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Old Sep 24, 2007, 12:50 AM // 00:50   #41
Jungle Guide
 
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Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by xaleo21
Enchants just distract ye and are best left to Dervs (if you think meleers should really have enchants [<.<] )
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Old Sep 24, 2007, 01:04 AM // 01:04   #42
Frost Gate Guardian
 
Join Date: Jul 2007
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Quote:
Originally Posted by Sqube
I think you need to qualify what kind of opponent you're going against. A build against somebody who blocks isn't going to necessarily be the same as a build against someone who doesn't.

But what's wrong with pre-existing builds? The SP sin is extremely strong.

I mean... I guess you could go:

Expose
Unsuspecting
Temple
BLS
TF
BSS
BoS

An IAS for slot #8, and you're good to go. Daze, Blind, Poison, Bleed, Deep Wound. If, they manage to survive, they sure aren't going to be doing much. Alternatively, you could replace Unsuspecting with Black Mantis Thrust. Cripple, Daze, Blind, Bleed, Deep Wound, Poison (in that order, I think) and a ton of damage. I don't know if it's effective, efficient, or even makes any sense to use something like this.

But it'll do a hell of a lot of damage, give your opponent a ton of conditions, and generally mess up their day.
Or maybe use slot 8 for Signet of Deadly Corruption for another 100 damage?
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Old Sep 24, 2007, 06:06 AM // 06:06   #43
Wilds Pathfinder
 
Join Date: Feb 2006
Profession: A/Mo
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as a general rule i always run 1 snare/speedboost slot, 4-5 offensive slots, 1-2 utility slots and a res.

anything else is probably lacking in an aspect. (no e-management/overkill/lousy damage/excess defense/easily shutdown/kite-able/doesnt do $41+/etc)
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Old Sep 25, 2007, 10:24 AM // 10:24   #44
Ascalonian Squire
 
Join Date: Dec 2005
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Simple Vamp(221) Spike /*thisIs not PvE build*/

//template : Owhj0NesIP0ZJmCT4nAfzbMBA //
Deadly Arts : 16 (12+4)
Channeling Magic : 12
Dagger Maestery : 3

[skill]Shadow Prison[/skill][skill]Iron Palm[/skill][skill]Falling Spider[/skill][skill]Vampiric Assault[/skill][skill]Impale[/skill][skill]Signet of Toxic Shock[/skill][skill]Nightmare Weapon[/skill][skill]resurrection signet[/skill]

Shadow Prison{E}
Iron Palm
Falling Spider
Vampiric Assault
Impale
Signet of Toxic Shock
Nightmare Weapon
rezSig


Cheap time 4u↓
http://jp.youtube.com/watch?v=eyjrftzAesI

Last edited by onigiri; Sep 25, 2007 at 02:02 PM // 14:02..
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Old Sep 25, 2007, 05:29 PM // 17:29   #45
Lion's Arch Merchant
 
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Quote:
Originally Posted by onigiri
wow.. that was so BORING
slowest farm ever
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Old Sep 26, 2007, 04:04 AM // 04:04   #46
Pre-Searing Cadet
 
Join Date: Nov 2006
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Quote:
Originally Posted by onigiri
Cheap time 4u↓ AXNSn+xjo09JsCjw68SwjCA
http://jp.youtube.com/watch?v=eyjrftzAesI
naha, A-Echo' recharge 20ss very sweet for SForm .
iCan keep forever

but ,,, nerf soon
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Old Sep 27, 2007, 07:37 PM // 19:37   #47
Lion's Arch Merchant
 
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Location: Behind you...
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We all know DB --> MS. We're looking for the most damaging chain, and that's not it.
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Old Sep 27, 2007, 08:18 PM // 20:18   #48
Ascalonian Squire
 
Join Date: Jul 2007
Location: The Netherlands
Guild: Jade Reapers [JD], No Goats No Glory [BAAA]
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To clear things up about the "Yanssas"-thingy..
Quote:
I invented the combo myself, people didn't use sin hexes back then, certainly not to start your chain with. Having no lead attack was quite a revolution as well.
I laughed.. really loud. ^^
The Hexins were really fast discovered by the Koreans. I know it, I been there.
Please, stop trying to "Look-At-The-Lead-Att-Revolution" make look famous
to you. Maybe you know what I'm talking about or not, but please, stop
bragging up about your Well-Known Gw experience, cause it's maybe 50%
of what some people do.

Your maybe thinking, whats this guys problem, well, it's just the first meeting. Your just retarded. Sorry mate..
----

My favourite Spike gotta be an unsuspecting strike..
Simple, so they can't avoid the spike.
So I'm going with, 1) Sp or 2) Random teleport and cast an High Lead and Cons. after.

Last edited by Nookies; Sep 27, 2007 at 08:21 PM // 20:21..
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