: SOG
Profession: Me/Mo
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The real question here is why did you die. Maybe you should be grateful anyone other than the monk carries a rez . Half the time it's a waste of a slot and a sig is only good once. In my PuG experience, if a rez sig chances are they'll never get enough moral to recharge it. It also means everyone is likely to get slaughtered in short order anyway because they are being careless.
If you fear either you or your PuG will make stupid mistakes, taking something that doesn't have to wait for a moral boost to recharge is a good idea. Especially if you have a Leeroy in your party. For classes other than Monk, they have their own skills sets to obtain. New PVE characters shouldn't have to waste their gold on spells not in their class until they've managed to put together a good build.
All PuGs I've seen have a healer. That healer's job is to stay alive and keep the party alive. 99% of the time no one should EVER have to rez except the healer. Maybe your PuG needs to get a new healer?
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Jul 06, 2007, 05:46 AM // 05:46
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#33
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Blitzers
Profession: W/N
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Adding my two cents, in a PUG situation, the healer monk should never carry Rebirth if you want to res during battle. A much better alternative for a healer res is Healers Boon + Holy Haste + Res chant or Renew Life. If you are not taking the role of the battle resser then its ok to carry Rebirth since if you stayed out of the front lines, you are most likely to escape and rescue from party wipes. However, PUGs in general are inconsiderate and dont wait to let you regen energy after use of Rebirth.
While adventuring with heroes, Rebirth is a bad idea as heroes will stop to use it mid battle - 90 energy on Zhed...ouch!!!. With heroes, its a better idea for the human to carry rebirth (along with one other hero on whom the skill is disabled). The rest should have res signets or backup hard resses.
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Jul 06, 2007, 07:00 AM // 07:00
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#34
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I'd just like to point out that death pact signet, vengeance and, to a lesser extent, unyielding aura, allow you to avoid DP.
Death Pact signet - By FAR the best mid-battle Rez. Pops someone up at full health and energy in 2 seconds from full range. If you die from it, you incur no death penalty. The way this works out is that if someone dies twice quickly, your party was wiping anyway and you avoid DP.
Vengeance - "Deaths while enchanted with vengeance do not incur DP" makes this surprisingly useful on a mesmer or somesuch as a mid-battle rez.
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Jul 09, 2007, 12:56 PM // 12:56
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#36
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Academy Page
Join Date: Feb 2007
Profession: R/Mo
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Death Pact sig.
I take it everywhere on my Ranger, unless im not running a R/Rt, which isnt often with everyone wanting splinter barrage for HM. Even though BHA/Epidemic is better.
Best non-ritualist rez?
idk, maybe signet of return.
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Jul 09, 2007, 10:57 PM // 22:57
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#37
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Pre-Searing Cadet
Join Date: Feb 2007
Location: In a hole
Guild: Siege Turtles [ST]
Profession: Mo/E
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I mostly play a monk in Guild Wars, here's the occasions where I bring a res:
1. I'm playing a healing monk. Healer's Boon + Resurrection Chant = Infinite Resurrection Signets. This is too good of a utility to pass up, I'll live with the energy cost of casting mid fight. The prot monk will keep the rest of the team alive for at least 3 seconds.
2. I'm in a PuG, and it looks like these guys are an intelligent group of people and my chances of sucess are fairly high. This is when I put rebirth on my bar to boost my chances of sucess.
3. I'm playing with friends, and I'm Gate of Madness. Normally I would slap them for making me carry a res, but when it comes to GoM, I never take any chances.
Monks shouldn't be carrying resses anywhere other than the 3 senarios mentioned above. Nukers and MMs are generally the best choices to carry rebirth since they're usually far in the backline (I hope, I've met my share of necros using touch spells against 3 Madness Titans), and everyone else should carry res sigs. Resurrect is an absolute no no, it's the most garbage spell ever invented for the purpose of resurrection...
Missions where Rebirth is the dumbest skill you can carry on your bar:
1. Abbadon's Gate. (WHAT THE HELL WERE YOU THINKING)
2. Grand Court of Sebelkeh. (ARE YOU RETARTED?!)
3. Ruins of Morah (Well I guess if you know how to break Agro, rebirth is acceptable)
4. Imperial Sanctum (...)
Can't think of anywhere else off the top of my head.
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Jul 10, 2007, 01:11 PM // 13:11
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#38
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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resurrect= the fastest casting long range res available to monks. I personally think on a non-mesmer, resurrect is a good option if it's the only slot available for hard res and the char. is confined to monk secondary. Any other type of res and there's a really high chance that your 8 second chant will get interrupted.
Still, flesh of my flesh is uber!
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Jul 11, 2007, 03:53 PM // 15:53
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#39
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Nobody spoke about Death pact signet?
Use it all the time for mid-fight quick rez.
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Jul 11, 2007, 06:31 PM // 18:31
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#40
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Quote:
Originally Posted by Marverick
/Mo and /Rt don't have much to offer as a secondary profession so I rarely use them.
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To get abit off topic, this is,imo, the response of ignorance. If you ever begin to believe this type of nonsense-smack yourself-HARD. Half the builds currently being ran are based on monk secondaries. Rit secondaries have some valuable uses as well, so please, don't add nonsense like the above quote to the thread without solid proof.
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